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Main - ROM Hacking - Question about Fire Emblem: Blazing Sword hacking | New thread | New reply |
IOS |
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Newcomer Level: 5 Posts: 2/3 EXP: 409 Next: 120 Since: 04-22-07 Last post: 6115 days Last view: 6064 days |
[citation needed] |
Zeld |
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Paragoomba Level: 21 Posts: 63/73 EXP: 49380 Next: 563 Since: 02-21-07 Last post: 6092 days Last view: 6005 days |
The scene with Valter and Seth that I hacked and posted a video of on YouTube:
3000570 - Allocated stack for event code branch returns 89eeef8 - dialogue loading command of Seth's last words to Eirika before Valter shows up 40 05 03 00 08 09 00 00 - Dialogue 0x908 40 0A 00 00 10 E3 9E 08 - Go to 89ee310 40 0A 00 00 E8 E2 9E 08 - Go to 89ee2e8 20 03 08 00 41 0C D2 80 0C 00 00 00- Undocumented 21 17 10 00 - Fade out at speed 16; goes into the dialogue loaded (0x908) 20 08 D2 80 - Undocumented 21 1A 00 00 - Undocumented 40 21 FF FF 00 00 00 00- Has something to do with the background used for dialogue between Valter and Seth 20 17 10 00 - Fade in for conversation between Seth and Eirika 20 01 00 00 - End of section; return to 89ee318 20 06 32 00 - Undocumented 20 1B FF FF 20 1D 00 00 - Initiate dialogue text 0xFFFF; Seth/Eirika + Valter 40 0A 00 00 C4 E2 9E 08 - Go to 89ee2c4 20 03 08 00 41 0C BD 80 0C 00 00 00 - Undocumented 21 17 10 00 - Fade out at speed 16 20 08 BD 80 - Undocumented 20 1A 00 00 - Undocumented 20 22 00 00 - Undocumented 20 17 10 00 - Fade out at speed 16 20 01 00 00 - End of section; return to 89ee32c 20 01 00 00 - End of section; return to 89eef08 40 2C 01 00 B8 3F 8B 08 - Some form of unit loading from 88b3fb8 20 30 00 00 - Set units to stand position 42 2F 00 00 02 00 01 00 - Move unit 0x2 1 space right; this moves Seth onto Eirika 20 30 00 00 - Make Seth stand 42 2F 00 00 01 00 00 00 - Move unit 0x1 1 space left; this moves Eirika out from under Seth 20 30 00 00 - Make Eirika stand 21 3B 45 00 - Place cursor on character 0x45 20 0E 3C 00 - Undocumented 22 3B 00 00 - Remove cursor 40 05 02 00 1D 00 00 00 - Set dialogue background to 0x1D 40 05 03 00 09 09 00 00 - Loads dialogue 0x909 40 0A 00 00 10 E3 9E 08 - Go to 89ee310 {Skipped for convenience} Return to 89eef50: 42 2F 00 00 45 00 00 00 - Move unit 0x45 one space left; this moves Valter 20 30 00 00 - Stand 40 05 0D 00 00 00 00 00 - Command series start 40 05 01 00 00 00 02 00 - Sets Seth to miss on his first attack Command solved! This command type alters the display of battle with the format 40 05 01 00 [00 for unit on right, 01 for unit on left] 00 [00 for normal attack, 01 for critical, 02 for miss] 00. Setting the latter four bytes to 0xFFFFFFFF ends the battle input, and 21 07 00 00 apparently signals that the next 40 05 01 command should write to the next open animation slot, as opposed to overwriting one that was just recently written to. 21 07 00 00 - Separator 40 05 01 00 01 00 00 00 - Makes it Valter's turn; fights normally 21 07 00 00 - Separator 40 05 01 00 FF FF FF FF - Ends the battle 21 07 00 00 - Separator 40 3F 02 00 45 00 00 00 - Initiate battle between units 0x2 and 0x45; the battle between Seth and Valter has begun 21 3B 02 00 - Place cursor on Seth 20 0E 3C 00 - Undocumented 22 3B 00 00 - Remove cursor 20 1A 00 00 - Undocumented 20 1B 0B 09 - Loads text 0x90B 20 1D 00 00 - Always follows text load (probably makes it display) 22 1B 00 00 - Close dialogue; so yes, 20 1D probably displays it 42 2F 08 00 02 00 00 00 - Undocumented; probably a battle command 20 30 00 00 - Stand 2F 34 01 00 - Make unit 0x1 disappear 40 05 0D 00 00 00 00 00 - String of commands start 40 05 01 00 04 81 01 00 - Undocumented 21 07 00 00 - Separator 40 05 01 00 00 00 00 00 - Undocumented 21 07 00 00 - Separator 40 05 01 00 84 80 01 00 - Undocumented 21 07 00 00 - Separator 40 05 01 00 00 00 00 00 - Undocumented 21 07 00 00 - Separator 40 05 01 00 80 80 01 00 - Undocumented 21 07 00 00 - Separator 40 05 01 00 00 00 00 00 - Undocumented 21 07 00 00 - Separator 43 2F 00 00 02 00 00 00 - Move Seth (for great justice?) 20 30 00 00 - Stand 2F 34 02 00 - Make Seth disappear 21 3B 45 00 - Place cursor on Valter 20 0E 3C 00 - Undocumented; probably makes cursor flash 22 3B 00 00 - Remove cursor 20 1A 00 00 - Undocumented 20 1B 0C 09 - Load text 0x90C 20 1D 00 00 - Display text 22 1B 00 00 - Close dialogue 21 17 10 00 - Fade out at speed 16 20 02 02 00 - Undocumented; seems to be associated with clearing units 2A 34 00 00 - Clear all player units 2C 34 00 00 - Clear all enemy units 2B 34 00 00 - Clear all neutral units 40 05 0B 00 00 00 00 00 - Select coordinates 0, 0 20 25 00 00 - Undocumented 20 17 10 00 - Fade out at speed 16 20 01 00 00 - End of section; scene with Valter has ended and the playable map is loaded Lute's Notes: [17:05:16] [17:58:19] [17:58:24] [17:58:30] [17:58:37] [17:58:37] [17:58:42] [17:58:47] [17:58:57] [17:58:57] [17:59:06] [17:59:13] [17:59:15] * Willfor 's eyes light up like it's christmas time O.O [17:59:18] [17:59:21] [17:59:24] [17:59:27] [17:59:34] [17:59:34] [17:59:34] [17:59:34] [17:59:39] [17:59:39] [17:59:39] [17:59:48] [17:59:49] [17:59:49] [17:59:49] [17:59:49] [17:59:49] [17:59:49] [17:59:49] [17:59:49] [17:59:50] [18:00:05] [18:00:09] [18:00:16] [18:00:28] [18:00:29] [18:00:36] *** [18:00:37] *** [18:00:37] *** [18:00:43] [18:00:44] [18:00:58] [18:01:00] [18:01:05] [18:01:06] [18:01:06] [18:01:06] [18:01:06] [18:01:06] [18:01:24] [18:01:24] [18:01:30] [18:01:31] [18:01:31] [18:01:31] [18:01:44] [18:01:51] [18:01:52] [18:01:52] [18:01:57] [18:01:59] [18:02:02] [18:02:07] * Willfor is shot [18:02:07] [18:02:13] [18:02:13] [18:02:13] [18:02:13] [18:02:13] [18:02:13] [18:02:13] [18:02:13] [18:02:23] [18:02:27] [18:02:27] *** [18:02:27] *** [18:02:27] *** [18:02:27] *** [18:02:27] *** [18:02:27] *** [18:02:31] [18:03:19] *** [18:03:31] *** I want to warn you that this not the only place event data is stored, I don't know where other places they are stored are at, there are far moer commands than the ones Iggy listed to me, and damn if they aren't hard to figure out. Good luck working with these, and nevermind the asterisks, I was too lazy to take them out, and I was using them for something I can't remember. Have fun. |
IOS |
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Newcomer Level: 5 Posts: 3/3 EXP: 409 Next: 120 Since: 04-22-07 Last post: 6115 days Last view: 6064 days |
I'm fine with Seima event data, its Rekka I don't know a thing about. |
Zeld |
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Paragoomba Level: 21 Posts: 64/73 EXP: 49380 Next: 563 Since: 02-21-07 Last post: 6092 days Last view: 6005 days |
[citation needed] |
Main - ROM Hacking - Question about Fire Emblem: Blazing Sword hacking | New thread | New reply |
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