Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Help with Mega Man (U) Configuration Settings New thread | New reply

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NetSplit
Posted on 05-28-08 02:04 AM Link | Quote | ID: 84304


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Well, when you're invincible, your collision with sprites that can hurt you is disabled, so you no longer collide with the footholders and thus fall through them. I tested the moving platforms and found that you don't fall through those; it's likely because they don't hurt you.

I don't like to use sprite platforms all that much in MM1 because of that bug and because you drop like a rock if you fall off of them. There's also a bug with the footholders where the sprite flags for the shots that they fire are reversed, so the shots go in the wrong directions; the shot fired from the left moves right, and from the right moves left. If the platform is moving down, this can lower Mega Man into the shots before they've moved away from the platform, causing him to get hit and fall to his death. Those footholders were both a terrible idea and very poorly implemented. The gravity issue can also be fixed; I've done it before, but don't remember how. I'm sure I could figure it out again.

As for the sun, I don't know anything about it. It's not normal enemy data or anything like that, so I really don't know. I'll be looking into it at some point, since I want change the ending pretty heavily for my hack, if I ever get that far. Perhaps I'll check it out soon.

kuja killer
Posted on 05-28-08 02:23 AM (rev. 2 of 05-28-08 02:24 AM) Link | Quote | ID: 84306


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Oh, i noticed that btw. As soon you step onto those moving shooting platforms, I watched megamans vertical speed drop instantly from +00.00(?) to -F4.00 in the RAM. So if you walk off them to die, you fall at maximum possible speed, heh, it's too fast.

In mm3-6, the gravity will never go below I think -F8 or -F9.00 pixels/frame when moving downward.
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Main - ROM Hacking - Help with Mega Man (U) Configuration Settings New thread | New reply

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