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Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
CKY-9K |
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Pokey Level: 57 Posts: 288/693 EXP: 1430159 Next: 55769 Since: 06-27-07 From: cKy Last post: 207 days Last view: 115 days |
Posted by DahrkDaizPosted by Kawa So if you make the animation editing, could I possibly edit it to make mario walk like in SMB1? ____________________ |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 54/194 EXP: 212792 Next: 16387 Since: 05-02-07 From: Shelton, WA Last post: 2470 days Last view: 2313 days |
Posted by CKY-2K I did that, Just lost it in a Harddrive crash, I know how to remake it, Just that I will submit it to Romhacking.net! Watch for it there. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 57/64 EXP: 40537 Next: 1902 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5448 days Last view: 1916 days |
Intriguing...I've always been somewhat interested in SMB3 hacking and simultaneously amazed at your skill with said hacking, Dahrk. I'm absolutely going to give this a go to see if I can make any decent progress, maybe even adding another long-loved game to my repertoire. Awesome, looking forward to progress ^^ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 99/417 EXP: 674308 Next: 37466 Since: 02-22-07 Last post: 3484 days Last view: 3404 days |
Yes, animation editing will allow to edit the animations of any sprite any way you want, even if you want to give Mario a dumb retro look |
CKY-9K |
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Pokey Level: 57 Posts: 289/693 EXP: 1430159 Next: 55769 Since: 06-27-07 From: cKy Last post: 207 days Last view: 115 days |
well SMB3 walking pattern is like 0 1 2 1 0 1 2 1 0..
SMB1 is 0 1 2 0 1 2 0 1 2.. ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 219/1975 EXP: 6951874 Next: 236735 Since: 02-19-07 Last post: 3577 days Last view: 3201 days |
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CKY-9K |
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Pokey Level: 57 Posts: 290/693 EXP: 1430159 Next: 55769 Since: 06-27-07 From: cKy Last post: 207 days Last view: 115 days |
that's not what I freakin mean I'm talking about mario's walk animation ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 222/1975 EXP: 6951874 Next: 236735 Since: 02-19-07 Last post: 3577 days Last view: 3201 days |
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troopa pride |
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Koopa Level: 26 Posts: 38/117 EXP: 99552 Next: 2723 Since: 05-15-07 Last post: 5728 days Last view: 5564 days |
Great progress.
Ghettoyouth will love this! |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 100/417 EXP: 674308 Next: 37466 Since: 02-22-07 Last post: 3484 days Last view: 3404 days |
Just a quick update: I have all global objects defined now. I've almost completed the Plains Object set. 14 more to go!
Complete objecting editing is in and the interface is pretty much set. I'm going to create overlays to display over the tile blocks with power-ups in them so you know wtf you're actually seeing. Level loads! and on my hack |
CKY-9K |
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Pokey Level: 57 Posts: 293/693 EXP: 1430159 Next: 55769 Since: 06-27-07 From: cKy Last post: 207 days Last view: 115 days |
Posted by DahrkDaiz OHHHH No you di-in't! After you get this done with, you'll be greatful yourself, since it would make the things you want to do much more easy and faster to do. After I finished up with my level editor for Fester's Quest I could actually hack at will, because there's no way I'd spend all day hacking the level through hex. ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 3/161 EXP: 157605 Next: 8264 Since: 01-06-08 Last post: 2522 days Last view: 312 days |
I wonder when this will be released, but i know that you (maybe) don't know.
(I want this editor !) ____________________ My Website on Neocities |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2122/3965 EXP: 19774911 Next: 281785 Since: 02-19-07 From: Sweden, Skåne Last post: 3298 days Last view: 2049 days |
While, I think a early alpha build for testing would be nice... I belive at the same time we would have a quite few people using it seriously for hacks, and then get burned due to any (possible) bugs. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 193/1407 EXP: 4180209 Next: 10920 Since: 02-19-07 From: Brooklyn, NY Last post: 6 days Last view: 6 days |
Posted by DahrkDaiz Now that's what's up! I know you canceled the project, but with the editor opening LvM people might just wanna pick it up to finish it if you give'em your blessing. (^__^') ____________________ My Linktree |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 101/417 EXP: 674308 Next: 37466 Since: 02-22-07 Last post: 3484 days Last view: 3404 days |
DD's Tired. You can move objects now. DD's very tired. Will work on more tomorrow. |
CKY-9K |
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Pokey Level: 57 Posts: 295/693 EXP: 1430159 Next: 55769 Since: 06-27-07 From: cKy Last post: 207 days Last view: 115 days |
Posted by DahrkDaiz Take that break. ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 102/417 EXP: 674308 Next: 37466 Since: 02-22-07 Last post: 3484 days Last view: 3404 days |
I've made a LOT of headway today. Levels load, you can resize them, switch them out, add and delete them. As you see, there's no "Domain, Type, Length" as seen with older SMB3 editors. To resize them, you click an item and put your mouse over an edge. If it's resized vertically, you can move to the top/bottom of the object and it will show a resize cursor. Just click and drag and it resizes. Same with horizontal widths and for 4 byte objects, both. As you see on the right, you have another panel. This lists all available objects for that level (no more crash objects!). To change the object, right click it in the object in the level, then click the object you want in the object list panel. To add an object, right click the object in the list panel then click in the level area and it's added. Deleting just requires you to press the delete key. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 117/1711 EXP: 5461331 Next: 200621 Since: 01-04-08 Last post: 5014 days Last view: 4944 days |
Wow.
It's great that this editor is getting around all the problems with other editors, and I'm glad to see that the levels can be made bigger. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 103/417 EXP: 674308 Next: 37466 Since: 02-22-07 Last post: 3484 days Last view: 3404 days |
No, levels cannot be made bigger. Limitations in levels is a result of the game, not the inability of programmers. |
Kiiro |
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Red Paratroopa Level: 30 Posts: 4/161 EXP: 157605 Next: 8264 Since: 01-06-08 Last post: 2522 days Last view: 312 days |
Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
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