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Main - SMW Hacking - Super Mario Eternity: Secret of Forever Isle (SS and demo) New thread | New reply

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darklink898
Posted on 07-05-07 02:10 AM Link | Quote | ID: 52362


Paratroopa
Level: 30

Posts: 21/158
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Since: 07-01-07
From: Enhasa

Last post: 5868 days
Last view: 5659 days
I love the newest screenshots a lot.
But I think you should make some corners for the pipes.

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FirePhoenix0
Posted on 07-21-07 11:37 PM Link | Quote | ID: 56618


Bullet Bill
Level: 50

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Since: 02-23-07

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*BUMPduetovacationandnointernet!*
Ta-da! I have screen shots!







I'm working on world 5 right now. Next level I think is going to be an icy cave with spike and a path of eating blocks.

I also have some shots from something related to my hack:



As for this hack, you'll see it's release sooner than the first game. However, if you dig around these two pictures, you may figure out how they relate to the game.

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FirePhoenix0
Posted on 07-23-07 03:57 PM Link | Quote | ID: 57165


Bullet Bill
Level: 50

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Since: 02-23-07

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Let's see what I can show today.



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Phazorite
Posted on 08-02-07 08:38 PM (rev. 3 of 08-02-07 08:41 PM) Link | Quote | ID: 59746


Paragoomba
Level: 22

Posts: 72/78
EXP: 54248
Next: 4102

Since: 05-04-07
From: The Phazar Temple

Last post: 5934 days
Last view: 5934 days
Hey FP, in case you don't remember I'm a big fan of your art and level design style. I've kinda been taking a break from SMW hacking (I do it alot, I believe in having a life ) but I gotta say, you're proof that a great hack can come out of nothing more than custom palettes, a few GFX edits, and creative and puzzling level design.

Not to mention a few ASM pwnages. Like, HOW IN THE HELL DID YOU MAKE 5 SWITCH PALACES!?!? Awesome.

As for the Cyan !-blocks, is anything inside them? I'm guessing a star, if anything. Or some awesome custom powerup or even Cyan Yoshi.

As for the rest of your GFX, I kinda have a love-hate relationship with the square corners. They don't make much sense underwater or in the natural "koopa-vine" terrain with the dark chocolate soil

Oh, and you've got some serious perspective issues with the Yoshi levels like the Beachhouse. Reducing contrast or adding some sharper shading on the BG helps push it away from the FG. Also, your square ledges look very flat in some areas. Are you going for a "cutout" look?

As for some SS's not shown--I've seen some of your work on SMWcentral (ph33r t3h BOOM!) and I really like the invincible spike run in the "red castle". Reminds me of Level 6-2 in YI...frantic, flaming action!

Nice pipe mazes too. Some people hate them, but that's what savestates were made for. Not that I believe in savestates, though.
*coughcircularreasoningcough*

Keep it up! Been waiting for this hack that changes names and plot themes every 3 months or so. I guess sometimes, evolution beats revolution
EDIT: Erm, 10-day bump!

Remnic The Hedgehog
Posted on 08-02-07 09:25 PM Link | Quote | ID: 59752


Chasupa
Level: 56

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Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5172 days
Last view: 5180 days

When I get the midway tape in the Red Switch Access, I keep dying by going down the pipe and touching the Blurp. Can you fix that?

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FirePhoenix0
Posted on 08-05-07 03:29 AM Link | Quote | ID: 59983


Bullet Bill
Level: 50

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Since: 02-23-07

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I'll fix that with the Blurp. I never noticed it before for some reason. As for the other stuff Phazorite has mentioned, like the spike run and red castle, check the Release forum to understand.

I'm partial to the square corner for some reason. I just like them. *shrug* As for the 5 switch palaces, that's not ASM, that's just a clever trickery on my part. There aren't 5 switch palaces in the game but there are cyan ! blocks.

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Main - SMW Hacking - Super Mario Eternity: Secret of Forever Isle (SS and demo) New thread | New reply

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