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Main - ROM Hacking - Question involving hacking Final Fantasy 1. New thread | New reply


mrhomie
Posted on 06-09-08 09:23 AM Link | Quote | ID: 84823

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Hello, I'm a first time poster, long time lurker to this board. I'm hacking Final Fantasy, doing a major overhaul of the entire game, using Hackster mostly.

After a while of editing, I created a glitch on accident, where exiting a battle or menu will make the color cycle loop for about 30 seconds instead of maybe a second. I know I did a variety of edits to various aspects of the editor, including Map editor and Text, but I don't know what tool made this glitch, unfortunately.

Anybody know where the address is to fade in/out portions of the game lie? I want to see if I can Fix it, maybe making it instant when exiting a battle. any help will be most appreciated.

Celice
Posted on 06-09-08 05:15 PM Link | Quote | ID: 84832


Buzz Blob
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Specifically, the color rolls are individual palettes, if memory serves (an older acmlm had an entire thread dedicated to FF1 and its data); something about each color that rolls is dependent on the color before it or something. You could try looking for said-archive of acmlm, but that may not be the answer you're looking for after all ._.

Sliver X
Posted on 06-09-08 08:11 PM Link | Quote | ID: 84837


Paragoomba
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This?

Seems like Disch made a CPY into a LDY, and nullified the JSR to the cycling routine. I'm not sure why the first part is needed as I didn't bother to look at the code.

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mrhomie
Posted on 06-11-08 02:14 AM Link | Quote | ID: 84889

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Thanks. the thread you linked may also prove useful.

Main - ROM Hacking - Question involving hacking Final Fantasy 1. New thread | New reply

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