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Main - SMW Hacking - Super Mario Eternity: Secret of Forever Isle (SS and demo) | New thread | New reply |
darklink898 |
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Paratroopa Level: 30 Posts: 21/158 EXP: 155653 Next: 10216 Since: 07-01-07 From: Enhasa Last post: 5868 days Last view: 5659 days |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 360/505 EXP: 898703 Next: 48614 Since: 02-23-07 Last post: 5519 days Last view: 5502 days |
*BUMPduetovacationandnointernet!*
Ta-da! I have screen shots! I'm working on world 5 right now. Next level I think is going to be an icy cave with spike and a path of eating blocks. I also have some shots from something related to my hack: As for this hack, you'll see it's release sooner than the first game. However, if you dig around these two pictures, you may figure out how they relate to the game. ____________________ |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 376/505 EXP: 898703 Next: 48614 Since: 02-23-07 Last post: 5519 days Last view: 5502 days |
Let's see what I can show today.
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Phazorite |
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Paragoomba Level: 22 Posts: 72/78 EXP: 54248 Next: 4102 Since: 05-04-07 From: The Phazar Temple Last post: 5934 days Last view: 5934 days |
Hey FP, in case you don't remember I'm a big fan of your art and level design style. I've kinda been taking a break from SMW hacking (I do it alot, I believe in having a life ) but I gotta say, you're proof that a great hack can come out of nothing more than custom palettes, a few GFX edits, and creative and puzzling level design.
Not to mention a few ASM pwnages. Like, HOW IN THE HELL DID YOU MAKE 5 SWITCH PALACES!?!? Awesome. As for the Cyan !-blocks, is anything inside them? I'm guessing a star, if anything. Or some awesome custom powerup or even Cyan Yoshi. As for the rest of your GFX, I kinda have a love-hate relationship with the square corners. They don't make much sense underwater or in the natural "koopa-vine" terrain with the dark chocolate soil Oh, and you've got some serious perspective issues with the Yoshi levels like the Beachhouse. Reducing contrast or adding some sharper shading on the BG helps push it away from the FG. Also, your square ledges look very flat in some areas. Are you going for a "cutout" look? As for some SS's not shown--I've seen some of your work on SMWcentral (ph33r t3h BOOM!) and I really like the invincible spike run in the "red castle". Reminds me of Level 6-2 in YI...frantic, flaming action! Nice pipe mazes too. Some people hate them, but that's what savestates were made for. Not that I believe in savestates, though. *coughcircularreasoningcough* Keep it up! Been waiting for this hack that changes names and plot themes every 3 months or so. I guess sometimes, evolution beats revolution EDIT: Erm, 10-day bump! |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 171/675 EXP: 1378892 Next: 19284 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5172 days Last view: 5180 days |
When I get the midway tape in the Red Switch Access, I keep dying by going down the pipe and touching the Blurp. Can you fix that? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 399/505 EXP: 898703 Next: 48614 Since: 02-23-07 Last post: 5519 days Last view: 5502 days |
I'll fix that with the Blurp. I never noticed it before for some reason. As for the other stuff Phazorite has mentioned, like the spike run and red castle, check the Release forum to understand.
I'm partial to the square corner for some reason. I just like them. *shrug* As for the 5 switch palaces, that's not ASM, that's just a clever trickery on my part. There aren't 5 switch palaces in the game but there are cyan ! blocks. ____________________ |
Main - SMW Hacking - Super Mario Eternity: Secret of Forever Isle (SS and demo) | New thread | New reply |
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