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Main - ROM Hacking - Red Falcon, Contra editor (Formerly "Contra hacks...") | New thread | New reply |
Trax |
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Yellow Stalfos Level: 71 Posts: 928/1145 EXP: 3035527 Next: 131587 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Here it is, a video of the second level completed by me...
I managed to get to the last room without being hit, but I got killed 3 times by the Boss... Check it out... Video of Second Level My final hack will probably have only one indoor level, the first one will be converted to a horizontal or vertical scrolling level, with possibly mixed graphics or totally new ones... |
ninjablooper |
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Bullet Bill Level: 49 Posts: 48/509 EXP: 835494 Next: 48389 Since: 10-27-09 From: Earth Last post: 2998 days Last view: 2972 days |
Contra hacking seems awesome. I'll have to try it sometime. ____________________ -Ninjablooper |
shadowtails2 |
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Goomba Level: 13 Posts: 20/25 EXP: 9257 Next: 1010 Since: 04-19-09 Last post: 3652 days Last view: 3576 days |
Posted by Trax Any news on realeasing new red falcon beta with level 2 support? |
Trax |
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Yellow Stalfos Level: 71 Posts: 958/1145 EXP: 3035527 Next: 131587 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Coincidentally, I resumed my work on Red Falcon recently, and I need to adjust many things in the saving routine. Either the initial code was not right, but I could fiddle with the rest using an hex editor, or I just plainly screwed things up while working with the code to make it compatible with all level types, which are horizontal, vertical and indoors. Each level type has peculiarities that need to be taken into account when saving, and I tend to aim for a unified routine for all levels...
So in other words, no beta until I can save the first 2 levels without flaws, and no demo until I can make the vertical levels save correctly and, well create the new level. Nothing is abandonned, I just took a break from hacking and programming altogether. News will come as the progress goes... |
finisher |
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Red Goomba Level: 18 Posts: 30/48 EXP: 25323 Next: 4574 Since: 06-09-08 Last post: 3955 days Last view: 2496 days |
What better time to release more new Contra goodness than the relaxing, hot, beautiful and fun-packed summer, eh
Anyways, I have a question about the Red Falcon editor. Was any version of it released? I do not remember and if it was, where's the download link? |
Trax |
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Yellow Stalfos Level: 71 Posts: 961/1145 EXP: 3035527 Next: 131587 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I got some time and inspiration, so I finally cleaned up most of the loose ends in the saving routines, and started working on level 3, which is vertical. Vertical levels have the "outdoor" parameter, so they share more similarities with horizontal levels than indoor ones. But there are some oddities that need to be taken in consideration, as well as some weird bugs that occur even in the original game levels...
As previously mentioned, the height of a section is not 7, but more like 7.5 . So you end up with one half of tile everytime you go up one screen height. My editor uses a matrix of tiles 32x32 pixels, and because of the drawing mechanics, removing half of a tile is not trivial at all, so I resorted to drawing a black line where the half-tiles are not drawn in-game. When you place enemies, X and Y coordinates are swapped... Other oddities include Rifle Men who refuse to appear for no appearent reason, even in the original level. Rock Platforms must be set to a even X position, or they will flicker endlessly between two distant positions. Jumping on a flickering platform gives a weird teleportation effect. Moving flames can move faster with an attribute of 1. Arbitrary mortars, heavily used in my first level demo, are not working in level 3, but you still have the Scuba Divers. Red Cannons always face left; they cannot be reversed, so you have to place them somewhere in the right hand part of the level or they end up pretty much useless... Here, a screenshot of my work in progress: After I make sure the editor is free of major bugs, I could have a beta release of the editor, for those interested... |
Trax |
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Yellow Stalfos Level: 71 Posts: 967/1145 EXP: 3035527 Next: 131587 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Again, after a long delay, another demo is out, level 3 was hacked with more screens and more difficulty...
I tried to not make it as hard as level 2... The intro screen and the ending credits were also altered... The difficulty level is up a few notches of course, and comes mostly from the fact that you have to deal with showers of bullets and explosives coming from the top as you jump your way to the Boss. Be patient and careful and you will get through... I think the editor is pretty much functional for what was coded until now. But it still lacks of any inserting mechanism, like Insert Enemy and Insert Screen. But it's still quite fun using it.... I didn't go through the boring process of making a "level 3 only" IPS patch this time. If some people absolutely want to avoid the 2 first levels, I'll make that version eventually, but I don't know when.... I'll record a movie enventually... Download: Contra Three-Level Demo ROM used to create patch: Contra (U) [!].nes Comments and questions are welcome! |
shadowtails2 |
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Goomba Level: 13 Posts: 22/25 EXP: 9257 Next: 1010 Since: 04-19-09 Last post: 3652 days Last view: 3576 days |
Nice hack keep up your good work.But i found one graphic glitch.soldier witch has "lie down" function got mixed graphic with soldier underwater.I can not wait for next beta release |
Trax |
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Yellow Stalfos Level: 71 Posts: 968/1145 EXP: 3035527 Next: 131587 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Yeah, I noticed this glitch, but I really have no idea why it does that. Running Men are not supposed to lie down in this level. And it seems to happen only when they are at the very top of the screen. Go figure... |
finisher |
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Red Goomba Level: 18 Posts: 31/48 EXP: 25323 Next: 4574 Since: 06-09-08 Last post: 3955 days Last view: 2496 days |
Thanks for leaving a comment on my weebly fan site about this.
BTW, please CONTINUE HACKING THE OTHER LEVELS! |
shadowtails2 |
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Goomba Level: 13 Posts: 23/25 EXP: 9257 Next: 1010 Since: 04-19-09 Last post: 3652 days Last view: 3576 days |
Posted by finisher You have a website about this?can you post pm of your wesite? |
Bond697 |
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Red Goomba Level: 16 Posts: 38/40 EXP: 19014 Next: 1242 Since: 11-05-08 Last post: 5001 days Last view: 4450 days |
the three level demo is fun as hell. more! |
finisher |
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Red Goomba Level: 18 Posts: 40/48 EXP: 25323 Next: 4574 Since: 06-09-08 Last post: 3955 days Last view: 2496 days |
Sorry to bump this, but...
Trax any news with hacking the other levels in Contra? How's development going with it? Given up? No? What's goin' on? |
zerkerxninja |
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Newcomer Level: 3 Posts: 1/1 EXP: 69 Next: 59 Since: 12-29-10 Last post: 4866 days Last view: 4866 days |
this is a good tool, it have good future, but if it is released i dont want to be illegal and download a mac app emulator, i preffer waait for the blue falcon(another good name would be black viper or blood falcon)well continue working well and the results will be good |
Trax |
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Yellow Stalfos Level: 71 Posts: 1120/1145 EXP: 3035527 Next: 131587 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Actually, my demo has now 4 hacked levels, and the app works well. There are still some details to cover, like data overflow management and enemy and screens insertion. Then, palettes edition, and stuff like that... |
Main - ROM Hacking - Red Falcon, Contra editor (Formerly "Contra hacks...") | New thread | New reply |
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