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Main - ROM Hacking Related Releases - Sword of Vermliion hacking document | New thread | New reply |
Jigglysaint |
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Red Paragoomba Level: 20 Posts: 22/62 EXP: 38535 Next: 3904 Since: 04-04-07 Last post: 4615 days Last view: 2353 days |
I got bored, so I found data for another game. This one is Sword of Vermillion for the Sega Genesis. It's multi-perspective RPG that was good for it's time, but not groundbreaking in any way really. Still fun to play if you like random encounters with mazes.
Sword of Vermillion item list and hex bytes 00 - Herbs 01 - Candle 02 - Lantern 03 - Poison Balm 04 - Alarm Clock 05 - Vase 06 - Joke Book 07 - Small Bomb 08 - Old Woman's Sketch 09 - Old Man's Sketch 0A - Pass to Cartahena 0B - Truffles 0C - Digot Plant 0D - Treasure of Troy 0E - White Crystal 0F - Red Crystal 10 - Blue Crystal 11 - White Key 12 - Red Key 13 - Blue Key 14 - Crown 15 - Sixteen Rings 16 - Bronze Key 17 - Silver Key 18 - Gold Key 19 - Thule Key 1A - Secret Key 1B - Medicine 1C - Agate Jewel 1D - Griffin Wing 1E - Titania's Mirror 1F - Gnome Stone 20 - Topaz Jewel 21 - Banshee Powder 22 - Rafael's Stick 23 - Mirror of Atlas 24 - Ruby Brooch 25 - Dungeon Key 26 - Kulm Vase(raises AC) 27 - Kasan's Chisel(raises DEX) 28 - Book of Kiel(raises INT) 29 - Danegeld Water(lowers HP) 2A - Mineral Bar(raises STR) 2B - Mega Blast(raises LCK) Magic Bytes: First byte - control byte. 00 - can be used outside. 02 - can be used in battle 00 - Aero 01 - Aerios 02 - Volti 03 - Voltio 04 - Voltios 05 - Ferros 06 - Copperos 07 - Mercurios 08 - Argentios 09 - Hydro 0A - Hydrios 0B - Chrono 0C - Chronios 0D - Terrafissi 0E - Aries 0F - Extrios 10 - Inaudios 11 - Luminos 12 - Sangua 13 - Sanguia 14 - Sanguio 15 - Toxios 16 - Sanguios Weapon and Armour Bytes: 00 - Bronze Sword 01 - Iron Sword 02 - Sharp Sword 03 - Long Sword 04 - Silver Sword 05 - Prime Sword 06 - Golden Sword 07 - Mirage Sword 08 - Platinum Sword 09 - Diamond Sword 0A - Graphite Sword 0B - Royal Sword 0C - Ultimate Sword 0D - Sword of Vermillion 0E - Dark Sword(uncursed) 0F - Death Sword(uncursed) 10 - Barbarian Sword 11 - Crittical Sword 12 - Dark Sword(cursed) 13 - Death Sword(cursed) 14 - Leather Shield 15 - Small Shield 16 - Large Shield 17 - Silver Shield 18 - Gold Shield 19 - Platinum Shield 1A - Gem Shield 1B - Sapphire Shield 1C - Diamond Shield 1D - Dragon Shield 1E - Magic Shield 1F - Phantom Shield 20 - Grizzly Shield 21 - Carmine Shield 22 - Royal Shield 23 - Poison Shield 24 - Knight Shield 25 - Carmine Shield(extra) 26 - Carmine Shield(extra) 27 - Carmine Shield(extra) 28 - Leather Armour 29 - Bronze Armour 2A - Metal Armour 2B - Scale Armour 2C - Plate Armour 2D - Silver Armour 2E - Gold Armour 2F - Crystal Armour 30 - Emerald Armour 31 - Diamond Armour 32 - Knight Armour 33 - Ultimate Armour 34 - Odin Armour 35 - Secret Armour 36 - Skeleton Armour 37 - Crimson Armour 38 - Old Nick Armour 23e70 - Monster data pointers Each monster has 3 pointers. The first is to it's map sprite. The second is for the monster's stats, and the last one is for the in battle sprite. Monster stats format Note: Each entry is 2 bytes except first 4 00 - Behaviour Pointers 04 - Pallete 06 - unknown 08 - Treasure Drop 0A - Max sprites on screen 0C - Monster's HP 0E - Monster's Damage? 10 - EXP 12 - Kim 14 - unknown 16 - Monster's Speed 18 - unknown Monster hex values and drop table(for convience sake) 00 - Green Slime - Herbs 01 - Blue Jelly - Herbs 02 - Gray Ooze - Gnome Stone 03 - Gold Pudding - Kulm Vase 04 - Black Glop - Banshee Powder 05 - Red Gunk - Posion Balm 06 - Skeleton - Candle 07 - Zombie - Dark Sword(cursed) 08 - Ghoul - Skeleton Armour 09 - Cryptmastet - Barbarian Sword 0A - Dog Kobold - Leather Armour 0B - Coyote Kobold - Large Shield 0C - Hyena Kobold - Metal Armour 0D - Wolf Kobold - Knight Armour 0E - Fuit Bat - nothing 0F - Cave Bat - Herbs 10 - Killer Bat - Medicine 11 - Vampire Bat - Ruby Broach 12 - Neophyte 1 - nothing 13 - Conjurer 1 - Medicine 14 - Mage 1 - Agate Jewel 15 - Wizard 1 - Danegeld Water 16 - Eyeball - nothing 17 - Red Eye - Medicine 18 - Zap Eye - Kasan's Chisel 19 - Killer Eye - Topaz Jewel 1A - Rattler - nothing 1B - Python - Sharp Sword 1C - Cobra - Posion Balm 1D - Anaconda - Platinum Shield 1E - Puffball 1 - Medicine 1F - Toadstool 1 - Gnome Stone 20 - Shroom 1 - Agate Jewel 21 - Morel 1 - Mineral Bar 22 - Basher - Leather Armour 23 - Smasher - Metal Armour 24 - Crusher - Magic Shield 25 - Obliterator - Metal Armour(no equipment type defined) 26 - Flamer 1 - nothing 27 - Melter 1 - Lantern 28 - Scorcher 1 - Lantern 29 - Incinerator 1 - Mercurios 2A - Needler - Plate Armour 2B - Stinger - Silver Armour 2C - Injector - Leather Armour(no equipment type defined) 2D - Poisoner - Scale Armour(no equipment type defined) 2E - Creeper 1 - Medicine 2F - Oozer 1 - Medicine 30 - Slimer 1 - Agate Jewel 31 - Slurper 1 - Topaz Jewel 32 - Neophyte 2 - Herbs 33 - Conjurer 2 - Griffin Wing 34 - Mage 2 - 3000 Kim 35 - Wizard 2 - nothing 36 - Puffball 2 - Medicine 37 - Toadstool 2 - Posion Balm 38 - Shroom 2 - Agate Jewel 39 - Morel 2 - 3000 Kim 3A - Puffball 3 - 500 Kim 3B - Toadstool 3 - Agate Jewel 3C - Shroom 3 - Mega Blast 3D - Morel 3 - Topaz Jewel 3E - Puffball 4 - Medicine 3F - Toadstool 4 - Banshee Powder 40 - Shroom 4 - Agate Jewel 41 - Morel 4 - Kulm Vase 42 - Flamer 2 - Candle 43 - Melter 2 - nothing 44 - Scorcher 2 - 1000 Kim 45 - Incinerator 2 - Ferros 46 - Flamer 3 - Candle 47 - Melter 3 - Candle 48 - Scorcher 3 - Lantern 49 - Incinerator 3 - 1000 Kim 4A - Creeper 2 - Herbs 4B - Oozer 2 - Agate Jewel 4C - Slimer 2 - Medicine 4D - Slurper 2 - Agate Jewel 4E - Creeper 3 - Medicine 4F - Oozer 3 - Agate Jewel 50 - Slimer 3 - 5000 Kim 51 - Slurper 3 - Kasan's Chisel 52 - Wizard 3 - Danegeld Water 53 - Wizard 4 - Topaz Jewel 54 - Tadcaster Skeleton encounter - 3000 Kim(can't obtain due to event) 23B28 - Encounter table pointers. 23C40 - Encounter tables data. Each table is 8 bytes, and holds four monsters. 23A7C - Encounter map for overworld. 128 bytes. 23AFC - Encounter map for dungeons. 43 bytes. 21FB0 - Shop pointers. Each row is one town, and from left to right, shops are Item, Equipment, Magic, unused. 220B0 - Shop price pointers. Each item is 4 bytes long. 200B7 - Events pointers for overworld. Each pointer is for one column of the 16 x 8 map. 16 pointers in total. 200F6 - Start of events placement for overworld. Column terminated at FF. 2039E - Event data for overworld. Accessed from placement data. 20780 - Dungeon placement pointers. One pointer is one map. 20830 - Placement data for Peak Cave. 20C8E - Dungeon event data. 3DFD4 - Overworld map pointers. Arranged from left to right, top to bottom in a 16 x 8 block. 3e1D4 - Start of overworld data. One byte = one tile. Set 7th bit to access RLE where first byte is length and second byte is tile ID. Tile ID bytes: 00 - Path 01 - Trees 02 - Stone 03 - Cave which cannot be entered 04 - Town entrance which cannot be entered 05 - Cave walls 06 - Gate 07 - Ladder down to last spot entered 08 - Ladder up to last spot entered 09 - Can't pass but shows empty space 0A - Can't pass 0B-0E - Can't pass 0F - Town Tile(can't pass) Caves: 10 - Peak Cave 11 - Cave of Troy 1 12 - Cave of Troy 2 13 - Verlin's Cave 1 14 - Verlin's Cave 2 15 - Bremen's Cave 1 16 - Bremen's Cave 2 17 - Sanguios Cave 1 18 - Sanguios Cave 2 19 - Asti's Cave 1 1A - Asti's Cave 2 1B - Blazon's Cave 1 1C - Blazon's Cave 2 1D - Harmony Cave 1 1E - Harmoey Cave 2 1F - Cave of Burgandy 1 20 - Cave of Burgandy 2 21 - Cave of Burgandy 3 22 - Darmon's Cave 1 23 - Darmon's Cave 2 24 - Methune's Cave 1 25 - Methune's Cave 2 26 - Ivory Cave 27 - First Cave to Excalabria 1 28 - First Cave to Excalabria 2 29 - Second Cave to Excalabria 2A - 3rd Cave to Excalabria 1 2B - 3rd Cave to Excalabria 2 2C - Whisby Cave 1 2D - Whisby Cave 1 2E - Whisby Cave 1 2F - Whisby Cave 2 30 - Cave of Thule 1 31 - Cave of Thule 2 32 - Cave of Thule 3 33 - Sapphire Cave 1 34 - Sapphire Cave 2 35 - Sapphire Cave 3 36 - Sapphire Cave 4 37 - Sapphire Cave 5 38 - Ruby Cave 1 39 - Ruby Cave 2 3A - Secret Cave 3B - Cave to Malaga 80 - Wycliff 81 - Parma 82 - Watling 83 - Deepdale 84 - Stow 85 - Glitchy Town 86 - Ketwick 87 - Malaga 88 - Barrow 89 - Tadcaster 8A - Helwig 8B - Swaffham 8C - Excalibria 8D - Hastings 8E - Glitchy Town 8F - Cartahena Ladders Up - Same as Caves but starting at 90 - BF |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1395/4196 EXP: 21530453 Next: 306148 Since: 02-19-07 From: Ithaca, NY, US Last post: 470 days Last view: 82 days |
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