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Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 128/417 EXP: 672904 Next: 38870 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
Good question KP9000! Yes, I will be adding a ton of asm hacks that the editor can implement that expands the capabilities of not only the game, but the editor too, such as adding an expansion patch and mapper swap (to MMC5 )
I have the object selector in now, wooo hoo!! |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1143/2851 EXP: 11892822 Next: 369438 Since: 07-13-07 Last post: 4468 days Last view: 4438 days |
Holy biscuit.
That is all there is to say. ____________________ we're currently experiencing some technical difficulties |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 70/194 EXP: 212344 Next: 16835 Since: 05-02-07 From: Shelton, WA Last post: 2444 days Last view: 2287 days |
MMC5 (and maybe Sunsoft FME7) is great, Assuming you remake the IRQ code.
If you have enough of the SMB3 music format notes, You might make a Music editor also. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
silas |
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Level: 13 Posts: 3/24 EXP: 8915 Next: 1352 Since: 06-30-08 Last post: 5044 days Last view: 3344 days |
Posted by Hamtaro126 Which, by the way, would be wonderfull!!! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 158/994 EXP: 2432389 Next: 29462 Since: 09-30-07 Last post: 1906 days Last view: 928 days |
It's looking good. Hey, I hope you will allow the user to edit the mushroom houses too. As far as I know, you can't do that in SMB3WS. ____________________ My YouTube Channel |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 129/417 EXP: 672904 Next: 38870 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
Ok, after serious debate, I've decided to my editor into a sharp left turn.
This editor WILL NOT LET YOU EDIT NORMAL ROMS. This is how this will work: You will start a "project". Provide a vanilla SMB3 rom and my editor will format it to use MMC5, clear out ALL LEVEL DATA, expand the rom. You will create ALL LEVELS FROM SCRATCH. However, I will allow a "port from rom" tool. All levels will be saved in separate files. Once you're ready to test your ROM, you will "compile" the project and the editor will inject all necessary data... Why am I doing this? SMB3 Workshop provides all the simple stuff you'd ever need. If you really want to hack SMB3 in an awesome way, you'll want to be a "power hacker" and do everything from scratch, rather than applying a bunch of patches to a vanilla SMB3 rom and change a few graphics. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1155/2851 EXP: 11892822 Next: 369438 Since: 07-13-07 Last post: 4468 days Last view: 4438 days |
Sharp left turn, eh? Looks like you turned the wheel right.
Now THAT is how all editors should be - wipe everything out, provide a couple of improvements, plenty of space, and THEN it lets you party hard with level designing. Good luck with that. I presume we'll be able to resize the overworlds before you're done slicing the game to bits? ____________________ we're currently experiencing some technical difficulties |
Delmaru |
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Leever Level: 33 Posts: 148/193 EXP: 208714 Next: 20465 Since: 08-26-07 Last post: 5414 days Last view: 5379 days |
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KP9000 |
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Boomboom Level: 90 Posts: 275/1975 EXP: 6937401 Next: 251208 Since: 02-19-07 Last post: 3551 days Last view: 3175 days |
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Trax |
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Yellow Stalfos Level: 71 Posts: 379/1145 EXP: 3028677 Next: 138437 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
I presume you can have more banks, thus more levels, new music, more space for ASM, more anything... |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 130/417 EXP: 672904 Next: 38870 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
Here's what I've gotten done today:
What you see here: the Object selector is dockable. Palette editing is done in real-time so you can see the changes rather than opening and closing a dialog box. To change a palette, just right click it and you see the palette selector (shown). And, by the way, the colors are only different because I made them that way, the editor actually displays things properly You can move objects forward/backward in stack priority (send to back, bring to front). Cut, Copy and Paste is in. Grey: yes, you will be able to change the size of your world maps |
Dr. Hell |
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Lakitu Level: 52 Posts: 334/552 EXP: 1024121 Next: 59719 Since: 03-02-07 From: Pittsburgh, PA Last post: 5005 days Last view: 4962 days |
I dunno, the fact that you will be able to upgrade the mapper and expand the rom through the editor is cool, but I don't think it should be automatic. I'd say leave those two features as an option and leave it up to the person making the hack. I do really like the idea of starting with blank levels though. |
Parco |
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Goomba Level: 12 Posts: 9/22 EXP: 7822 Next: 99 Since: 07-03-08 From: Poland Last post: 5661 days Last view: 5661 days |
WOW! Cool SMB 3 editor! I wait for this editor. |
silas |
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Level: 13 Posts: 4/24 EXP: 8915 Next: 1352 Since: 06-30-08 Last post: 5044 days Last view: 3344 days |
I'd like to know if use MMC5 may cause problems with compatibily for some reason?
I am reaching one year of development in my hack (11 months and 1 day to be exact), yesterday I reached W7, I will delay my hack the necessary time to make it a true good hack, so, maybe when Ultimate SMB3 editor be released, I will be able to add more levels, more features and maybe, new musics! |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 131/417 EXP: 672904 Next: 38870 Since: 02-22-07 Last post: 3458 days Last view: 3378 days |
THERE WILL BE NO MUSIC EDITING FOR THIS EDITOR |
silas |
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Level: 13 Posts: 5/24 EXP: 8915 Next: 1352 Since: 06-30-08 Last post: 5044 days Last view: 3344 days |
Posted by DahrkDaiz O.K., fine... |
Stifu |
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Cobrat Level: 56 Posts: 254/666 EXP: 1358168 Next: 40008 Since: 02-22-07 Last post: 657 days Last view: 279 days |
Well, it'll be open source, right? So people will be able to add music editing if they really want to... |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 991/5344 EXP: 30873866 Next: 789115 Since: 02-20-07 From: The Netherlands Last post: 4469 days Last view: 2604 days |
Not that I see it happen, but yeah, I guess so... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
NightKev |
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Cape Luigi Level: 131 Posts: 2850/4792 EXP: 26169633 Next: 254987 Since: 03-15-07 Last post: 3705 days Last view: 3617 days |
Posted by StifuWhat about Solar Soundtrack? ____________________ |
RetroRain |
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Fuzz Ball Level: 66 Posts: 161/994 EXP: 2432389 Next: 29462 Since: 09-30-07 Last post: 1906 days Last view: 928 days |
DahrkDaiz, this is a litte off topic, but you when you use the "Bowser's Background" tiles in the hill level, it acts like water. You can swim in it. You wouldn't happen to know the byte I have to change to make it not-water? I'm going to go look for it now, but if you knew what it was, it would save me the trouble. ____________________ My YouTube Channel |
Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
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