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Main - ROM Hacking - SNES F-Zero editor project New thread | Thread closed

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Heian
Posted on 03-13-08 05:21 PM Link | Quote | ID: 80286


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Forgive my absence; I was off learning the dialect of an obscure island in the middle of nowhere and haven't had a chance to work on F-Zero courses at all!

SMKDan, have you added anything to the editor? If you're going to leave it as it is for a while, I'll go ahead and attempt to make a proper track instead of the half-constructed one above. Don't worry about losing interest for now; you worked on it like a maniac for several weeks, and I (and presumably many others) really appreciate your accomplishments. I certainly couldn't have done all that myself!

If I may make one request -- could you make the editor compatible with already-hacked ROMs? As it is, any graphical changes or hex changes will be wiped out by the editor, meaning that any of that will have to be done after changing the tracks.

Actually, I have another request: can we take pre-formed panels from one track and bring them into another track? Provided that the rows don't use those high-numbered tiles that aren't the same in every course, it should be possible... is it?

I am going to attempt two things: first, a 'clean' course that looks and feels legitimate (I might stick closely to the existing path so that we don't need AI editing), and second, a 'portfolio' of panels that can be used, Climax-style, to create one's own courses easily. Sixteen-tile-wide tracks, barriers that line up well; basically easy-to-deal-with course parts. Should be fun!

smkdan
Posted on 03-15-08 02:41 AM Link | Quote | ID: 80381


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Raccoon Sam: I'm just not motivated ATM, it's not like I'll start working on it next year or something. I'll bump up the thread whenever I get some AI editing functioning.

Heian: It's the same now I think. The editor only wipes some data on the first save, which means you can fiddle with any part of it after the patch is in there.

I already have the idea in mind for 'Import panel data from track X' and 'Import panel data from file' to share definitions for them between tracks and other people.

Goodluck with the new track, hope it turns out nicely.

Heian
Posted on 03-15-08 01:46 PM Link | Quote | ID: 80392


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SMKDan, OK then, I'll just keep plugging away at this track -- I'm going to stick with one of the 'monotone' background courses like Big Blue, Silence, Sand Ocean and Death Wind so as to save the hassle of creating complicated city streets underneath -- and probably keep the main path intact with some branching parts for intrepid drivers to negotiate.

Hopefully we'll eventually have some other course designers make other tracks, and we can have a full new game!

Heian
Posted on 04-11-08 05:52 AM Link | Quote | ID: 81747


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Long-awaited update!

While SMKDan works on his fantastic editor, I've been in touch with another Japanese hacker who's creating his own very different (and, unfortunately, not mutually-compatible with SMKDan's) editor, and this guy, named Prezabee, has created an entire game using his editor!

His editor lays down course pieces in 2x2-tile ("macro-tile") increments, so things look very blocky, particularly when the course isn't in a straight line, but the driving part is decent enough and it's quite a challenge to keep your car in one piece. The first course in each cup lulls you into complacency and then he brings out the big guns! (Or mines, actually. Lots and lots of mines.)

His editor focuses on AI, so the computer cars are right on the course where they belong, and macro-tile placement, so the courses are full of original parts even if they're not as fine-grained as they could be. His "Silence", full of jumps, is an interesting counterpoint to the sample Big Blue I created earlier, and his Red Canyon will sorely test your ability to manage zippers, and his Mute City II wouldn't be out of place on a Fire Field track!

There are no graphical or palette changes, no new tiles have been designed, and none of the course names have been changed.

Give this a go, and use a Japanese F-Zero ROM:

http://sldnoonmoon.hp.infoseek.co.jp/neo/fuzee/FUZEEsample003.lzh

...this is just a preview of what will be possible!

SpaceMaster
Posted on 11-06-08 03:25 AM Link | Quote | ID: 93643

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Where can I download this editor? It looks fairly awesome and I want to give it a go.

Remnic The Hedgehog
Posted on 11-06-08 06:24 PM Link | Quote | ID: 93680


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Posted by SpaceMaster
Where can I download this editor? It looks fairly awesome and I want to give it a go.

I'm pretty sure his project is on temporary hiatus. No download available yet. And thanks for the 7 month bump of glory.

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spel werdz rite
Posted on 11-07-08 12:58 AM Link | Quote | ID: 93706


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SpaceMaster: Did you not even read the first post?

Remnic: You got 666, congrats on the temporary evil.

eaglewood
Posted on 12-13-08 11:07 AM Link | Quote | ID: 96707

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Hi, sry for my english :s
i wanted to know if u are still working on this project.
i love this game, i try ur track editor it s very good.
my second question is : Is it hard to edit AI path ?
i ve modified Silence with Sand panel ( very easy ^^ ) but i m often in reverse and i can pass through the walls :s

thx to u for ur great work !

smkdan
Posted on 12-15-08 10:01 AM Link | Quote | ID: 96800


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all data for the AI is there, i just have to implement it while fixing a couple other bugs...

give this f-zero editor a try, it edits track AI, although it's tricky to use. it is fully functional though if you learn how to use it though.

http://sldnoonmoon.hp.infoseek.co.jp/neo/fuzee/index.html

Reini
Posted on 12-15-08 05:58 PM Link | Quote | ID: 96829


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Posted by smkdan
all data for the AI is there, i just have to implement it while fixing a couple other bugs...

give this f-zero editor a try, it edits track AI, although it's tricky to use. it is fully functional though if you learn how to use it though.

http://sldnoonmoon.hp.infoseek.co.jp/neo/fuzee/index.html

WHen I open it, it says fzero and something in japanese that I can't understand. How to open it?

Sagittaire
Posted on 12-17-08 12:21 AM Link | Quote | ID: 96989


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Posted by smkdan

http://sldnoonmoon.hp.infoseek.co.jp/neo/fuzee/index.html


...Japanese is scary.

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Legomen
Posted on 12-17-08 05:56 AM Link | Quote | ID: 97016


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Posted by Sagittaire
Posted by smkdan

http://sldnoonmoon.hp.infoseek.co.jp/neo/fuzee/index.html


...Japanese is scary.

Google saves days

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Sorry for my bad english

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eaglewood
Posted on 12-17-08 08:32 AM Link | Quote | ID: 97022

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ok ^^
i ve tried fuzee editor it s cool but the browse panel is very bad !
and i cant use my tacks because it s on (U) rom and fuzee use (J) roms

so, I will wait for u, take ur time np ^^

devinator015
Posted on 01-18-09 05:10 AM Link | Quote | ID: 98952

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smkdan, how's it going?! I'm new to this forum, and I've been reading about your editor. I found where to download it, and gave it a try. I love how you have the original track maps, and everything is detailed like in the game (unlike Fuzee). I've been using Fuzee, and it doesn't compare to your editor. However, I do have some suggestions for you (if you ever feel like doing these things):

-Be able to add tracks and even leagues. I actually want to make a whole new game. (called "The Extended Classic"). I need more than 3 leagues. Maybe under the "track" menu you can have "add league" --> "new track" then choose pallets, backgrounds etc. This may be a challenge, but again, I'm only suggesting.

-Be able to copy and paste tiles. Copying a panel is great, but go even smaller (into detail). If you copy and paste tiles, then you get the little stuff done.

-AI path editing. You can't make a new track, if the path is corrupt. You just can't race on it. I tried.

-More user-friendly. I'm not sayin yor editor is bad. It's a little bit difficult to use, though. I still can't figure out the panel editor, pallete editor, and things like that. Basically, combine the fuzee editor (the tile placement, and erasing roads, and pre-made roads that you can drag and drop into the editor type thing) with your editor, and you've got a winner!

-Again, I'm not complaing about it or looking down on it. I just have suggestions on how to improve it and make it the best editor/maker ever! And when you're completely finished, I can make a total new proffesional website for it, if you like, and I'll take care of the hosting. Keep up the good work, and you can always make it better!

xLightningWolFx
Posted on 07-23-10 09:25 PM Link | Quote | ID: 133324

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I think you should also put a music hack system so you can hack in f-zero sound font music. I also think you should have a sprite editor, so you can hack the way the ships look. I have been waiting for those 2 things my whole life, please make them come true!

xLightningWolFx
Posted on 10-08-10 02:02 AM Link | Quote | ID: 136540

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DUDE! why is it taking so long? It apears so AWSOME! I suck at Fuzee, Everytime I try to make a alternate course like Red Canyon I and II. it freakin messes up Please dude, just realease a BETA version of it to just give us a demo of what it looks like!

Kiokuffiib11
Posted on 10-08-10 07:01 AM Link | Quote | ID: 136547


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Wow. That's a bump. (Not that I've not done that before.) But, on the mention (Since it HAS been bumped), I'd like to see the F-zero editor as well.

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peterson
Posted on 11-01-10 10:41 PM Link | Quote | ID: 137600

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Hello guys.
Sorry to be reviving this thread after so long.
I write from Brazil, so my English is not it great things.
I would love to be able to try the program, but could not find it for download, I ask you please, could someone send me the link to download? Or show me where it stored?
You can send me on my email also if they wish.
brenopetterson@hotmail.com

Hope I'm not infringing on the rules, but if I apologize.

Since already I thank you, a big hug, and once again please who can help me, I appreciate it.

Kawa
Posted on 11-01-10 11:56 PM (rev. 2 of 11-02-10 08:55 PM) Link | Quote | ID: 137602


CHIKKN NI A BAAZZKIT!!!
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You are infringing on the rules. This is the fourth time this thread is bumped in a row. I've half a mind to close it and prevent a fifth time.

In fact, I might as well.

Thanks to NightKev for informing me that it wasn't merely two times. YOU GUYS.

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