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Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) New thread | Thread closed

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CKY-9K
Posted on 01-09-08 05:26 PM Link | Quote | ID: 73103


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Posted by DahrkDaiz
Posted by Kawa
So, those coins you added in the hill object... they're actual coins or just...?


Yes, actual coins. I plan for complete object definition editing and for very special cases, I'll make a separate editor for.

I finally ironed out the last few details for the object editor. You can change the palette you're editing in and the proper graphics load for the proper object set. Now I have to go through and find the drawing routines for every object in the game and the definition data. Luckily, I'm writing the drawing routines while doing this, so when it comes time to edit levels, I got the foundation preset . After the Object definition editing, I'll work on sprite definition editing. This includes animations, TSA and special properties .


The downside to this is that it's eating a nice chunk of ram right now but the speed is good. It's a price you pay I guess for the power the editor will offer to hackers.


So if you make the animation editing, could I possibly edit it to make mario walk like in SMB1?

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Hamtaro126
Posted on 01-10-08 04:35 AM Link | Quote | ID: 73135


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Posted by CKY-2K
So if you make the animation editing, could I possibly edit it to make mario walk like in SMB1?


I did that, Just lost it in a Harddrive crash, I know how to remake it, Just that I will submit it to Romhacking.net! Watch for it there.

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The13thProdigy
Posted on 01-10-08 04:49 AM Link | Quote | ID: 73136


Red Paragoomba
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Intriguing...I've always been somewhat interested in SMB3 hacking and simultaneously amazed at your skill with said hacking, Dahrk. I'm absolutely going to give this a go to see if I can make any decent progress, maybe even adding another long-loved game to my repertoire. Awesome, looking forward to progress ^^

DahrkDaiz
Posted on 01-10-08 05:24 PM Link | Quote | ID: 73171


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Yes, animation editing will allow to edit the animations of any sprite any way you want, even if you want to give Mario a dumb retro look

CKY-9K
Posted on 01-10-08 05:43 PM Link | Quote | ID: 73172


Pokey
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well SMB3 walking pattern is like 0 1 2 1 0 1 2 1 0..
SMB1 is 0 1 2 0 1 2 0 1 2..


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KP9000
Posted on 01-11-08 08:51 PM Link | Quote | ID: 73300


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Both games have 4 frames of animation. If one frame of animation happens to be the same as another, it still uses a separate frame. SMB3 note block is this way, as is SMB1's palettes. When the coins change palettes, it uses 2 of the same palettes, but it's still going through 4.

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CKY-9K
Posted on 01-12-08 12:14 AM Link | Quote | ID: 73307


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that's not what I freakin mean I'm talking about mario's walk animation

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KP9000
Posted on 01-12-08 12:56 AM Link | Quote | ID: 73312


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Posted by CKY-2K
that's not what I freakin mean I'm talking about mario's walk animation
*sigh*

let me spell it out for you.
Posted by KP9000
Both games have 4 frames of animation. If one frame of animation happens to be the same as another, it still uses a separate frame. SMB3 note block walk animation is this way, as is SMB1's palettes walk animation.


See, both games use the same amount of animation frames. It only appears different because of the graphics it uses. Open them up and see for yourself, this is really simple.

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troopa pride
Posted on 01-12-08 02:00 AM Link | Quote | ID: 73328


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Great progress.
Ghettoyouth will love this!

DahrkDaiz
Posted on 01-12-08 06:13 AM (rev. 5 of 01-12-08 10:36 PM) Link | Quote | ID: 73336


Nipper Plant
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Just a quick update: I have all global objects defined now. I've almost completed the Plains Object set. 14 more to go!


Complete objecting editing is in and the interface is pretty much set. I'm going to create overlays to display over the tile blocks with power-ups in them so you know wtf you're actually seeing.

Level loads!

and on my hack

CKY-9K
Posted on 01-12-08 11:15 PM (rev. 2 of 01-12-08 11:21 PM) Link | Quote | ID: 73371


Pokey
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Posted by DahrkDaiz
Just a quick update: I have all global objects defined now. I've almost completed the Plains Object set. 14 more to go!


Complete objecting editing is in and the interface is pretty much set. I'm going to create overlays to display over the tile blocks with power-ups in them so you know wtf you're actually seeing.

Level loads!

and on my hack



OHHHH No you di-in't!

After you get this done with, you'll be greatful yourself, since it would make the things you want to do much more easy and faster to do.

After I finished up with my level editor for Fester's Quest I could actually hack at will, because there's no way I'd spend all day hacking the level through hex.

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Kiiro
Posted on 01-13-08 01:19 AM Link | Quote | ID: 73376


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I wonder when this will be released, but i know that you (maybe) don't know.

(I want this editor !)

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Ailure
Posted on 01-13-08 03:12 AM Link | Quote | ID: 73380

Hats
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While, I think a early alpha build for testing would be nice... I belive at the same time we would have a quite few people using it seriously for hacks, and then get burned due to any (possible) bugs.

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Googie
Posted on 01-13-08 03:32 AM Link | Quote | ID: 73388


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Posted by DahrkDaiz
and on my hack


Now that's what's up! I know you canceled the project, but with the editor opening LvM people might just wanna pick it up to finish it if you give'em your blessing. (^__^')

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DahrkDaiz
Posted on 01-13-08 08:36 AM Link | Quote | ID: 73403


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DD's Tired. You can move objects now. DD's very tired. Will work on more tomorrow.

CKY-9K
Posted on 01-14-08 12:18 AM Link | Quote | ID: 73433


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Posted by DahrkDaiz
DD's Tired. You can move objects now. DD's very tired. Will work on more tomorrow.


Take that break.

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DahrkDaiz
Posted on 01-14-08 06:20 AM Link | Quote | ID: 73459


Nipper Plant
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I've made a LOT of headway today. Levels load, you can resize them, switch them out, add and delete them. As you see, there's no "Domain, Type, Length" as seen with older SMB3 editors. To resize them, you click an item and put your mouse over an edge. If it's resized vertically, you can move to the top/bottom of the object and it will show a resize cursor. Just click and drag and it resizes. Same with horizontal widths and for 4 byte objects, both.

As you see on the right, you have another panel. This lists all available objects for that level (no more crash objects!).

To change the object, right click it in the object in the level, then click the object you want in the object list panel. To add an object, right click the object in the list panel then click in the level area and it's added. Deleting just requires you to press the delete key.

pieguy1732
Posted on 01-14-08 07:53 AM Link | Quote | ID: 73475


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Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
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Wow.

It's great that this editor is getting around all the problems with other editors, and I'm glad to see that the levels can be made bigger.

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DahrkDaiz
Posted on 01-14-08 12:29 PM Link | Quote | ID: 73484


Nipper Plant
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No, levels cannot be made bigger. Limitations in levels is a result of the game, not the inability of programmers.

Kiiro
Posted on 01-14-08 05:44 PM Link | Quote | ID: 73496


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It is possible to add worlds and levels ?

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Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) New thread | Thread closed

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