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Main - ROM Hacking - Vs. Super Mario Bros. - Level Layout New thread | New reply


GameGenie81
Posted on 05-29-08 01:20 AM Link | Quote | ID: 84348


Koopa
Level: 24

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Since: 08-15-07
From: Milwaukie, OR

Last post: 5404 days
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Hi,

For those of you who are interested in trying to port Vs. Super Mario Bros. to the N.E.S., here is the level layout for VsSMB:

Game acronyms:
SMB = Super Mario Bros. (obviously)
SMB2J = Super Mario Bros. 2 (Japan) aka Super Mario Bros.: The Lost Levels

WORLD 1
1-1 = same as SMB 1-1
1-2 = same as SMB 1-2
1-3 = same as SMB 1-3
1-4 = same as SMB2J 1-4

WORLD 2
2-1 = same as SMB 2-1
2-2 = same as SMB 7-2
2-3 = same as SMB 7-3
2-4 = same as SMB 6-4

WORLD 3
3-1 = same as SMB 3-1
3-2 = same as SMB2J 2-2
3-3 = same as SMB 3-3
3-4 = same as SMB 3-4

WORLD 4
4-1 = same as SMB 4-1
4-2 = same as SMB 4-2
4-3 = same as SMB 4-3
4-4 = same as SMB 5-4

WORLD 5
5-1 = same as SMB 5-1
5-2 = same as SMB 5-2
5-3 = a palette swap of SMB 6-3
5-4 = same as SMB2J 4-4

WORLD 6
6-1 = same as SMB 6-1
6-2 = same as SMB 6-2
6-3 = a palette swap of SMB2J 4-3
6-4 = same as SMB 5-4 (again)

WORLD 7
7-1 = same as SMB 7-1
7-2 = same as SMB2J 6-2
7-3 = same as SMB2J 6-3
7-4 = same as SMB 7-4

WORLD 8
All stages similar to those from SMB.

But... how 'bout we substitute the SMB2J 8-4 for the SMB 8-4 for our hacks of VsSMB just to make the game (a bit) harder than it should be. I know in All Night Nippon Super Mario Bros. the following level substitutions are apparent:

World 5-3 is replaced by SMB2J World 4-3 (or VsSMB World 6-3)
World 5-4 is replaced by SMB2J World 4-4
World 6-4 is replaced by SMB2J World 5-4
World 7-2 is replaced by SMB2J World 6-2
World 7-3 is replaced by SMB2J World 6-3
World 8-4 is replaced by SMB2J World 8-4
World B-3 is replaced by SMB2J World 3-3
World C-3 is replaced by SMB2J World 7-3

~Ben

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Insectduel
Posted on 05-29-08 07:45 PM (rev. 2 of 05-29-08 07:47 PM) Link | Quote | ID: 84380


Hammer Brother
Level: 68

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Since: 02-16-08
From: Insectduel's office

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I'm not sure if that already exists as a SMB1 port by someone. Anyway, I'm not interested to port VS. SMB to SMB1 because it requires the ROM Expansion to do it like people at RHDN doing SMB Special in a .NES port.

However, I would be interested to port VS. SMB levels to my upcoming SMB1 Super Mario All-Stars hack very soon for the first 8 worlds. Then the last 4 worlds are my Afterworld 8 levels.

Depending what level layout I'm using for my SMAS hack with the amount of Objects.

Another thing is that I would be interested to view all levels to my SMB Utility.

YES, I know Smb2Smc only allow the Japanese version of All-stars. But I'm converting the levels to the US Version of the game.

deespence2929
Posted on 05-31-08 05:33 PM Link | Quote | ID: 84490


Goomba
Level: 13

Posts: 23/23
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Since: 01-13-08

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The game plays the same as the nes SMB, so that gets rid of one reason to port it. I imagine it's also emulated pretty well iin Mame. It's not really worth porting to NES if you ask me. I think the control and the way the screen scrolls in SMBspecial is one of the reasons that they bothered porting it. To make it more playable.

Dwedit
Posted on 06-01-08 12:06 AM Link | Quote | ID: 84498


Red Paratroopa
Level: 30

Posts: 128/162
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Since: 03-07-07
From: Chicago

Last post: 3489 days
Last view: 1584 days
If you really want a "NES" version of VS SMB, mapperhack it to mapper 3 (CNROM), hack the palettes, then hack the insert coin code.

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Main - ROM Hacking - Vs. Super Mario Bros. - Level Layout New thread | New reply

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