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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - ARK11 New thread | New reply

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Googie
Posted on 03-01-08 04:49 AM Link | Quote | ID: 79495


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Since: 02-19-07
From: Brooklyn, NY

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Posted by Mega-Dog
Posted by Googie
Awww shi... Trax beat me to it, d'oh!

After playing this hack for about 30 minutes, I wanna make a hack now, it's too bad I can't run any DOS programs on my pc. But yeah, cool hack Bloodstar, I really dig it big time... ^_____^'


I thought I told you where the data was years ago when you wanted to hack the ROM. After hearing this maybe I might push the editor up, maybe not. I just think people would be confused with the color system that was used...it was quite goofy!!


I lost it when I got hacked and hadda reformat years ago, my bad. If you can send it to me again that'll be cool.

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Mega-Dog
Posted on 03-01-08 01:18 PM Link | Quote | ID: 79516


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Since: 02-27-08
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The editor should set each stage to the correct number of valid tiles. There is a byte that determines how many there is on the stage so it could of got changed manually.

Also Googie, I lost my doc also LOL! But I still have the original DOS source code!!

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Trax
Posted on 03-02-08 02:35 AM Link | Quote | ID: 79564


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Since: 07-06-07
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I got some info here, along with some ASM:

Arkanoid - Bank 0
Arkanoid - Bank 1

As usual, some data may not be accurate...
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