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Main - SMW Hacking - What makes a level? | New thread | New reply |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 363/505 EXP: 898230 Next: 49087 Since: 02-23-07 Last post: 5512 days Last view: 5495 days |
Lately I've been asking myself this as I worry that my game is too easy, too straightforward. So I'm wondering, what do you all think makes a good level? Is it enemy placement, difficulty, puzzles, fluidity, what? Maybe I can finally figure out how the better games are just that: better. ____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1186/3965 EXP: 19767066 Next: 289630 Since: 02-19-07 From: Sweden, Skåne Last post: 3293 days Last view: 2044 days |
A good level is lagom, seriously that probably was the biggest mistake I made in my little hack. I made the first level big as possible, bigger than it actually needed to be. When you have to use a custom time because the preset times are way too little, there's something wrong.
Challange is good, but frustration is not. Savestates should not be a requirement to beat the level. Also, as a rule of thumb with levels... the levels themself are usually way easier for the guy who designed it than a random guy that tests it. What might seem to be a easy series of jumps might be insane for someone else. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 97/836 EXP: 1893138 Next: 91548 Since: 07-03-07 Last post: 4487 days Last view: 4483 days |
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Yoshi Master |
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Red Goomba Level: 15 Posts: 27/35 EXP: 16342 Next: 42 Since: 03-30-07 From: Wouldn't tell you if I wanted to... yeah. Last post: 5953 days Last view: 5924 days |
I usually just put together a level that seems to amuse my eyes, graphically and shape wise. But, you NEVER know how good your level is until you play it, that includes everything: level design, enemy placements, GRAPHICS (definately), etc. I have spent some time looking at all of Nintendo's levels and study their shape and enemy placement, I feel that has helped too. |
Main - SMW Hacking - What makes a level? | New thread | New reply |
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