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Main - ROM Hacking - Question involving hacking Final Fantasy 1. | New thread | New reply |
mrhomie |
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Newcomer Level: 4 Posts: 1/2 EXP: 215 Next: 64 Since: 06-09-08 Last post: 5797 days Last view: 5797 days |
Hello, I'm a first time poster, long time lurker to this board. I'm hacking Final Fantasy, doing a major overhaul of the entire game, using Hackster mostly.
After a while of editing, I created a glitch on accident, where exiting a battle or menu will make the color cycle loop for about 30 seconds instead of maybe a second. I know I did a variety of edits to various aspects of the editor, including Map editor and Text, but I don't know what tool made this glitch, unfortunately. Anybody know where the address is to fade in/out portions of the game lie? I want to see if I can Fix it, maybe making it instant when exiting a battle. any help will be most appreciated. |
Celice |
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Buzz Blob Level: 39 Posts: 158/285 EXP: 379720 Next: 25051 Since: 04-06-07 From: Oroville, CA Last post: 3685 days Last view: 3647 days |
Specifically, the color rolls are individual palettes, if memory serves (an older acmlm had an entire thread dedicated to FF1 and its data); something about each color that rolls is dependent on the color before it or something. You could try looking for said-archive of acmlm, but that may not be the answer you're looking for after all ._. |
Sliver X |
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Paragoomba Level: 21 Posts: 46/66 EXP: 42450 Next: 7493 Since: 02-26-07 From: WV Last post: 5487 days Last view: 5342 days |
This?
Seems like Disch made a CPY into a LDY, and nullified the JSR to the cycling routine. I'm not sure why the first part is needed as I didn't bother to look at the code. ____________________ Arc-Nova.org: More Chiptunes Than Your Mother Can Handle |
mrhomie |
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Newcomer Level: 4 Posts: 2/2 EXP: 215 Next: 64 Since: 06-09-08 Last post: 5797 days Last view: 5797 days |
Thanks. the thread you linked may also prove useful. |
Main - ROM Hacking - Question involving hacking Final Fantasy 1. | New thread | New reply |
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