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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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Cat Justice
Posted on 11-20-07 04:09 AM Link | Quote | ID: 70433


Mole
Level: 43

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Maybe the floors could contain some forks, dividing the directions of the levels, leading to multiple rooms?
I think that some enemy rooms would be nice, where Mario has to defeat all the enemies on the screen to pass.

When I think of the tower, I think of the final level from Kirby's Dreamland 3(?) where there are some boss rooms. I remember that was a long and somewhat frusterating level.

Just throwing that idea out there.

boingboingsplat
Posted on 11-20-07 04:47 AM Link | Quote | ID: 70434


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 75

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Since: 07-23-07
From: Michicola

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I'll make some levels.

I would do GFX, but I'm not too good at drawing yet.

How about instead of those stages in the original picture being just a stage, they are about three or four stages?

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Ailure
Posted on 11-20-07 04:40 PM Link | Quote | ID: 70457

Hats
Steam Board2 group
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Since: 02-19-07
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Well, the number of stages aren't set in stone. Those were just a suggestion. We probably could wind up with like 30 stages outside the tower, and it's fine for me.

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AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Raccoon Sam
Posted on 11-20-07 08:43 PM Link | Quote | ID: 70470


Cobrat
Level: 56

Posts: 347/672
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Since: 02-19-07
From: Hi

Last post: 3613 days
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There should be a Mario Clash reference.
I lurved that game. It had a tower, too.

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NightKev
Posted on 11-20-07 11:02 PM Link | Quote | ID: 70485


Cape Luigi
Level: 132

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Since: 03-15-07

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Posted by Raccoon Sam
There should be a Mario Clash reference.
I lurved that game. It had a tower, too.
The Virtual Boy game?

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Ailure
Posted on 11-21-07 09:05 PM Link | Quote | ID: 70526

Hats
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Posted by Raccoon Sam
There should be a Mario Clash reference.
I lurved that game. It had a tower, too.
I'm not sure how that would be related.

We probably have made some base ROM soon with some added stuff (such as blocks). Heh.

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blackhole89
Posted on 11-21-07 11:59 PM Link | Quote | ID: 70539


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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Since: 02-19-07
From: Ithaca, NY, US

Last post: 616 days
Last view: 229 days



Somebody used the level template all wrong

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Ailure
Posted on 11-22-07 12:23 AM Link | Quote | ID: 70540

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Unless someone gives a good reason not to, I probably just remove all entries who don't have a author assigned.

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NightKev
Posted on 11-22-07 02:20 AM (rev. 2 of 11-22-07 02:20 AM) Link | Quote | ID: 70544


Cape Luigi
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Posted by blackhole89
Somebody used the level template all wrong
Next time mention how you want it to be used.
Posted by Ailure
Unless someone gives a good reason not to, I probably just remove all entries who don't have a author assigned.
Here's a reason: leaving it alone is less work.

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blackhole89
Posted on 11-22-07 04:40 PM Link | Quote | ID: 70556


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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Since: 02-19-07
From: Ithaca, NY, US

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But yeah, there's really no reason to preassign a small subset of the levels that are going to be made like this. We'll probably wind up with at least ~40 distinct ones.

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Ailure
Posted on 11-22-07 09:34 PM Link | Quote | ID: 70559

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Posted by NightKev
Posted by blackhole89
Somebody used the level template all wrong
Next time mention how you want it to be used.
Didn't I kinda hint about that on the same page, before the table was changed.

Also, I probably add a entry for my level. I just dunno what to call it.

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FirePhoenix0
Posted on 11-23-07 10:39 PM Link | Quote | ID: 70604


Bullet Bill
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Another thing we need to think about is whether or not we want to include SMB3 pipes. If we want to use them, we should do that towards the beginning of the hack's creation.

I could probably do one of the dungeon levels. I might even be able to create my own dungeon graphics for the level.

Small poll: Blood or no blood in the graphics? And sorry, there won't be squirming Toads or anything; I can't ExAnimation to save my life.

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blackhole89
Posted on 11-23-07 10:55 PM Link | Quote | ID: 70605


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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Since: 02-19-07
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I don't see why blood shood be a problem as long as it doesn't look cheesy (which it, granted, does in most, if not all, hacks with the intention of being "gory" I've seen so far)

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FirePhoenix0
Posted on 11-24-07 05:03 AM (rev. 2 of 11-24-07 05:01 PM) Link | Quote | ID: 70619


Bullet Bill
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That's because they don't realize that blood is transparent. Whatever surface the blood goes over, you can still see the different tones in the surface. I'll work on making it so that the blood looks like it actually covers the surface.

EDIT:

Sample shot of the graphics. I'm think the blood is too cheesy right now but I'm not really sure how to do it and make it look good. Streaks or splashes on the wall? I'm not sure. The chains I like a lot, but I could probably find a better way to do the junction. The actual dungeon tiles aren't too bad either.

What do you guys think? (I think this is the first public sign of progress on a level so far.)

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Ailure
Posted on 11-24-07 07:15 PM Link | Quote | ID: 70645

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I'm not too much fan of blood in SMW hacks, but mostly becuse it's so... out of place in the SMW kind of world.

Those graphics looks nice, though the blood does look a bit cheesy. It reminds me about the SMB3 fortress style...

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FirePhoenix0
Posted on 11-24-07 08:02 PM Link | Quote | ID: 70652


Bullet Bill
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I think I'm going to skip the blood idea because I can't really think of a good way to draw it and make it look good. Instead, I'm going to use the space to add more detail to the tileset. I'll work on it some more later tonight.

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blackhole89
Posted on 11-24-07 11:58 PM Link | Quote | ID: 70658


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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Since: 02-19-07
From: Ithaca, NY, US

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The tileset looks way too bright for a castle tileset in my eyes anyway.

I put forth some tilesets for consideration on the Wiki as well, by the way.

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Delmaru
Posted on 11-26-07 01:34 AM Link | Quote | ID: 70692


Leever
Level: 33

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you didnt put me on the list, im working on this too. unless its people who already did something, then thats fine

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NightKev
Posted on 11-26-07 03:17 AM Link | Quote | ID: 70697


Cape Luigi
Level: 132

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Posted by Delmaru
you didnt put me on the list, im working on this too. unless its people who already did something, then thats fine
The wiki is editable by everyone, it's why we used a wiki. Just register as Delmaru, then edit yourself into wherever you're participating.

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lespna1
Posted on 11-26-07 09:21 AM (rev. 3 of 11-26-07 09:23 AM) Link | Quote | ID: 70702


Goomba
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ok,I tried to upload it to the Wiki,but it wouldn't let me upload the level files so here is the hyperlink. It is a zipped file. ok, the hyperlink to my level is here: http://lespna.tripod.com/newsmwlevel105.zip My New SMW Level
Edit 1: You have to right click it and save.
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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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