| |||
Views: 88,482,323 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-25-24 03:31 PM |
|
Guest: Register | Login |
0 users currently in SMW Hacking | 1 guest |
Main - SMW Hacking - Generic SMW screenshot thread | New thread | New reply |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2421/3965 EXP: 19777840 Next: 278856 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
I rather see people calling it assembly, than calling it "ASM" too. Assembly is not too hard anyway, (especially in the context of making simple hacks) it's simpler to handle than some high level languages concepts.
Besides you can always look for someone willing with the knowledge to do it for you. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
DarthRiko |
| ||
Red Koopa Level: 28 Posts: 135/137 EXP: 124968 Next: 6370 Since: 09-09-07 Last post: 5903 days Last view: 5514 days |
Ummm... yeah, I have asked, nobody is willing to make or do anything for me. The piranha plant really isn't that important. What I really need is an ON/OFF firebar, and a better version of a custom block I got someone to make for me. |
darklink898 |
| ||
Paratroopa Level: 30 Posts: 155/158 EXP: 155655 Next: 10214 Since: 07-01-07 From: Enhasa Last post: 5868 days Last view: 5659 days |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2502/3965 EXP: 19777840 Next: 278856 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
That's a rather nice level. It's bit on the long side, but then it's a single-level contest so... heh. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
andy_k_250 |
| ||
Shyguy Level: 24 Posts: 84/93 EXP: 69179 Next: 8946 Since: 01-10-08 From: St. Louis Metro East Last post: 5847 days Last view: 5525 days |
Ever since I started on my project, I was disappointed that there was a Giant Koopa custom sprite, but no graphics to go with it that matched SMW Koopa Troopas. The Koopa Troopas in SMW and newer Mario games stroll around upright, but in SMB1 and SMB3 they crawled on the ground like real turtles. In my project, though, the Giant Koopas from SMB3 finally get to walk upright:
I based these graphics off of the Sledge Bros. and then just modified them as I saw fit. I think it turned out pretty well, myself. Also, note that I redid the Giant Spiny in SMB3 style, which is what the small Spinies in my game are based on. |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1495/4196 EXP: 21531556 Next: 305045 Since: 02-19-07 From: Ithaca, NY, US Last post: 470 days Last view: 83 days |
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2557/3965 EXP: 19777840 Next: 278856 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
I don't see the proportion being much of a problem. It does make them loom more like "fat" than "giant" however... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
andy_k_250 |
| ||
Shyguy Level: 24 Posts: 86/93 EXP: 69179 Next: 8946 Since: 01-10-08 From: St. Louis Metro East Last post: 5847 days Last view: 5525 days |
@Ailure/blackhole89: Yeah - I pretty much was going for a fatter look - as it is, Giant Koopas (as they are coded) are already as "tall" as regular Koopas, so there was only one direction in which to expand - sideways.
I need some fresh eyes and opinions on this. Which of the ledges on the stone pillars in the above pictures look better (brown or gray), and why? If you don't think either look good, what can I do to make them look better? Thanks! |
OoBurns |
| |||
Boo Level: 68 Posts: 997/1036 EXP: 2641398 Next: 87402 Since: 02-19-07 From: It is a mystery. Last post: 5721 days Last view: 5721 days |
|
pieguy1732 |
| ||
Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 799/1711 EXP: 5462183 Next: 199769 Since: 01-04-08 Last post: 5016 days Last view: 4946 days |
The gray ones look better, as the brown ones stand out too much agains the gray tower.
EDIT: A suggestion; maybe make a block transition from brown at the top to gray at the bottom, to give it a weathered look. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Delpolo |
| ||
Level: 30 Posts: 39/160 EXP: 159987 Next: 5882 Since: 03-17-07 Last post: 5753 days Last view: 5215 days |
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2579/3965 EXP: 19777840 Next: 278856 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
I prefer the brown ones, but only because they are easier to see. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Skreeny |
| ||
Cobrat Level: 56 Posts: 615/653 EXP: 1321663 Next: 76513 Since: 02-21-07 Last post: 5340 days Last view: 4841 days |
I agree with BooUrns and Ailure. The gray blocks look too light for the tower, so they clash anyway in addition to being hard to see and therefore bad for gameplay. |
NEONswift |
| ||
Paragoomba Level: 20 Posts: 64/66 EXP: 42431 Next: 8 Since: 03-04-07 From: England Last post: 5861 days Last view: 5579 days |
Ok so only a mockup but the tileset design has been completed and is ready to be imported into my SMW hack.
____________________ Deviant Art Profile |
pieguy1732 |
| ||
Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 891/1711 EXP: 5462183 Next: 199769 Since: 01-04-08 Last post: 5016 days Last view: 4946 days |
Wow, that looks very nice!
From the looks of it, it could be used for a train-themed level. :o ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
GreyMaria |
| ||
>implying even the Japanese understand the Japanese Level: 105 Posts: 961/2851 EXP: 11920024 Next: 342236 Since: 07-13-07 Last post: 4496 days Last view: 4466 days |
Posted by pieguy1372 HMM. Graphics based on Super Mario Land 3: Wario Land's train stages. Looks like a train. I think it might be a train-themed tileset. D: But at any rate, cool! ____________________ we're currently experiencing some technical difficulties |
NEONswift |
| ||
Paragoomba Level: 20 Posts: 65/66 EXP: 42431 Next: 8 Since: 03-04-07 From: England Last post: 5861 days Last view: 5579 days |
Thanks guys,
Yes based on Wario Land level seeing as my hack is a Wario Land remake of sorts. Not great on the 2d platforming level design so chances are once the remake is done ill release it as a base hack. ____________________ Deviant Art Profile |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2613/3965 EXP: 19777840 Next: 278856 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Hehe, that level on Wario Land was awesome if I recall. Hadn't played Wario Land in a really really long time now...
Only nitpick I have is that block in the middle of nowhere looks so bright compared to it's surroundings. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
andy_k_250 |
| ||
Shyguy Level: 24 Posts: 91/93 EXP: 69179 Next: 8946 Since: 01-10-08 From: St. Louis Metro East Last post: 5847 days Last view: 5525 days |
Posted by andy_k_250 Does this look better than either of the previous two? I just want to make sure that the ledges are easily visible. (The new blocks there also happen to be my replacement graphics for the cement block - I really like them). |
boingboingsplat |
| ||||
Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 325/1292 EXP: 3633479 Next: 20065 Since: 07-23-07 From: Michicola Last post: 4841 days Last view: 4803 days |
|
Main - SMW Hacking - Generic SMW screenshot thread | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 87, rows: 126/127, time: 0.022 seconds. |