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Main - ROM Hacking Related Releases - Agave 1.0 released (Adventure island 3 editor) New thread | New reply


master higgins
Posted on 10-12-07 03:39 PM Link | Quote | ID: 67556


Red Goomba
Level: 17

Posts: 18/42
EXP: 21232
Next: 3511

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2222 days
Last view: 454 days
At last!. I've finished the first version of my Adventure island 3 editor: Agave. The features of this editor are:

- Object (enemies, items and such) appearance manipulation (changing one enemy to another
type of enemy)
- Object positioning (change the position of the objects in the level)
- Scene changing (Change one scene to another scene, chosen among a
given group)
- Higgins (the hero) initial vertical position modification
- Object bank modification (to make some enemies look ok, that is, use another kind of enemies on levels, like sea horses and sea turtles on a volcano level)

Instructions are in the readme inside the zip. This editor need at least java 1.1.

Download it here

PS: sorry for posting this here apart from the other post in the Rom Hacking forum, but as I thought this forum was the proper for posting releases, i posted it here.

____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

Googie
Posted on 10-13-07 01:20 AM Link | Quote | ID: 67570


Giant Red Paratroopa
Level: 77

Posts: 147/1407
EXP: 4178922
Next: 12207

Since: 02-19-07
From: Brooklyn, NY

Last post: 2 days
Last view: 2 days
I've been tinkering with the editor, it's very easy to use. Sometimes when I saved after editing objects, the objects saved to another screen & turn into something else. I went to level 2 and edited the level and saved it, no enemies etc. doesn't show up in the level but they do show up in the editor.

Lemme know if you want me to post some pics of the prollem. Thank God for backups lol

____________________
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master higgins
Posted on 10-13-07 02:06 AM (rev. 2 of 10-13-07 02:09 AM) Link | Quote | ID: 67576


Red Goomba
Level: 17

Posts: 19/42
EXP: 21232
Next: 3511

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2222 days
Last view: 454 days
Thanks for reporting bugs!. I've fixed the bug in 1-2, which was caused by some incorrect offsets used (enemies and their coordinates). Now it should work ok, so redownload the editor. Now, about the objects being saved to another screen and turned into something else, I would be glad if i had some screenies and a walthrough to reproduce the bug (things like in which level, what screen, and what enemies where used)

I'm glad it's easy to use, because that is what i pretended it to be.

I'll be around here for any other bug report

____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

Googie
Posted on 10-13-07 04:10 AM (rev. 2 of 10-13-07 11:53 PM) Link | Quote | ID: 67588


Giant Red Paratroopa
Level: 77

Posts: 149/1407
EXP: 4178922
Next: 12207

Since: 02-19-07
From: Brooklyn, NY

Last post: 2 days
Last view: 2 days
I'll play with the editor right now, if it happens again I'll load up a few screens for you & edit the post. I recommend everyone to give the editor a shot.

*EDIT*

Here's what happened when I change objects around master higgins...



^ That's how I wanna have right? But when I save the ROM...



^ This happens, and that's been happening, objects being switched around after the ROM has been saved. Hope this helps.

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EggplantPimp
Posted on 10-14-07 12:05 AM Link | Quote | ID: 67637


Buzzy Beetle
Level: 44

Posts: 29/378
EXP: 578668
Next: 32617

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 1246 days
Last view: 1246 days
Sweet! Another NES editor for me to play with, I'll see what I can come up with. Thank goodness for more NES hacking utilities. xD

____________________
- Nikki

master higgins
Posted on 10-14-07 05:36 AM (rev. 3 of 10-14-07 06:58 PM) Link | Quote | ID: 67667


Red Goomba
Level: 17

Posts: 20/42
EXP: 21232
Next: 3511

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2222 days
Last view: 454 days
Ooof! I've tried fixing the problem with the enemies swap, but i still can't. It's a problem with a sorting method that i call to make the enemies appear in the right order, because if i don't call it some objects that come after another objects will appear before them. I've discovered this while moving and object after another, and they appear in the wrong order, so this sorting (from the highest value to the lowest) HAS TO BE DONE.

If I can get any help, the enemies are represented in an 3 arrays, one array containing the id's, another array containing the y-positions, and another containing the x-postions. The sorting algorithm (which is just quicksort) sorts the x-position array, and the group (enemyID[k], xposition[k], yposition[k]) must not be altered, so the enemy layout doesn't change. Currently the quicksort makes comparisons between the xposition components, and swaps the whole group (x y, and enemyID).

If there's any other method to sort this three arrays, keeping the same layout, it would be very helpful. If anyone need some source code, feel free to ask

Greets!

EDIT:
Hey Googie, I fixed the bug that swaps enemies. It was not the sorting algorithm fault, it had to with refreshing the level screen, since the old and new enemie data got scrambled. Now refreshing after saving shows how the level should look, with all the changes.

Redownload the editor (it's the same url though)

____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

Googie
Posted on 10-15-07 02:41 PM Link | Quote | ID: 67738


Giant Red Paratroopa
Level: 77

Posts: 153/1407
EXP: 4178922
Next: 12207

Since: 02-19-07
From: Brooklyn, NY

Last post: 2 days
Last view: 2 days
Nice!

I love the new update, so far my AI3 hack is coming along great thanks to your editor. Hacking AI3 is so much fun, if anything when I come back from taking care of my business, I'll send you my progress.

____________________
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master higgins
Posted on 10-17-07 05:54 PM Link | Quote | ID: 67867


Red Goomba
Level: 17

Posts: 21/42
EXP: 21232
Next: 3511

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2222 days
Last view: 454 days
I fixed a bug in the editor when changing higgins starting floor in high levels (specifically, 3-6 and 3-A). If you change it, it will make a mess in the stage, with random tiles put in the background, so i made the floor scrollbar invisible just in those levels, to "avoid" the bug.

Anyone who downloaded the editor please redownload it

Thanks for your comprehension

____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

master higgins
Posted on 10-21-07 09:34 PM Link | Quote | ID: 68270


Red Goomba
Level: 17

Posts: 22/42
EXP: 21232
Next: 3511

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2222 days
Last view: 454 days
Before anyone say it, here are some bugs I've found myself:

- Stage 4-5 shows incorrect enemy displacement (offset error)
- If you put a bonus egg, entrace or the like in a level that doesn't support bonuses, when entering it will only change the music (I think it mutes the Rectagle 1 channel)
- Also about bonuses: When you enter a bonus (in a bonus enabled stage) and then return to the stage, some objects disappear. For example, in stage 1-1, after you return from the surf bonus, objects from the 1st to the 15th disappear, so that must be shown in the editor with some tooltip or something.
- And again with the bonuses: The return position in the level is always the same, regardless the initial higgins position in the level or the bonus position, so if you put a hole or a hill in the return point, our hero may start rigth over the hole or buried into the hill, falling to his doom. I'm adding all these data to reflect it in the editor to avoid surprises when making the levels.

As you see, I'm still working in these to bring my users a better tool to hack this long time untouched rom.

I added more information about the level in the editor, like what's the maximum level enemy capacity (i.e: level 1-1 supports at most 32 enemies) and how many enemies of that quota are used (that is, all the enemies but the deleted ones).

I added more information about the enemy being chosen (below the cursor), like if it's the 1st, 2nd or Nth enemy

I'll also add a better enemy selection mode, like showing all the known enemies (more than 160) in 4 pages, 9x5 enemies big (the last having less enemies).

Anyone who finds another bug apart from these, please report it in this thread.

Cya!


____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

Main - ROM Hacking Related Releases - Agave 1.0 released (Adventure island 3 editor) New thread | New reply

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