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Main - ROM Hacking - ?How do i stop some zelda3 GFX from mirroring | New thread | New reply |
hexer_vexer |
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Newcomer Banned (re-registered under `master_cheif` after ban expired, no penalty) Level: 8 Posts: 1/7 EXP: 1465 Next: 722 Since: 03-02-07 Last post: 6249 days Last view: 6241 days |
this is becoming a problem bushes and some other GFX i edit mirror how do i stop it from doing this PLZ help !!! |
Apophis |
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Koopa Level: 26 Posts: 20/118 EXP: 101497 Next: 778 Since: 02-19-07 From: Richmond, VA Last post: 6073 days Last view: 4923 days |
Assembly hacking. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 29/842 EXP: 1934536 Next: 50150 Since: 02-19-07 From: durff Last post: 4482 days Last view: 4005 days |
I'm not even sure what you're talking about. Screenshots might help. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 31/766 EXP: 1678700 Next: 94078 Since: 02-19-07 Last post: 5958 days Last view: 5764 days |
He means that the bushes in Zelda III are half tiled in the ROM and that they mirror over to complete the illusion of a full bush.
The only thing you could do is attack the code of the game head on and learn ASM. Unfortunatly, ASM editing is not an easy thing to learn. Your only other option is to make a bush that can mirror, that's all I can say. ____________________ I miss post headers more. |
hexer_vexer |
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Newcomer Banned (re-registered under `master_cheif` after ban expired, no penalty) Level: 8 Posts: 2/7 EXP: 1465 Next: 722 Since: 03-02-07 Last post: 6249 days Last view: 6241 days |
Thank you im learning a little bit ASM hacking right now so YAY!! |
Krisan Thyme |
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Red Cheep-cheep Level: 34 Posts: 77/216 EXP: 251320 Next: 2331 Since: 02-21-07 Last post: 6115 days Last view: 6091 days |
Learning ASM just to modify a bush.. now that's determined. |
NEONswift |
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Paragoomba Level: 20 Posts: 1/66 EXP: 42412 Next: 27 Since: 03-04-07 From: England Last post: 5856 days Last view: 5574 days |
I already posted this on romhacking.net in your thread there but its relevant to everyone who hacks Z3 so ill post it here also...
A bush is made up 4 8px by 8px tiles which creates one 16px by 16px tile. This tile is then hardcoded so that when Link interacts with it (picks up the bush) it replaces the tile with another 16px by 16px tile and places a sprite of the bush above links head. In order to create a new/more detailed bush you just add in the GFX tiles for both the bush on the ground and the sprite link picks up and then in Hyrule Magic set those tiles to tile type 80. Tile type 80 tells the game that the tile Link's interacting with is a bush and needs to use the green palette for the sprite he holds. Tile type 81 for example is for the desert brown bushes, 82 is the light coloured rocks etc... So this technique also works for the small rocks located in the game. All the 16x16 objects function on a similar level but if you want to edit the larger rocks then you will have to edit the tilemap through hex. ____________________ Deviant Art Profile |
hexer_vexer |
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Newcomer Banned (re-registered under `master_cheif` after ban expired, no penalty) Level: 8 Posts: 3/7 EXP: 1465 Next: 722 Since: 03-02-07 Last post: 6249 days Last view: 6241 days |
YAY!! i finally figured it out thanks to that last post and a friend
PS: pallets deside color not block type lol Thank You ALL. |
Reshaper256 |
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Goomba Level: 13 Posts: 5/24 EXP: 9298 Next: 969 Since: 03-07-07 From: United States Last post: 5670 days Last view: 5123 days |
Posted by hexer_vexerI can see where that might have been confusing, so I'll elaborate on what NEONswift said. When you pick up a bush off the ground, what really happens is that the bush tile is removed, and a "green bush" sprite is placed in Link's hands. The "palette" value does control the color of the bush when it's a 16x16 tile on the ground, you're absolutely right about that. But the "blocktype" value controls what kind of sprite you pick up when you press the A button next to a bush. If you don't have the bush set to the correct blocktype, you could actually be picking up a rock sprite, or a brown bush sprite, or you might not be able to pick anything up at all. The "blocktype" value *does* control what kind of sprite you pick up, and you have to have it set to type 80 for him to pick up a green bush sprite. Like NEONswift said, type 81 will give you a brown bush sprite, and type 82 will give you a light rock sprite. ____________________ Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
hexer_vexer |
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Newcomer Banned (re-registered under `master_cheif` after ban expired, no penalty) Level: 8 Posts: 4/7 EXP: 1465 Next: 722 Since: 03-02-07 Last post: 6249 days Last view: 6241 days |
LOL ya thats what i ment was mirroring earlyer was the 16x16 block on the ground not the sprite affer you pick it up SORRY!! |
NEONswift |
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Paragoomba Level: 20 Posts: 11/66 EXP: 42412 Next: 27 Since: 03-04-07 From: England Last post: 5856 days Last view: 5574 days |
Posted by Reshaper256Err yeah thats what i meant... Didnt explain it too well though Thanks for elaborating Reshaper.Posted by hexer_vexerI can see where that might have been confusing, so I'll elaborate on what NEONswift said. ____________________ Deviant Art Profile |
Main - ROM Hacking - ?How do i stop some zelda3 GFX from mirroring | New thread | New reply |
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