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Main - ROM Hacking - The Downside to the SMB1 GG Stage Select Code | New thread | New reply |
GameGenie81 |
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Koopa Level: 24 Posts: 58/100 EXP: 77914 Next: 211 Since: 08-15-07 From: Milwaukie, OR Last post: 5405 days Last view: 5359 days |
There is but one downside as to the official Game Genie stage select code for Super Mario Bros. for NES (YSAOPE+YEAOZA+_EAPYA): after moving to the next given world or so, you restart at the world the code applies to (for example, if you enter YSAOPE+YEAOZA+PEAPYA for World 2). This also happens if you are at a higher world than the one the code applies to and if you go down any pipes or otherwise clear the first level in that other world, you are back at the world that the code applies to. Could it be something in the game's coding that causes this downside?
Once the YSAOPE+YEAOZA+PEAPYA example code is input into the game's ROM, the ClearVRLoop instructions would now look like this:
Should I also then change the byte at address 0x1098 so as to move on continuously from the world I'd just started on? Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
Main - ROM Hacking - The Downside to the SMB1 GG Stage Select Code | New thread | New reply |
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