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Main - ROM Hacking - Solar Soundtrack discussion/suggestion/whatever thread | New thread | New reply |
Stifu |
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Cobrat Level: 56 Posts: 209/666 EXP: 1360597 Next: 37579 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Posted by blackhole89 Even if your source code is messy as hell, it could be helpful to other people willing to make their own sound utilities/tools... So they wouldn't have to mess with your stuff. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 335/4196 EXP: 21521944 Next: 314657 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 77 days |
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Stifu |
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Cobrat Level: 56 Posts: 210/666 EXP: 1360597 Next: 37579 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Posted by blackhole89 What I meant was, they wouldn't have to modify your messy sources, that's all, not that they wouldn't need to touch your program with a stick or something. |
midwife |
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Newcomer Level: 8 Posts: 3/7 EXP: 1465 Next: 722 Since: 02-24-07 Last post: 5567 days Last view: 5541 days |
Opening your code will permit other people to Refactore, Upgrade & Reuse you code. That's why open source is born. To share intelligency and not reinvent wheel every time ! |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 339/4196 EXP: 21521944 Next: 314657 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 77 days |
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Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 157/339 EXP: 494223 Next: 27139 Since: 02-19-07 From: Stockholm, Sweden Last post: 5178 days Last view: 5177 days |
Solar Soundtrack being worked on?
AHAHAHAHAHA-no. I don't believe you. "The first law of thermodynamics" is called a LAW, not a theory, ergo, your claim is impossible. Sorry. Try to fool us with something better next time. ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 540/5344 EXP: 30929059 Next: 733922 Since: 02-20-07 From: The Netherlands Last post: 4492 days Last view: 2627 days |
Hey Black, you want midi dox? I got some. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Someguy |
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Red Paragoomba Level: 19 Posts: 51/53 EXP: 30545 Next: 5232 Since: 02-22-07 Last post: 6065 days Last view: 4637 days |
The features I would want would be...
An export to SPC button or the like, for quick listening and sharing WIPs. You could even have the illusion of a built in player by just dumping an SPC and using a basic SPC player dll or such. N-SPC importing, however you plan on doing it if you do. If it supports exporting to a format from one loaded game and importing it somewhere else, that seems good enough. The ability to edit music. You know, because that's the point of the program. ;x Oh, and maybe the ability to edit sounds, aren't they stored the same way as music tracks? (I don't mean instruments or samples, I mean sounds like, say, the spin jump or killed an enemy type sounds) |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 342/4196 EXP: 21521944 Next: 314657 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 77 days |
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Reshaper256 |
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Goomba Level: 13 Posts: 19/24 EXP: 9298 Next: 969 Since: 03-07-07 From: United States Last post: 5670 days Last view: 5123 days |
Hey, I just want to say that I'm very interested in what this program is capable of. As for your initial question of what features I'd like to see, well, to me instant playback would almost be a must, cause I'd probably try to compose off the top of my head, in the program itself. "Does that sound right... no, wait, that's not right... what did I do wrong?"
We have a 'music composer guy' on the team for Zelda3C, and we can still compose music in HM, but I'm sure this program would make things much, much, MUCH easier, whenever it's released. The community has long needed a program like this. ____________________ Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 140/202 EXP: 226221 Next: 2958 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2375 days |
>>60018
About the format of sound effects: For many games (Kirby's Dream Course, Super Mario Kart, & Yoshi's Safari to name a few), the sounds are in exactly the same format as the music, aside from the fact that the header commands aren't used (echo & tempo). However, the sound effects of Super Mario World and Super Mario All-Stars are a bit more limited. For one, they can only use one channel. Also, only these commands can be used: E0, F1, F2, and F9. As with a single channel in a pattern, 00 ends the sound. In addition to this, FF makes the sound loop until another one is played on the same channel (as with the drum roll sound in SMW). Blackhole89, if you need to know more about this, just ask me. ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 366/4196 EXP: 21521944 Next: 314657 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 77 days |
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Danny |
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Micro-Goomba Level: 10 Posts: 13/14 EXP: 4095 Next: 319 Since: 07-25-07 Last post: 5718 days Last view: 6093 days |
Is it possible i can request a music patch?
Is it possible i can request Zelda 3 music? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 549/5344 EXP: 30929059 Next: 733922 Since: 02-20-07 From: The Netherlands Last post: 4492 days Last view: 2627 days |
Dox ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
KP9000 |
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Boomboom Level: 90 Posts: 107/1975 EXP: 6949799 Next: 238810 Since: 02-19-07 Last post: 3573 days Last view: 3197 days |
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Deflaktor |
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Newcomer Level: 8 Posts: 1/9 EXP: 2122 Next: 65 Since: 05-18-07 Last post: 3351 days Last view: 3222 days |
agree with KP ^^
just release it some time^^ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 144/202 EXP: 226221 Next: 2958 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2375 days |
Posted by blackhole89Here are those locations in Super Mario All-Stars' SPC RAM. Note that these addresses don't include the spc dump header. 166D-173B Sound effect instrument table (23 instruments; 9 bytes each) [I don't know what the 70 70 00 10 bytes are, but the rest is like the music instrument settings, aside from the fact that the last tuning byte doesn't exist.] 173C-17D7 Sound effect pointer table (I/O port 4, $1DFC in SMW; 78 sounds) 17D8-1865 Sound effect pointer table (I/O port 1, $1DF9 in SMW; 71 sounds) And the corresponding locations for SMW: 5570-561A Sound effect instrument table (19 instruments; 9 bytes each) 561B-5682 Sound effect pointer table (I/O port 4, $1DFC in SMW; 52 sounds) 5683-56D6 Sound effect pointer table (I/O port 1, $1DF9 in SMW; 42 sounds) As I have said before, the sounds written to I/O port 2 ($1DFA) are hardcoded. ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 385/4196 EXP: 21521944 Next: 314657 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 77 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 147/202 EXP: 226221 Next: 2958 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2375 days |
Another tidbit of info, found thanks to the info Bouche posted in your first SST thread.
In an SPC dump of SMAS: 8FA [19] First value other than 00 which doesn't set the song number You can set it to a maximum of #$73 to allow up to 114 music tracks in SMAS (as well as the SMAS patches). Why that as the maximum? The answer--values #$73 and up are special commands. ____________________ |
lwares |
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Koopa Level: 25 Posts: 85/103 EXP: 82012 Next: 7608 Since: 06-13-07 From: Colchester, UK Last post: 5907 days Last view: 5251 days |
Just to ask blackhole, is there going to be any new progress on this or is this still going to be a WIP?
Off-Topic: Also, I know you don't check them but could you please look at your PMs please? As I have asked for a progress report on the editing of Mattrizzle's SMAS Music Patch. I have an idea, maybe you could ask Mattrizzle to help you with editing this to include the vast majority of the tracks from SMAS. Edit: Mattrizzle has sent me a PM regarding the SMAS Patch and he said he will be working on it again by adding new tracks to the current tracklist. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Main - ROM Hacking - Solar Soundtrack discussion/suggestion/whatever thread | New thread | New reply |
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