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Main - SMW Hacking - Generic SMW screenshot thread | New thread | New reply |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2653/3965 EXP: 19776399 Next: 280297 Since: 02-19-07 From: Sweden, Skåne Last post: 3299 days Last view: 2050 days |
Well, I like it since it does stand out a little bit better now while not standing too much. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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NEONswift |
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Paragoomba Level: 20 Posts: 66/66 EXP: 42428 Next: 11 Since: 03-04-07 From: England Last post: 5860 days Last view: 5578 days |
What you guys think of this, Its possibly the fastest ive ever created a tileset.
Old and New to show the difference! ____________________ Deviant Art Profile |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2683/3965 EXP: 19776399 Next: 280297 Since: 02-19-07 From: Sweden, Skåne Last post: 3299 days Last view: 2050 days |
I always imagined something more gray or silverlooking... not gold. xD
Try to tone down the yellow on things that part of Layer 1. It doesn't look bad really, just odd. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Buu-Huu |
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Level: 26 Posts: 88/113 EXP: 93193 Next: 9082 Since: 11-01-07 Last post: 5408 days Last view: 5335 days |
Well, I made two custom sprites based of mikeyks standart sprites. A 32x32 beezo and a 32x32 para beetle!
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2688/3965 EXP: 19776399 Next: 280297 Since: 02-19-07 From: Sweden, Skåne Last post: 3299 days Last view: 2050 days |
Ah neat. Reminds me about World 4 in SMB3 . You might want into looking smoothing the graphics up a bit of the enemies you upsize, unless you want that pixelated look. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 907/1711 EXP: 5461764 Next: 200188 Since: 01-04-08 Last post: 5015 days Last view: 4945 days |
Very nice! However, the spikes are offset...I think it would look better if they were all the same height. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Raccoon Sam |
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Cobrat Level: 56 Posts: 460/672 EXP: 1379837 Next: 18339 Since: 02-19-07 From: Hi Last post: 3466 days Last view: 2697 days |
Posted by Ailure I think the point was to demonstrate the sprites themselves and how they function, not their appearance. ____________________ |
Buu-Huu |
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Level: 26 Posts: 89/113 EXP: 93193 Next: 9082 Since: 11-01-07 Last post: 5408 days Last view: 5335 days |
Well, to be honest, I'm very bad at GFX and that graphics are the best I ended up with.
Thanks for all the nice comments. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2704/3965 EXP: 19776399 Next: 280297 Since: 02-19-07 From: Sweden, Skåne Last post: 3299 days Last view: 2050 days |
I wouldn't blame you. At least I prefer pixelation, than running them throu a ugly automatic filter to make them look smoother... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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doggycharly |
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Goomba Level: 13 Posts: 20/23 EXP: 8697 Next: 1570 Since: 04-16-07 Last post: 5555 days Last view: 5545 days |
lol i made woozyguys of colors:
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Buu-Huu |
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Level: 26 Posts: 95/113 EXP: 93193 Next: 9082 Since: 11-01-07 Last post: 5408 days Last view: 5335 days |
Gotta post it here aswell.
Once, I ripped the BG from SMAS SMB1 Level 1-1 but it included just the hills which looked kinda empty. Now, I decided to revamp that set and expanded it by ripping more tiles and the Layer 3 clouds. The whole BG took me two hours, with assembling and piecing together: Comments and feedbacks would be nice. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 105/384 EXP: 591156 Next: 20129 Since: 06-01-07 From: Miami Last post: 4124 days Last view: 4111 days |
Here's the first stage of SMB1sp in my SMW hack:
That's the gist of it. The background is temp until I figure out a way to make it look more like the regular SMB stages. The OW and Feather are also temp. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1669/4196 EXP: 21529987 Next: 306614 Since: 02-19-07 From: Ithaca, NY, US Last post: 469 days Last view: 82 days |
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koala_knight |
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Buzzy Beetle Level: 44 Posts: 107/384 EXP: 591156 Next: 20129 Since: 06-01-07 From: Miami Last post: 4124 days Last view: 4111 days |
Thanks! And, yes I did. I used a combination of the original SMW koopas, the SMAS hammer bros., and the SMAS koopas. The only thing I'd like to do is have a version with the shades and spikes. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2846/3965 EXP: 19776399 Next: 280297 Since: 02-19-07 From: Sweden, Skåne Last post: 3299 days Last view: 2050 days |
Nice screenshots. I really like how you did those koopas.
However I would suggest to use PNG. PNG looks best for pictures and drawings that aren't too complicated, such as screenshots of SNES games. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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koala_knight |
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Buzzy Beetle Level: 44 Posts: 110/384 EXP: 591156 Next: 20129 Since: 06-01-07 From: Miami Last post: 4124 days Last view: 4111 days |
Shoot, I hadn't realized that I had ZSNES set to use bitmaps. Thanks for noticing. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2853/3965 EXP: 19776399 Next: 280297 Since: 02-19-07 From: Sweden, Skåne Last post: 3299 days Last view: 2050 days |
Ah, it probably was photobucket who were converting them to JPG for you then. It does that with bitmap files. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 995/2851 EXP: 11919135 Next: 343125 Since: 07-13-07 Last post: 4495 days Last view: 4465 days |
Might I suggest:
A: redraw Mario, he looks way out of style B: simply use the SMAS Mario graphics or C: use the SMAS Mario graphics but tweak them Other than that, the koopas look nice. ____________________ we're currently experiencing some technical difficulties |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 112/384 EXP: 591156 Next: 20129 Since: 06-01-07 From: Miami Last post: 4124 days Last view: 4111 days |
When I get around to Mario's appearance I plan to use the SMB2 sprite as a base and redraw him in SMAS-SMB style. I want prevent his small form from being tiny, ya know? |
Keyblade Master |
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Micro-Goomba Level: 11 Posts: 14/16 EXP: 4896 Next: 1089 Since: 04-16-08 From: Mannford,OK. Last post: 5590 days Last view: 5529 days |
@koala_knight:I like your screenshots but that black feather does not look right at all.I might recommend that you fix the feather so it looks right. |
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