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Mineyl
Posted on 08-19-10 05:28 AM Link | Quote | ID: 134603


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Posted by Nintendude88
Thanks for the comments GreyMario & Mineyl. By the way, in which video does it show a bad palette clash? Also, I didn't know what "bacon" meant but I guess it means that the hills are bland. Correct me if I'm wrong.
Well, if you take a look at the hills...every time the ground raises, you've got a bunch of 1-tile width blocks on either side forming "steps" of sorts. While that's not a bad thing, do it enough and people will notice.

As for the palette clash, just watch the first video you posted (just as an example). The question blocks, dino torches, dino rhinos, turret on the ship in the intro, pokeys, that ^^ block at 1:34, and blue pipe at 1:44 all have outlines much brighter than the other things in the environment with them. Those grassy green hills and trees could probably stand to have their greens desaturated to match the dirty ground a bit more, too.

Posted by Haz
*lots of text*
I certainly see what you're talking about, but there's no reason to be so hard on yourself. You should see some of my first attempts at hacking. Everyone starts somewhere! Seriously, though, if you're still interested in making anything at all, you've gotta' get those negative thoughts out of your head. If you accept defeat before you've even or barely begun, then you're doomed to failure from the start.

I noticed you use a lot of rips from other games. While that can work out great, you'll obviously want to try to keep from getting the graphics to clash...but even if you pull that off, good graphics do not equate to a good game. While people may "ooh" and "aah" at a beautiful still-frame screenshot, what really counts is how fun it is to play, and that's why I would suggest to anyone to start with vanilla and/or simply lurk and study other peoples' works to find out what it is that makes the herd ogle about stuff.

Above all, though, just try to have fun. Make something that YOU will enjoy, and if someone else happens to make a breakthrough that puts your own work to shame...instead of hitting a pillow, LEARN from it.

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GreyMaria
Posted on 08-19-10 05:32 AM Link | Quote | ID: 134604

>implying even the Japanese understand the Japanese
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By "bacon" I mean crinkle up as if bacon.

Check out how tall the island appears to be in a horizontal section compared to a diagonal section.


That's in your overworld btw.

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Haz
Posted on 08-19-10 05:43 AM Link | Quote | ID: 134605


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Posted by Mineyl

Posted by Haz
*lots of text*
*even more text*

This stuff is from a year and a half ago. I have made nothing in that time. Also, my one partially finished level has terrible design. Honestly, if I took time and finished something then I could judge my skill.

As for the graphical design clashes, it was set with different planets or something. And some sort of deconstruction of reality, a setting where design clashes are appropriate. And it was mostly testing type stuff.

Mineyl
Posted on 08-19-10 05:48 AM Link | Quote | ID: 134606


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Posted by Haz
Honestly, if I took time and finished something then I could judge my skill.
That's the spirit!

Posted by GreyMario
That's in your overworld btw.
Wow, I was way off... I think what I said is still valid, though. :o

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Haz
Posted on 08-19-10 05:51 AM Link | Quote | ID: 134607


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Posted by Mineyl
That's the spirit!

Never said I would

Mineyl
Posted on 08-21-10 02:09 AM Link | Quote | ID: 134700


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Yet another video of my hack. This'll probably be the last one for a while, as this effectively makes half the world 1 levels on public display.



If I post anything else between now and somewhere in world 2, it'll be screenshots. :3

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GreyMaria
Posted on 08-21-10 02:13 AM Link | Quote | ID: 134702

>implying even the Japanese understand the Japanese
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Posted by Mineyl
Yet another video of my hack. This'll probably be the last one for a while, as this effectively makes half the world 1 levels on public display.
YOUTUBE VIDEO

If I post anything else between now and somewhere in world 2, it'll be screenshots. :3



Okay, if that music is actually in the game I will flip the fuck out. Is that from Tile World from Super Paper Mario?

Otherwise, holy shit what the hell happened. It's like the god of earth was drunk. Good level but jesus christ how the hell does that place even work. My brain hurts just trying to figure out how the terrain got that bent.

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Mineyl
Posted on 08-21-10 02:20 AM Link | Quote | ID: 134703


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Posted by GreyMario
Okay, if that music is actually in the game I will flip the fuck out. Is that from Tile World from Super Paper Mario?
I wish, and no, it's Petal Meadows from Paper Mario: TTYD. You were close, though!

Posted by GreyMario
Otherwise, holy shit what the hell happened. It's like the god of earth was drunk. Good level but jesus christ how the hell does that place even work. My brain hurts just trying to figure out how the terrain got that bent.
Hey, it's Mario. If it made sense, it just wouldn't be any fun. This has nothing on kaizo.

If the "god of earth" were drunk when he made this place, then I can't even imagine what he'd have to be on to make the final world.

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boingboingsplat
Posted on 08-21-10 01:51 PM Link | Quote | ID: 134724


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Posted by GreyMario
Otherwise, holy shit what the hell happened. It's like the god of earth was drunk. Good level but jesus christ how the hell does that place even work. My brain hurts just trying to figure out how the terrain got that bent.

That's the trend with vanilla SMW levels these days.

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Mineyl
Posted on 08-21-10 06:31 PM Link | Quote | ID: 134732


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Posted by boingboingsplat
That's the trend with vanilla SMW levels these days.
And truth be told, I really wish that it weren't. I wish the focus could have remained on intuitive platforming fun, but with a game as easy to hack as SMW, you just know someone would eventually come in and set the bar way too high for their own good by adding some extraneous feature into every other tile.

Honestly, though, after reading GreyMario's comment, I'm probably going to go back and make things look less mangled just because.

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Tyty
Posted on 08-27-10 10:15 PM Link | Quote | ID: 134951


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Hum de dum, graphics drawing.

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Kawa
Posted on 08-28-10 02:34 PM Link | Quote | ID: 135008


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Nice ground, bro.

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GreyMaria
Posted on 08-29-10 04:18 AM Link | Quote | ID: 135064

>implying even the Japanese understand the Japanese
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Posted by Tyty

Hum de dum, graphics drawing.



I can't help but think Superstar Saga crossed with NSMB when I see this.

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boingboingsplat
Posted on 08-31-10 04:01 PM Link | Quote | ID: 135146


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herp derp I showed this in IRC.

Technically the palette isn't final since it isn't SNES compliant, unless I got really lucky when I chose the colors. Any differences will be arbitrary.

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Mineyl
Posted on 08-31-10 05:11 PM (rev. 2 of 08-31-10 05:11 PM) Link | Quote | ID: 135148


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Wow, Boingboing...those graphics are looking very sexy. NSMB-ish, but with a certain unique flavor sprinkled onto them. I love it.

EDIT: Wee, 200th post. Didn't even realize.

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Thunder X
Posted on 09-01-10 10:02 AM Link | Quote | ID: 135182


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@Boingboingsplat: Great job! The second FG looks like a combination of NSMB with SPP. Always a good combo!

boingboingsplat
Posted on 09-01-10 04:24 PM Link | Quote | ID: 135189


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I started on some blocks:



Palettes still need a bit of rejiggering, specifically the green and yellow ones.

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Kawa
Posted on 09-01-10 04:35 PM Link | Quote | ID: 135190


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Haha, I like that :D face block.

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Tyty
Posted on 09-01-10 06:56 PM Link | Quote | ID: 135198


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Posted by GreyMario
Posted by Tyty

Hum de dum, graphics drawing.



I can't help but think Superstar Saga crossed with NSMB when I see this.


KDL3 based actually, but I went for a sorta Superstar Saga vibe

@Boing
Holy shit that looks amazing. :o

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Thunder X
Posted on 09-04-10 02:44 PM (rev. 2 of 09-07-10 09:48 PM) Link | Quote | ID: 135296


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Ok, my turn to show something off. This is part of an opening cutscene from my hack 'The Storm Project' (TSP for short). Here, the hero (Edison) is setting off from his temple to investigate a star that fell from the skies and caused mass destruction. However, along the way he will meet friends and foes and the truth to discover.

Oh yes, and give credit to ST of SMWC too. Also, the raft has a smooth animation, and I'll improve the character GFX when I have time.
I'm new here, so if I can improve-just say so.
Also, comments would be great!
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