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Main - ROM Hacking - Multi-Jump and 120 Life Start for SMB2J New thread | Thread closed


GameGenie81
Posted on 02-24-08 11:48 AM Link | Quote | ID: 78804


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Hi,

I have a question for all of you here:

In Super Mario Bros. 2 (Japan), using a hex editor such as Hex Workshop or Hexecute, what respective ROM addresses in the SMB2J ROM do I look at and then what values within those addresses do I replace to enable the multi-jumping (00) and to start with 120 lives (77)?

They would be the same as the Game Genie codes YYTOZA (120 lives start) and AEPLLG (multi-jump) for the NES ROM Super Mario Bros. 1.

Thank you,



Ben


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Insectduel
Posted on 02-24-08 04:34 PM Link | Quote | ID: 78813


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Posted by GameGenie81
What respective ROM addresses in the SMB2J ROM do I look at and then what values within those addresses do I replace to enable the multi-jumping (00) and to start with 120 lives (77)?



Oh boy . I guess I can answer your question.

The multi jumping. I need more infomation than that? Plus I haven't even research those yet. For the start of the lives count, look below.

34706=0x8792

Changes the number of life counters when you start the game. The life counter's Max limit is 7F or 128 lives. You cannot go higher than 128 lives in SMB2 Japan otherwise when you lose a life if your life count is above 128 (7F) you get a game over .


zbyte
Posted on 06-13-09 09:08 AM Link | Quote | ID: 108613


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I can't find the SMB2J Rom!

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KDE User X
Posted on 06-13-09 12:04 PM Link | Quote | ID: 108615


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Posted by zfrostbyte
I can't find the SMB2J Rom!

Try here

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blackhole89
Posted on 06-13-09 03:33 PM Link | Quote | ID: 108621


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A one and two year bump respectively on two threads, asking for the exact same thing, which is a ROM? You've got to be kidding.

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Main - ROM Hacking - Multi-Jump and 120 Life Start for SMB2J New thread | Thread closed

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