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Main - ROM Hacking - simple SMB1 modification needed | New thread | New reply |
CKY-9K |
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Pokey Level: 57 Posts: 196/693 EXP: 1429621 Next: 56307 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
I swore there was a game genie code that allows you to manipulate to change how tall mario is, without altering if he's regular mario or super mario. The graphics are the same but it always depicts him as small mario.
I kinda need this effect, wether it's a game genie code or a rom address. ____________________ |
frantik |
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Red Koopa Level: 28 Posts: 21/139 EXP: 127328 Next: 4010 Since: 10-09-07 Last post: 4482 days Last view: 4475 days |
To always keep mario small you need to keep the value of $0754h at 00. to do this, @ 3274h change 01 to 00
to disable the small to big animation, @ 326dh change 'ee 0b 07' to 'ea ea ea' when you throw fireballs you'll still be big for a frame but you can edit just edit the sprite tiles for that |
CKY-9K |
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Pokey Level: 57 Posts: 199/693 EXP: 1429621 Next: 56307 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
That isn't what I want. I wanted big mario to always act like he's ducking but doesn't go into ducking animation pretty much.
I've got that covered though. ____________________ |
frantik |
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Red Koopa Level: 28 Posts: 22/139 EXP: 127328 Next: 4010 Since: 10-09-07 Last post: 4482 days Last view: 4475 days |
the codes i gave you will cause it so when mario gets a mushroom he doesnt grow but he has the powers of big mario..... but it sounds like you've got it covered so cool |
CKY-9K |
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Pokey Level: 57 Posts: 200/693 EXP: 1429621 Next: 56307 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
Well it doesn't seem like he breaks bricks on your method.
I pretty much made it so that he's uses big mario graphics but I altered the tiles that it uses and stuff into my own layout so that he uses small sprites, and has an s on his head when big to indicate super mode. I found the code I was looking for that cuts big mario's size in half but it's kinda glitchy, like he can jump over platform of the highest layable platforms. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 209/693 EXP: 1429621 Next: 56307 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
Ok, new question.
How would I make it to turn off sprite tile flipping? Like when mario is standing? I don't want to have to flip the image in the tile editor. ____________________ |
Dr. Hell |
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Lakitu Level: 52 Posts: 220/552 EXP: 1025883 Next: 57957 Since: 03-02-07 From: Pittsburgh, PA Last post: 5026 days Last view: 4983 days |
Unless there's some really large reason why you need to do that, I don't quite understand why it would be a problem. It's not like flipping a couple of tiles is all that difficult. |
frantik |
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Red Koopa Level: 28 Posts: 23/139 EXP: 127328 Next: 4010 Since: 10-09-07 Last post: 4482 days Last view: 4475 days |
I was looking at the code and the code to flip the tiles is reused by dead mario as well as standing mario so you're going to have to make duplicates of those tiles if you disable flipping
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CKY-9K |
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Pokey Level: 57 Posts: 213/693 EXP: 1429621 Next: 56307 Since: 06-27-07 From: cKy Last post: 203 days Last view: 111 days |
It's fine. ____________________ |
Main - ROM Hacking - simple SMB1 modification needed | New thread | New reply |
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