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Main - ROM Hacking - Red Falcon, Contra editor (Formerly "Contra hacks...") New thread | New reply

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Trax
Posted on 11-16-09 04:59 AM Link | Quote | ID: 119484


Yellow Stalfos
Level: 71

Posts: 928/1145
EXP: 3035527
Next: 131587

Since: 07-06-07
From: Québec

Last post: 3626 days
Last view: 2878 days
Here it is, a video of the second level completed by me...
I managed to get to the last room without being hit, but I got killed 3 times by the Boss...
Check it out...

Video of Second Level

My final hack will probably have only one indoor level, the first one will be converted to a horizontal or vertical scrolling level, with possibly mixed graphics or totally new ones...

ninjablooper
Posted on 11-17-09 03:02 AM Link | Quote | ID: 119521


Bullet Bill
Level: 49

Posts: 48/509
EXP: 835494
Next: 48389

Since: 10-27-09
From: Earth

Last post: 2998 days
Last view: 2972 days
Contra hacking seems awesome. I'll have to try it sometime.

____________________
-Ninjablooper

shadowtails2
Posted on 04-25-10 05:08 AM Link | Quote | ID: 130495


Goomba
Level: 13

Posts: 20/25
EXP: 9257
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Since: 04-19-09

Last post: 3652 days
Last view: 3576 days
Posted by Trax
Here it is, a video of the second level completed by me...
I managed to get to the last room without being hit, but I got killed 3 times by the Boss...
Check it out...

Video of Second Level

My final hack will probably have only one indoor level, the first one will be converted to a horizontal or vertical scrolling level, with possibly mixed graphics or totally new ones...


Any news on realeasing new red falcon beta with level 2 support?

Trax
Posted on 04-26-10 02:49 AM Link | Quote | ID: 130552


Yellow Stalfos
Level: 71

Posts: 958/1145
EXP: 3035527
Next: 131587

Since: 07-06-07
From: Québec

Last post: 3626 days
Last view: 2878 days
Coincidentally, I resumed my work on Red Falcon recently, and I need to adjust many things in the saving routine. Either the initial code was not right, but I could fiddle with the rest using an hex editor, or I just plainly screwed things up while working with the code to make it compatible with all level types, which are horizontal, vertical and indoors. Each level type has peculiarities that need to be taken into account when saving, and I tend to aim for a unified routine for all levels...

So in other words, no beta until I can save the first 2 levels without flaws, and no demo until I can make the vertical levels save correctly and, well create the new level. Nothing is abandonned, I just took a break from hacking and programming altogether. News will come as the progress goes...

finisher
Posted on 05-22-10 05:16 PM Link | Quote | ID: 131402


Red Goomba
Level: 18

Posts: 30/48
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Next: 4574

Since: 06-09-08

Last post: 3955 days
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What better time to release more new Contra goodness than the relaxing, hot, beautiful and fun-packed summer, eh

Anyways, I have a question about the Red Falcon editor. Was any version of it released? I do not remember and if it was, where's the download link?

Trax
Posted on 05-23-10 07:54 AM Link | Quote | ID: 131412


Yellow Stalfos
Level: 71

Posts: 961/1145
EXP: 3035527
Next: 131587

Since: 07-06-07
From: Québec

Last post: 3626 days
Last view: 2878 days
I got some time and inspiration, so I finally cleaned up most of the loose ends in the saving routines, and started working on level 3, which is vertical. Vertical levels have the "outdoor" parameter, so they share more similarities with horizontal levels than indoor ones. But there are some oddities that need to be taken in consideration, as well as some weird bugs that occur even in the original game levels...

As previously mentioned, the height of a section is not 7, but more like 7.5 . So you end up with one half of tile everytime you go up one screen height. My editor uses a matrix of tiles 32x32 pixels, and because of the drawing mechanics, removing half of a tile is not trivial at all, so I resorted to drawing a black line where the half-tiles are not drawn in-game. When you place enemies, X and Y coordinates are swapped...

Other oddities include Rifle Men who refuse to appear for no appearent reason, even in the original level. Rock Platforms must be set to a even X position, or they will flicker endlessly between two distant positions. Jumping on a flickering platform gives a weird teleportation effect. Moving flames can move faster with an attribute of 1. Arbitrary mortars, heavily used in my first level demo, are not working in level 3, but you still have the Scuba Divers. Red Cannons always face left; they cannot be reversed, so you have to place them somewhere in the right hand part of the level or they end up pretty much useless...

Here, a screenshot of my work in progress:

After I make sure the editor is free of major bugs, I could have a beta release of the editor, for those interested...


Trax
Posted on 06-09-10 04:17 AM Link | Quote | ID: 131868


Yellow Stalfos
Level: 71

Posts: 967/1145
EXP: 3035527
Next: 131587

Since: 07-06-07
From: Québec

Last post: 3626 days
Last view: 2878 days
Again, after a long delay, another demo is out, level 3 was hacked with more screens and more difficulty...
I tried to not make it as hard as level 2...
The intro screen and the ending credits were also altered...

The difficulty level is up a few notches of course, and comes mostly from the fact that you have to deal with showers of bullets and explosives coming from the top as you jump your way to the Boss. Be patient and careful and you will get through...



I think the editor is pretty much functional for what was coded until now. But it still lacks of any inserting mechanism, like Insert Enemy and Insert Screen. But it's still quite fun using it....

I didn't go through the boring process of making a "level 3 only" IPS patch this time. If some people absolutely want to avoid the 2 first levels, I'll make that version eventually, but I don't know when....

I'll record a movie enventually...

Download: Contra Three-Level Demo
ROM used to create patch: Contra (U) [!].nes

Comments and questions are welcome!


shadowtails2
Posted on 06-09-10 07:01 PM (rev. 2 of 06-09-10 07:02 PM) Link | Quote | ID: 131898


Goomba
Level: 13

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Since: 04-19-09

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Nice hack keep up your good work.But i found one graphic glitch.soldier witch has "lie down" function got mixed graphic with soldier underwater.I can not wait for next beta release

Trax
Posted on 06-10-10 01:56 AM (rev. 2 of 06-10-10 02:00 AM) Link | Quote | ID: 131912


Yellow Stalfos
Level: 71

Posts: 968/1145
EXP: 3035527
Next: 131587

Since: 07-06-07
From: Québec

Last post: 3626 days
Last view: 2878 days
Yeah, I noticed this glitch, but I really have no idea why it does that. Running Men are not supposed to lie down in this level. And it seems to happen only when they are at the very top of the screen. Go figure...

finisher
Posted on 06-15-10 09:04 PM Link | Quote | ID: 132023


Red Goomba
Level: 18

Posts: 31/48
EXP: 25323
Next: 4574

Since: 06-09-08

Last post: 3955 days
Last view: 2496 days
Thanks for leaving a comment on my weebly fan site about this.

BTW, please CONTINUE HACKING THE OTHER LEVELS!

shadowtails2
Posted on 06-15-10 09:21 PM Link | Quote | ID: 132024


Goomba
Level: 13

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EXP: 9257
Next: 1010

Since: 04-19-09

Last post: 3652 days
Last view: 3576 days
Posted by finisher
Thanks for leaving a comment on my weebly fan site about this.

BTW, please CONTINUE HACKING THE OTHER LEVELS!


You have a website about this?can you post pm of your wesite?

Bond697
Posted on 06-15-10 09:29 PM Link | Quote | ID: 132025


Red Goomba
Level: 16

Posts: 38/40
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Since: 11-05-08

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the three level demo is fun as hell. more!

finisher
Posted on 10-22-10 03:31 AM Link | Quote | ID: 137210


Red Goomba
Level: 18

Posts: 40/48
EXP: 25323
Next: 4574

Since: 06-09-08

Last post: 3955 days
Last view: 2496 days
Sorry to bump this, but...

Trax any news with hacking the other levels in Contra? How's development going with it? Given up? No? What's goin' on?

zerkerxninja
Posted on 12-29-10 03:47 AM Link | Quote | ID: 138923

Newcomer
Level: 3

Posts: 1/1
EXP: 69
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Since: 12-29-10

Last post: 4866 days
Last view: 4866 days
this is a good tool, it have good future, but if it is released i dont want to be illegal and download a mac app emulator, i preffer waait for the blue falcon(another good name would be black viper or blood falcon)well continue working well and the results will be good

Trax
Posted on 12-30-10 05:25 AM Link | Quote | ID: 138937


Yellow Stalfos
Level: 71

Posts: 1120/1145
EXP: 3035527
Next: 131587

Since: 07-06-07
From: Québec

Last post: 3626 days
Last view: 2878 days
Actually, my demo has now 4 hacked levels, and the app works well. There are still some details to cover, like data overflow management and enemy and screens insertion. Then, palettes edition, and stuff like that...
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Main - ROM Hacking - Red Falcon, Contra editor (Formerly "Contra hacks...") New thread | New reply

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