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Main - ROM Hacking - Quick Question - SMB3 Workshop New thread | New reply


RetroRain
Posted on 02-27-08 10:55 PM Link | Quote | ID: 79077


Fuzz Ball
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My rain background for the hills level is acting as water. I don't want Mario swimming in it. Now, I read the readme, I played around with the Object Definition Editor, but I can't seem to get it to do anything. Can this indeed be changed with the editor?

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JaSp
Posted on 02-27-08 11:32 PM Link | Quote | ID: 79080


Shyguy
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AFAIK the Object Definition editor is only used for displays purposes (to get every custom graphic to show properly); it won't change how the tiles behave in the game. You will have to use ASM for this trick; it shouldn't be too hard though.

RetroRain
Posted on 03-06-08 12:36 AM Link | Quote | ID: 79814


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JaSp, any idea on how to go about doing this? I know $70A is the Current Object Set/Level Type, and I know the actual tile numbers for the rain. I'll be able to do it, if I know what I'm looking for.

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JaSp
Posted on 03-07-08 11:54 PM Link | Quote | ID: 79936


Shyguy
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Well I think there is a table somewhere describing how each tile will behave in the game (that's how I got certain question blocks to behave like coins someday) but I'm not sure it exists for every single tile in the game; you might want to ask DahrkDaiz, he is far more knowledgable about all this

Main - ROM Hacking - Quick Question - SMB3 Workshop New thread | New reply

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