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Main - The Landfill - "Bombuzal/Ka-Blooey" Realm of Existence IV mod New thread | Thread closed


jargon
Posted on 03-28-08 05:15 PM (rev. 2 of 03-28-08 05:19 PM) Link | Quote | ID: 81127


Ninji
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I Decided to create a second RoE thread. This one is for the Bombuzal/Ka-Blooey mod of Realm of Existence IV i am planning.

Original inspiration for the mod here:
board2 > Main > Gaming > Bombuzal/Ka-Blooey

As many of know know, and many of you do not, Realm of Existence II was a game I made in 1995-1996 for MS-DOS using Qbasic1.1.

Later in 1997, and even later in 2004, I created a new version of RoE II (Qbasic1.1) called RoE IV (QBX), QBX being two different compiler versions of Quick Basic, the former being Quick Basic 4.5, and the latter being Professional Development Set 7.1/7.2. Obviously 7.2 was only released as a beta Integrated Development Environment / BASIC Compiler by Microsoft, and after roughly 1999, I could no longer find it on the internet, my installer copies of PDS7.2, both the Zip100 disk and HDD back-ups, having failed on me.

Anyways to cut to the chase,
Realm of Existence I (Qbasic1.1) was 640x200 16color EGA with 4 Video RAM Pages and HDD/Swap, but annihilated itself, and the back-ups that do exist are not the final build from before HDD failure. Realm of Existence II (Qbasic1.1) is 320x200 16color EGA with 8 Video RAM Pages. Both versions were run by the Qbasic 1.1 interpreter (uncompiled mode only). Realm of Existence IV (QBX) was a combination of a 256color 320x200 1 Video RAM Page VGA splash screen with 320x200 16color EGA with 8 Video RAM Pages that was compilable under both Quick BASIC 4.5 and Professional Development System 7.1/7.2.

The changes over the years between 1997 and 2004 was that a single Dev Pack was created and Service Packs A-1, A-2, B-1, B-2, C-1, and C-2 were created. However, in late 2004, the netplay Dev Pack 2 with Service Pack C-3 never got off the ground.

This is why I plan on simultaneously working on a 16bit MS-DOS binary of Roe IV (QBX/Xbasic) and a 32bit Windows binary using Blitz Basic 3D 1.99 simultaneously. In this manner I can iron the kinks out of the original while porting to a 32bit Windows run-time binary format.

Now how does this relate to Bombuzal/Ka-Blooey might you now ask, or have already wondered..

I fully intend to update RoE IV (QBX) and the newer RoE IV (BB3D) so that there are level and script select screens along with an editor!!! This means it will be easy to create a "Bombuzal/Ka-Blooey" mod for RoE IV, in addtion to the original Puzzlum style scripts/art/levels.

Yes, Realm of Existence IV (QBX) will remain open-source, however I cannot say the same for Realm of Existence IV (BB3D) until I have secured a stable series of builds!

You are probably wondering about Realm of Existence III now. Realm of Existence III (QBX) was a total failure of a project. End of story. Refer to The "Zeed/Cataclysm" Project in regards to where that algorithmic technology ended up.

This thread is now open to suggestions and questions as to how to implement the same style of play as found in Bombuzal/Ka-Blooey.

Thank you.

Cheers, TRK

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Ailure
Posted on 03-28-08 05:35 PM Link | Quote | ID: 81128

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1. "I have a idea but nothing to show" threads are frowned upon.
2. And even if 1 was ok... why is this in ROM hacking forum?

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Main - The Landfill - "Bombuzal/Ka-Blooey" Realm of Existence IV mod New thread | Thread closed

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