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Main - ROM Hacking Related Releases - Super Mario Kart Hack (Mario Kart Krash) Release | New thread | New reply |
Jimmy52905 |
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Paratroopa Level: 29 Posts: 26/152 EXP: 144308 Next: 3577 Since: 01-25-08 Last post: 5098 days Last view: 4153 days |
Hey all! I've been working on a Super Mario Kart Hack for a while now, and now I've finally finished. (Well, almost. I couldn't figure out how to extract the graphics. I'm such a newb at that stuff lol) These are some of the things that have been changed:
New, harder courses (mostly just because I've added new shortcuts that are very risky) New battle courses Slightly different Item Probabilities And some text changes Here are some screenshots: Here's a link to the IPS File: Mario_Kart_Krash Use Lunar IPS to patch it to this ROM: "Super Mario Kart (U) [!].smc" (yes, I know there are places where you can get trapped, I put them there on purpose because I thought it would be funny, so you might want to use savestates while playing to avoid them, in case you make a mistake) If you have any comments about the hack, feel free to post here. I hope you guys enjoy it. ____________________ Come join my IRC channel, #Megahax for Mega Man hacking related discussions. |
smkdan |
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Ninji Level: 36 Posts: 133/238 EXP: 288503 Next: 19607 Since: 05-26-07 Last post: 4056 days Last view: 4005 days |
As much as I like SMK (see name) it bugs me that all the hacks I've played are only minor edits of the original tracks in most cases. A japanese hacker found out alot about the AI data and made an editor for it, though it seems kind of hard to use and only tolerates japanese ROMS (I corrupted mine). If this gets around, maybe we'll see more original tracks!.
That aside, I think you've presented the edits fairly well. So many hacks are incredibly tacky when it comes to this and I think you've done a good job making the tracks fairly clean. I still can't shake the original feel though, they're just so similar. The battle courses generally mean free reign so it's dissapointing to see that they're so simple. You want intricate networks of walls, jump pads and plenty of item boxes to make the battlers work for their kills. Generally the only place you'll find people using these tracks is online so try it out there (if you're any good, that is). As far as the current standard of SMK hacks goes, actually, this turned out pretty well. Give that utility a go if you have a japanese ROM on you, I'd really like to see some completely original tracks someday. |
Jimmy52905 |
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Paratroopa Level: 29 Posts: 27/152 EXP: 144308 Next: 3577 Since: 01-25-08 Last post: 5098 days Last view: 4153 days |
Glad you liked the hack. I think I'll start hacking the japenese version and try out that editor (not sure if I'll be any good at it though) Thanx for showing it to me. ____________________ Come join my IRC channel, #Megahax for Mega Man hacking related discussions. |
Stifu |
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Cobrat Level: 56 Posts: 244/666 EXP: 1360614 Next: 37562 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Dan: the author of Make recently added support for the US ROM. (http://www.dirty.plus.com/MAKE/MAKEUS0071.zip)
Besides, note that I haven't given up on my own editor, and hope to have something to show sooner rather than later... I'll also need your help again at some point, of course. |
Main - ROM Hacking Related Releases - Super Mario Kart Hack (Mario Kart Krash) Release | New thread | New reply |
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