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CKY-9K
Posted on 06-24-08 12:15 AM Link | Quote | ID: 85805


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Will this new attempt still have the planned "super features" that you advertised?

Like I said, I'd really love to have a COMPLETED object editor, unlike SMB3 workshop where it only has a handful of level1 editable objects.

It was hard to do too because I was like "why isn't it working" but I found out you have to edit the bytes manually and you can't draw the tiles on the objects.

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DahrkDaiz
Posted on 06-24-08 01:56 AM Link | Quote | ID: 85810


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Yes, the object editor will still be in there along with the "Power User" mode and sprite editing. I'm already implementing functions to make these things possible before the interface is finished.

felineki
Posted on 06-27-08 02:05 AM Link | Quote | ID: 85971


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Glad to hear you're working on this again.

DahrkDaiz
Posted on 06-27-08 06:12 AM Link | Quote | ID: 85976


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Woot. To keep people up to date on my progress.

I have vertical, horizontal and diagonal resizing in now, which is done with the mouse instead of keyboard commands. I have over 20 objects displayable now, along with 2 sprites. I also have block overlays enabled now, which basically means a fire-flower sprite will appear over a fire flower ? block to denote what it is.

Also, I've decided to take a restrictive approach with this editor. I know what it's like when you build a level and there's some crash going on and you're not sure what it is. That is because the existing SMB3 level editors don't display objects 100% accurately. An example is this:



Notice how the platform extends beyond the bottom of the screen. This is how SMB3 really handles it if the ground is not below it. This is often hard to realize or catch. I've also restricted object sizes and widths that usually cause errors (like setting a floating platform to a size of 1 causes it to extend infinitely, I've restricted it to be at least a width of 2).

Also, my goal is to completely minimize keyboard input so levels can be completely drawn with the mouse. I also got rid of the domain/type value system. Now you just see objects. And, finally, all objects are loaded straight from the rom. If you make a hex change in the rom, this will reflect it.

Googie
Posted on 06-27-08 03:21 PM Link | Quote | ID: 86031


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Neat, this'll be sweet to use when it's done.

Lemme ask you sumthin Dahrk, with this editor will people be able to finish your old hacks with your blessing? Of course AsM knowledge'll be needed, I gotta get cracking on that... '

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DahrkDaiz
Posted on 06-27-08 07:39 PM Link | Quote | ID: 86042


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Psh, you will be able to replicate my hacks when I'm done with this editor in a short amount of time! Ok, maybe not that extreme, but anyone that wants to attempt to finish any of my hacks may do so.

Insectduel
Posted on 06-27-08 07:44 PM Link | Quote | ID: 86043


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By the time you did finish the editor. I might be tired to find and research all SMB3 NES data comparing to Super Mario All-Stars.

Technically, I don't do SMB3 anymore.

DahrkDaiz
Posted on 06-30-08 05:29 AM Link | Quote | ID: 86300


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I can load plains-based levels now, but no sprite loading yet. Objects can be moved and resized.

silas
Posted on 06-30-08 03:49 PM Link | Quote | ID: 86321


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Hello everyone! Cool to see your work progressing DahrkDaiz! I really Like SMB3workshop, but seems like hukka stopped the project, saddly. You are now our hopes to make smb3 hacking easier and more disseminated!

Insectduel
Posted on 06-30-08 09:02 PM Link | Quote | ID: 86352


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Posted by silas
but seems like hukka stopped the project, saddly.


I actually give Hukka the SMAS data for him to work on a long time ago .

And that is sad that SMB3 Workshop is discontinued. Otherwise I have to learn C++ and make the SMB3 Editor for SNES myself.

Delmaru
Posted on 06-30-08 09:06 PM Link | Quote | ID: 86353


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I may actually get into SMB3 hacking with this editor. The other one never worked for me.

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Insectduel
Posted on 06-30-08 09:10 PM (rev. 2 of 06-30-08 09:11 PM) Link | Quote | ID: 86354


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Posted by Delmaru
I may actually get into SMB3 hacking with this editor. The other one never worked for me.


You just need good experience with SMB3 Workshop and SMB3 Hacking. I forgot to mention that MarioX.Smc's (The SMAS rom name) edit with SMB3 Workshop only saves the levels only 13% of the time due to bad written headers.

NightKev
Posted on 07-01-08 06:45 AM Link | Quote | ID: 86427


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Posted by Insectduel
I actually give Hukka the SMAS data for him to work on a long time ago .
You have SMAS-SMB3 data? Give it to DahrkDaiz! Then the problem of finding offsets and such is solved and the editor will work for both the NES and SNES versions!

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DahrkDaiz
Posted on 07-01-08 01:00 PM Link | Quote | ID: 86441


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Screeching HALT:

You still need the offset of every value of every object drawn in the game....My editor loads this from the ROM.

silas
Posted on 07-01-08 04:14 PM Link | Quote | ID: 86447


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Should be cool SMB3-SMAS editor, and even a SMA4 editor. But when you make a hack of smb3-smas, doesn't the other games like smb1,smbLL,smb2 still bitching around? I mean, is there a rom of Super Mario all stars which have only SMB3 game in?

Erm, DahrkDaiz, did you receive my personal mensage?

NightKev
Posted on 07-02-08 03:23 AM Link | Quote | ID: 86470


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Posted by silas
But when you make a hack of smb3-smas, doesn't the other games like smb1,smbLL,smb2 still bitching around?
So?

I mean, is there a rom of Super Mario all stars which have only SMB3 game in?
Probably not.

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Insectduel
Posted on 07-02-08 06:52 PM Link | Quote | ID: 86496


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This is the data

I meant to re-host the document to RHDN but oh well. Every pointer and level/sprite offset are covered and also corrected from the MI3 Editor. Also covers a few things too.

It does not have Map16x16 blocks yet. But for future use, I recommend a large ASM Freespace for SNES version so anyone should make such Lunar Magic features like ExGFX, Map16x16, and stuff.

Speaking of SMA4, Purplebridge, and Sludge has the ROM data but DJBouche and Caitsith are the only ones with the E-reader level infomation.

CKY-9K
Posted on 07-02-08 10:07 PM Link | Quote | ID: 86520


Pokey
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You guys honestly should just leave it as a regular SMB3 editor and ask for the SMAS and SMA4 later when it's been more developed and released.

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Trax
Posted on 07-03-08 03:13 AM Link | Quote | ID: 86623


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Is there any reference for SMB3 on the NES?

KP9000
Posted on 07-03-08 03:42 AM Link | Quote | ID: 86624


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Now, I know a lot of developers add ASM hacks to ROMs through their editors (SMILE, Lunar Magic, etc) that add either more room, easier data management, or more features altogether. Any plans for stuff like this, DD?

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