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Main - ROM Hacking - Super Mario Land 2 Overworld Map Editor New thread | New reply


Treeki
Posted on 11-01-07 09:32 PM (rev. 2 of 11-02-07 02:36 PM) Link | Quote | ID: 68984


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Raccoon Sam's documentation inspired me to make this.
Now you can redesign SML2's maps! Not much to say here, really.

SML2 MapEditor screenshot

Changelog:
2/11/07 - version 1.1
Fixed a bug in non-SML2 ROM detection, added title screen to editable maps, made it possible to multiselect tiles as they were placed on the map.

1/11/07 - version 1.0
Editor released.

Download: SML2 MapEd 1.1

Old Versions: 1.0 (don't use these!)

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I'll put something here later.

blackhole89
Posted on 11-01-07 09:48 PM Link | Quote | ID: 68985


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Very nice! Is this limited to editing the graphics or can it be used to edit the tiles' behaviour (collision, level assignment, whatever... I haven't ever played the game so I don't know what comes into question ) as well?

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Treeki
Posted on 11-01-07 09:58 PM Link | Quote | ID: 68986


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Posted by blackhole89
Very nice! Is this limited to editing the graphics or can it be used to edit the tiles' behaviour (collision, level assignment, whatever... I haven't ever played the game so I don't know what comes into question ) as well?

It only edits the tilemap. If RS discovers more of the format, I will add support for it. He said he was planning on finding the path data.

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Raccoon Sam
Posted on 11-02-07 01:26 PM (rev. 3 of 11-02-07 01:35 PM) Link | Quote | ID: 69018


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This has more wins than Winston Winterwine.
Great job, Treeki. I'ma search for the road/path data now :>

EDIT: You can't multiselect tiles from the Map view D:
This makes water editing very awkward.
DOUBLE EDIT: Whether you choose Yes or No in the "This may not be a SML2 ROM", it always loads it.

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Treeki
Posted on 11-02-07 02:37 PM Link | Quote | ID: 69020


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Version 1.1 has been released, get it from the first post.

From the changelog:
2/11/07 - version 1.1
Fixed a bug in non-SML2 ROM detection, added title screen to editable maps, made it possible to multiselect tiles as they were placed on the map.

Yes, both of Sam's suggestions were added

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Legomen
Posted on 11-02-07 06:49 PM Link | Quote | ID: 69026


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cool, but who will make new sml2 level editor whit enemy supprt?

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Raccoon Sam
Posted on 11-02-07 07:08 PM Link | Quote | ID: 69027


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Posted by Legomen
cool, but who will make new sml2 level editor whit enemy supprt?

I believe CoolToby (The author of MarCas) has made a build of MarCas with support for sprites, but has not released it to public.

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TheUltimateKoopa
Posted on 06-10-08 07:43 PM (rev. 2 of 06-10-08 07:44 PM) Link | Quote | ID: 84876


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Sorry to bump this, but I downloaded both MarCas and Super Mario Land 2 Overworld Editor, but when I click on MarCas I get

Component 'TABCLT32.OCX' or one of its dependencies not correctly
registered: a file is missing or invalid

I do HAVE the OCX file mentioned...

and for sml2maped, I just get:

Run-time error '75'"

Path/File access error


Can anyone tell me what I need to do to get this to work?

Keep in mind that I have Vista.

paulguy
Posted on 06-10-08 10:16 PM Link | Quote | ID: 84880


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You need to register the ocx with regsvr32. I forget the exact syntax but it's probaly something like regsvr32 , it might need some switch though. Running it with no arguments might spit out a usage page. If not, just google for it.

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TheUltimateKoopa
Posted on 06-11-08 01:39 PM Link | Quote | ID: 84912


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What do you do about Runtime errors?

TheUltimateKoopa
Posted on 06-13-08 09:33 PM Link | Quote | ID: 85101


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(The fad died out about 3 years ago)

Erm... anyone?

Main - ROM Hacking - Super Mario Land 2 Overworld Map Editor New thread | New reply

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