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Main - ROM Hacking - SMB3, Mario's engine is processed x2? New thread | New reply


CKY-9K
Posted on 11-16-07 06:52 PM Link | Quote | ID: 70175


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I was messing around with the ROM and I found this crazy effect that makes Mario and things directly related to his coding be processed twice as fast.

It's really crazy.

Here's a patch for Super Mario Bros. 3 (U) (PRG1) [!] roms

http://www.box.net/shared/ei00g045xv

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Legomen
Posted on 11-16-07 10:11 PM Link | Quote | ID: 70185


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Posted by CKY-2K
I was messing around with the ROM and I found this crazy effect that makes Mario and things directly related to his coding be processed twice as fast.

It's really crazy.

Here's a patch for Super Mario Bros. 3 (U) (PRG1) [!] roms

http://www.box.net/shared/ei00g045xv

I tryed whith europe version of rom, and it worked too...

And I maked video:
http://www.youtube.com/watch?v=DPSR4BglSAk

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Sorry for my bad english

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CKY-9K
Posted on 11-16-07 10:37 PM Link | Quote | ID: 70187


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Cool. Patching it to the USA rom makes it less glitchy though.

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Legomen
Posted on 11-16-07 11:23 PM Link | Quote | ID: 70189


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Posted by CKY-2K
Cool. Patching it to the USA rom makes it less glitchy though.

I too lazy to find that rom over 3539 nes roms... (and one rom name are "Super Mario Bros 3 (U) (PRG 1) [a1].nes" and that are one of frist smb3 hacks (end that sucks, and Super Mario Bros 3 (U) (PRG 1) [a2].nes what are so werid O_o , or I need to use google to find [!] verion ) .....

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Sorry for my bad english

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CKY-9K
Posted on 11-16-07 11:55 PM Link | Quote | ID: 70192


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Here's a better version of the effect that works correctly on all emulators:
http://www.box.net/shared/72nfl6prrq

It even works on PocketNES.
No jumbled statusbar or strange effects should really be present, just the doubled processing of mario's physics.

It's cool because pretty much anything that is related to mario's coding is done twice as fast. He runs faster, he jumps faster, swims faster, whatever.

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Stifu
Posted on 11-17-07 12:02 AM Link | Quote | ID: 70193


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Posted by Legomen
I too lazy (...)

Funny, I thought recording a video and putting it online took more effort than looking for a common ROM.

blackhole89
Posted on 11-17-07 12:13 AM Link | Quote | ID: 70196


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I assume it somehow comes down to calling whatever subroutine is responsible for Mario's physics processing twice?

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CKY-9K
Posted on 11-17-07 12:26 AM Link | Quote | ID: 70197


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I guess so. It slows down when there's enemies.

The newest version should work with any SMB3 ROM. I did find a problem though. Verticle levels don't display properly. I guess you should just aviod those for now.

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