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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Virtual Console hackin' New thread | New reply

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KP9000
Posted on 02-19-07 08:46 AM Link | Quote | ID: 480


Boomboom

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Well, what's been done as of late?

I just opened the Sonic the Hedgehog VC .bin in both Translhextion and Tile Molester and got nothing. Perhaps we can get together and get two Zelda games together and do a file compare or something.

It's prolly compressed like the shit in George Takei's ass.

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Grey
Posted on 02-19-07 08:52 AM Link | Quote | ID: 482


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What? A community I can contribute to?

What'd you use to get the VC ROM open?

Tweaker
Posted on 02-19-07 08:53 AM Link | Quote | ID: 483


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I'm pretty sure it uses some sort of proprietary compression... Either way, is it possible to put custom games of your choice on the VC yet? I never really caught up with it. I thought you got them on those cards or whatever, that were bound to your system.

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KP9000
Posted on 02-19-07 08:54 AM Link | Quote | ID: 484


Boomboom

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I downloaded the PAL off of a bittorent website.

You can also transfer the file from your Wii to your PC using an SD card.

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Hapi-San
Posted on 02-19-07 08:55 AM Link | Quote | ID: 485


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Whilst I think compression is a part of it, I'd assume that due to the size of VC files, and the fact that games can be paused in complete state even after closing, that the emulator for them is built in too.. if that was common knowledge, I apologise. c.c

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Grey
Posted on 02-19-07 09:00 AM Link | Quote | ID: 486


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I always figured the Wii just autoloaded a savestate onto its internal memory in an existing location that was predefined in the space the ROM takes up. It seems like a really bad idea for Nintendo to just load an emulator into every single file.

Then again, it'd be a worse idea to think that everyone would download one of every console's ROM...

KP9000
Posted on 02-19-07 09:25 AM Link | Quote | ID: 523


Boomboom

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I think starting out with something extremely small. My guess is that the Wii uses both the Wii Number and the MAC address.

Here are some of my hypotheses:

1) When you download, it's probably already compressed (since it's being transferred over wifi [a high majority of consumers use it]) and the Wii just slaps the Wii Number and the MAC address onto a header and then writes the data to flash.

2) Nintendo only uses the Wii number. The MAC address might not be used because Nintendo went and thought ahead that VC games will be cracked eventually and that some serious hacking can occur if the MAC address is found. The data might be further compressed when it is loaded onto an SD card because it is extremely prone to tampering.

That's all I've got for now...

When this is done, we'll have to build a utility based on our findings (naturally) to hack the shit out of these things so we can just get them off of bittorrent sites. Five bucks (minimum) for a ROM is kinda bullshit.

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Grey
Posted on 02-19-07 09:59 AM Link | Quote | ID: 614


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Well, continuing that hypothesis, it's possible that different games are encoded in different ways based on the system they were originally made from, instead of using the same style for all VC games. You said you've only gotten yourself a Genesis ROM. I've got NES, TG-16, and N64 ROMs as well, so if I could transfer those, then we could get to talking differences.

....Yeah, I paid... :\

Ailure
Posted on 02-19-07 10:21 AM Link | Quote | ID: 639

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When this is done, we'll have to build a utility based on our findings (naturally) to hack the shit out of these things so we can just get them off of bittorrent sites. Five bucks (minimum) for a ROM is kinda bullshit.
Depends on how you look on it.

I mean it's really cheap if you compare with the orginal prices... and the fact that there been inflation since.

Not that I mind cracking though. I would really like to play hacked roms.

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Xkeeper
Posted on 02-19-07 11:35 AM Link | Quote | ID: 715


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I'm not so much against cracking it as I am using it to play ROMs without buying it.

I mean, Nintendo is encouraged to improve it (netplay) since it will raise sales and profits if you can hvae a good reason to get it

Although for playing hacked ROMs, I'm all for it, hehe.

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KP9000
Posted on 02-19-07 11:50 AM Link | Quote | ID: 717


Boomboom

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Well, I agree with you there. I just don't see that happening anytime soon though. It's just a matter of time. You've gotta crawl before you can walk.

Perhaps someone will code a "Homebrew Channel" with netplay and this entire thread will become obsolete.

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Raccoon Sam
Posted on 02-19-07 03:24 PM Link | Quote | ID: 812


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I guess they have a some kind of a compression or something.
I remember trying to open Classic NES: SMB in Tile Molester. Got nothing.

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Tanks
Posted on 02-19-07 10:32 PM Link | Quote | ID: 1202


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Posted by KP9000
You can also transfer the file from your Wii to your PC using an SD card.


I thought it was only game save data that could be saved to the SD card? If that isn't the case, why not compare a good dump of a rom to the VC rom? that could narrow down what part is the game and what part is the emulator.

If it's true about the saving to SD card thing, I would be willing to spare 2 wii points to get SMB and check it out on my computer.

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Raccoon Sam
Posted on 02-20-07 01:05 AM Link | Quote | ID: 1394


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Learn Wii assembly, develop a GB emulator.
That's what I'd love to see.

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Techokami
Posted on 02-20-07 01:28 AM Link | Quote | ID: 1424


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Like all other Wii code, it's encrypted. And it's not a fake encryption either - why do you think Nintendo has the "RSA Secured" logo on the console?

Other Wii software is the same way, so don't expect homebrew any time soon... unless you could get the money to rent some time on a supercomputer and run a RSA bruteforce. That'll be the only way to get a result in the lifetime of the universe.

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Keitaro
Posted on 02-20-07 02:41 AM Link | Quote | ID: 1508


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Posted by Raccoon Sam
I guess they have a some kind of a compression or something.
I remember trying to open Classic NES: SMB in Tile Molester. Got nothing.
I almost want to say the reason for this is because those games use almost a filesystem of sorts. If I recall correctly, the ROM contained both the NES rom, and PocketNES with modifyed sound code (...way to go Nintendo?) within it. I think to edit the NES rom within it you would need to somehow de-attach the file. Of course, on the subject of the VC games I HIGHLY doubt that they would be bundling the emulator with the game, but considering that they more than likely don't have them built in, I can't see any other way. Perhaps its done similarly to how these GBA games were done. Dunno.

Grey
Posted on 02-20-07 05:40 AM Link | Quote | ID: 1785


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Well, I'm still of the theory that all of the emulators are built into the Wii, downloadable as software updates. It just seems like Nintendo would be semi-lazy like that. Plus, I don't think they'd want someone to take up unnecessary hard-drive space with a separate instance of the emulator each time they develop it. That'd be like having the SNES, N64, Genesis, etc -- all of those system's "operating systems" inside of your Wii, just taking up space.

Keitaro
Posted on 02-20-07 07:07 AM Link | Quote | ID: 1907


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Well who knows really. What I'm really curious is the extension format. KP, you said it was a .bin? I'm not much of a Genises person, but that's typically the ROM extension those games use, right? Now keeping that in mind, does this mean that NES games, for example, use the .NES extension? Or is .bin a mere coincidence and they ALL use that (I'm perfectly aware .bin represence a binary file of sorts, meaning it could easily denote any number of formats)

KP9000
Posted on 02-20-07 10:05 AM Link | Quote | ID: 2066


Boomboom

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.bin is uniform across all VC games.

the .bin resides in a folder called "MAHP" and there is another folder called "MAHE" in its parent directory. So, you've got:


Wii
--MAHP
----file.bin
--MAHE

This is what was used in the case of the PAL Sonic VC game. It seems to be pretty uniform throughout. I've only seen the NES and Genesis ones though, not sure what the other systems look like.

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Ailure
Posted on 02-20-07 10:48 AM Link | Quote | ID: 2075

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Posted by Raccoon Sam
Learn Wii assembly, develop a GB emulator.
That's what I'd love to see.
Wouldn't it be technically PowerPC assembly?

And heh, I think there will be GB games offically. They probably plant to do some kind of Wii/DS connectivity involving it too. Hell you can probably make it so you play the GB game on the DS, but save progress on the Wii.

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