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Main - ROM Hacking Related Releases - IceEdit - Fire'N Ice (Solomon's Key 2) editor New thread | New reply

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hukka
Posted on 11-23-07 11:12 AM (rev. 4 of 01-05-08 02:55 PM) Link | Quote | ID: 70593


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IceEdit 0.9.8


IceEdit is a level editor for the NES game Fire'N Ice, also known as Solomon's Key 2.

This version should edit all releases of the game. It has not been extensively tested, so always keep backups of your ROM.

Included is a document containing all offsets and data on the game I've managed to figure out so far.

What's new:

0.9.8
* Rudimentary screen editor (left click=set tile, right click=change palette)
* Improved the palette editor a bit
* Player sprite is now drawn properly

0.9.5
* FIX: Pointers were not written properly
* Support for Japanese versions
* Palette editor
* Optional gridlines
* Made ROM offsets user customizable
* GUI improvements
* Remembers last loaded ROM and level
* Some sanity checks added

Download

Website

Fire'N Ice level format and offsets



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Googie
Posted on 11-23-07 02:01 PM Link | Quote | ID: 70594


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I'll give it a try when I get back from NJ later on. I'll try to chef up a test level if anything.

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EggplantPimp
Posted on 11-23-07 11:11 PM Link | Quote | ID: 70607


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Pretty neat looking editor, I'll be using it this weekend, my boyfriend has the cart and he'll catch a heart attack when I show him your editor.

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blackhole89
Posted on 11-24-07 12:01 AM Link | Quote | ID: 70608


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This looks fairly well done. What did you code the editor in?`

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Raccoon Sam
Posted on 11-24-07 02:13 PM (rev. 2 of 11-24-07 03:01 PM) Link | Quote | ID: 70633


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Posted by blackhole89
This looks fairly well done. What did you code the editor in?`

Unless I'm mistaken, Delphi 9.

EDIT: Just tried this out, really sweet! Does it read the graphics from the ROM? I don't see a gfx folder anywhere
Nonetheless, incredible job!

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hukka
Posted on 11-24-07 04:18 PM Link | Quote | ID: 70639


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Thanks for the replies. It's coded in Delphi 7, although it should be easy to convert to FreePascal, which is what I'm planning to do sometime.

And yep, it reads the graphics from the ROM (apart from the player graphic, but I'm going to fix that for the next release), which means that an integrated graphics editor is a possible feature addition in the future. :o)

I'd like to see what kinds of levels people come up with, so feel free to send me your hacks.

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Raccoon Sam
Posted on 11-24-07 07:44 PM (rev. 2 of 11-25-07 12:04 AM) Link | Quote | ID: 70651


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Yeah, sorry about that.

But anyway, if you select a ROM that is not Fire 'n Ice, it'll display garbage and misfunction.
It also edits the European ROM, but not the Japanese.

EDIT: Alright, first 10 levels redone. I love this editor!
It'd be great if the main character's starting point could be moved using the keypad instead of clicking the button and moving and clicking the button and moving.
Another thing is the rising lava. Only one should be allowed per level.

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hukka
Posted on 11-25-07 10:22 PM Link | Quote | ID: 70684


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Posted by Raccoon Sam
But anyway, if you select a ROM that is not Fire 'n Ice, it'll display garbage and misfunction.

(...)

Another thing is the rising lava. Only one should be allowed per level.


Yeah, there aren't a lot of sanity checks in place yet; they'll be there for v1.0. The next thing I plan to do is find out offsets of the Japanese version so support for that can be added. I'll also keep in mind your suggestion about moving the player using the keyboard.

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blackhole89
Posted on 11-25-07 10:25 PM Link | Quote | ID: 70685


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I'll give making some levels of my own a shot once I'm through the original game... (done with world 4 now, and it's actually starting to become a bit challenging :o )

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Ailure
Posted on 11-26-07 01:07 AM Link | Quote | ID: 70689

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Wow, this is one of the games you saw and wanted to play as a kid... but you had no idea what it was called.

I probably try the editor as I'm through the game myself too. XD

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hukka
Posted on 11-26-07 01:47 AM Link | Quote | ID: 70693


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I had played this as a kid too and just recently rediscovered it. I started work on the editor immediately after finishing the game. (Well, actually I still have two bonus worlds to complete, but still...)

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Trax
Posted on 12-08-07 04:02 AM Link | Quote | ID: 71363


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Dammit, level 10 is EVIL KENEEVIL...

How does the Lava Tool works?
If I'm not mistaken, Lava can only be positionned at the very bottom of the playfield...

hukka
Posted on 12-13-07 06:58 PM Link | Quote | ID: 71647


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Posted by Trax
How does the Lava Tool works?
If I'm not mistaken, Lava can only be positionned at the very bottom of the playfield...


The vertical position of the Lava item affects the speed at which the level scrolls upwards. The higher up the Lava item is located, the faster the scrolling.
I don't think the vertical positioning has effect, but I didn't really test it.
(I should mention this in the level format document...)

So, any level hacks on the way, guys?

Also, v0.9 has been out for a few weeks in case you haven't noticed.

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blackhole89
Posted on 12-13-07 07:18 PM Link | Quote | ID: 71648


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I'm still on my way through the original game. Too few time. Once I'm done, though, you can fully expect me to try starting something.

One thing I notice about the original game is that the level difficulty seems to lack any increase as you progress through the worlds... some levels in the later worlds feel like a bit of an insult to one's intelligency in places.

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hukka
Posted on 12-13-07 08:04 PM Link | Quote | ID: 71651


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Posted by blackhole89
I'm still on my way through the original game. Too few time. Once I'm done, though, you can fully expect me to try starting something.

Cool :o)

Posted by "blackhole89"

One thing I notice about the original game is that the level difficulty seems to lack any increase as you progress through the worlds... some levels in the later worlds feel like a bit of an insult to one's intelligency in places.

Yeah, the difficulty is a bit uneven - there are difficult levels next to very easy ones. At least the bonus worlds* offer some more challenge.

* (Spoiler) After completing the game normally, wait a few minutes after the ending and you'll be told how to access the bonus worlds.

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Googie
Posted on 12-14-07 01:29 AM Link | Quote | ID: 71667


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I'll be making the levels as soon as I finish the game too, I've been busy these days but I got the levels in my head so I've been drawing a few levels on paper incase I forget a few. I'm leaning to hack the European version on the ROM, since it's a bit faster.

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Ailure
Posted on 12-15-07 08:13 PM Link | Quote | ID: 71740

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Posted by hukka
I had played this as a kid too and just recently rediscovered it. I started work on the editor immediately after finishing the game. (Well, actually I still have two bonus worlds to complete, but still...)
I just saw it in some game magazine as a kid, and thought it looked like a strange but fun game.

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hukka
Posted on 12-16-07 11:30 PM (rev. 2 of 12-17-07 12:55 AM) Link | Quote | ID: 71787


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Crap, looks like IceEdit is thrashing level pointers. I'm working on it...

EDIT: Fixed, please redownload the zip.

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Trax
Posted on 12-17-07 01:35 AM Link | Quote | ID: 71796


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Hukka, is it okay if I use the same title for the Mac OS X version?
Or it could be something like FireEdit...

hukka
Posted on 12-17-07 02:05 AM Link | Quote | ID: 71797


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Posted by Trax
Hukka, is it okay if I use the same title for the Mac OS X version?
Or it could be something like FireEdit...

Neat, you're making an editor for the Mac?

It would be kind of confusing to call it simply IceEdit, but how about "IceEdit X"?

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Main - ROM Hacking Related Releases - IceEdit - Fire'N Ice (Solomon's Key 2) editor New thread | New reply

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