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Main - ROM Hacking - Before I make a Pokemon "Hack" | New thread | New reply |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 58/836 EXP: 1893179 Next: 91507 Since: 07-03-07 Last post: 4487 days Last view: 4484 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 77/2851 EXP: 11913642 Next: 348618 Since: 07-13-07 Last post: 4490 days Last view: 4459 days |
That's a good place to start, but you should really write a new storyline when you finish the map designs.
edit: haha I thought this was in general chat, nvm ____________________ we're currently experiencing some technical difficulties |
NightKev |
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Cape Luigi Level: 131 Posts: 1621/4792 EXP: 26214563 Next: 210057 Since: 03-15-07 Last post: 3727 days Last view: 3639 days |
New maps = good
Same scripts = not so good Changing evolve times = depends ____________________ |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 59/836 EXP: 1893179 Next: 91507 Since: 07-03-07 Last post: 4487 days Last view: 4484 days |
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NightKev |
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Cape Luigi Level: 131 Posts: 1622/4792 EXP: 26214563 Next: 210057 Since: 03-15-07 Last post: 3727 days Last view: 3639 days |
Scripts - If you want a really good hack, you need to learn scripts. Otherwise, though your hack will have actual NEW routes/towns/etc, it will be the same boring story.
Evolve Times - Eh whatever you feel like then, it doesn't really matter, I never evolve them until they learn most/all of their moves anyway. ____________________ |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 60/836 EXP: 1893179 Next: 91507 Since: 07-03-07 Last post: 4487 days Last view: 4484 days |
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Koolboyman |
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Shyguy Level: 22 Posts: 32/81 EXP: 57232 Next: 1118 Since: 06-04-07 Last post: 5896 days Last view: 2473 days |
Posted by Mudkip First I'd like to thank you for asking for help before showing us your hack. Basically when I clear out a map, I move all the sprites/warps/events to the top left corner of the map, and then replace every tile on the map with a grass tiles. Heres a few more helpful tips. The thing is, you can do whatever you want in a hack. It's your world! You don't have to limit yourself to what the game already prodives, you can come up with your own ideas and figure out ways to fully execute them. If you want to do something in a hack, just do it. You know why? It's YOUR hack, and you can do anything you want with it. Keep in mind try to not show off things that were in the original version. Nobody wants to play a boring hack with only minor differences from the original version. We want something new, so try to come up with new ideas you think people would enjoy. So make your own region, try to apply a new story with that, with new features and lots of things you wouldn't find in the original game. If you want to take a look at something I consider really different from the original game, check out Pokemon Prism (Which is on the hack related releases forum). Good luck! ____________________ Pokemon Prism |
HyperHacker |
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... Level: 73 Posts: 1160/1220 EXP: 3364797 Next: 121071 Since: 03-25-07 From: no Last post: 6084 days Last view: 6067 days |
Keep in mind if you don't change the scripts, you'll have to work around them, which limits what you can design. You really should start by thinking of a storyline, sketching out some rough designs of what the world map might look like, then go about designing your maps and writing/editing scripts to suit them.
As for clearing the maps, if the editor doesn't have a built-in method, just draw over all the tiles and move all the events into a corner or delete them. |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 63/836 EXP: 1893179 Next: 91507 Since: 07-03-07 Last post: 4487 days Last view: 4484 days |
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HyperHacker |
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... Level: 73 Posts: 1171/1220 EXP: 3364797 Next: 121071 Since: 03-25-07 From: no Last post: 6084 days Last view: 6067 days |
Learning hex would be a good first step toward script editing. I take it you're hacking R/B/Y? |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 64/836 EXP: 1893179 Next: 91507 Since: 07-03-07 Last post: 4487 days Last view: 4484 days |
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NightKev |
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Cape Luigi Level: 131 Posts: 1638/4792 EXP: 26214563 Next: 210057 Since: 03-15-07 Last post: 3727 days Last view: 3639 days |
So we lost all of the conversation from yesterday/today, woo!
In other news: Advance Map + Some script editor + Hex editor (maybe) = tools for hacking. ____________________ |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 72/836 EXP: 1893179 Next: 91507 Since: 07-03-07 Last post: 4487 days Last view: 4484 days |
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Simango |
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Red Goomba Level: 17 Posts: 7/42 EXP: 21287 Next: 3456 Since: 07-21-07 Last post: 5994 days Last view: 5994 days |
I would priobably run several tests and make a back up copy because I have another project I'm working on so I make it a point to back up my work more than once and keep your least glitched up version. But be cxareful as you can get a "Bad Rom Header" As I did at least once training on a Super Mario 3 Type Hack. So watch yourself there. |
HyperHacker |
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... Level: 73 Posts: 1189/1220 EXP: 3364797 Next: 121071 Since: 03-25-07 From: no Last post: 6084 days Last view: 6067 days |
Do you have any idea what you're talking about? SMB3 hacking has almost nothing to do with Pokémon hacking. The bugs in an SMB3 editor are of no concern to a Pokémon hacker. |
Simango |
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Red Goomba Level: 17 Posts: 9/42 EXP: 21287 Next: 3456 Since: 07-21-07 Last post: 5994 days Last view: 5994 days |
It's the principal. When working on any project Pokemon or otherwise always save an extra copy of what you're doing. I have two copies backed up of my project for that reason to avoid loosing my work. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1172/3965 EXP: 19767493 Next: 289203 Since: 02-19-07 From: Sweden, Skåne Last post: 3294 days Last view: 2045 days |
Posted by SimangoYou might want to look up what a header actually does. In most cases, when a editor/emulator barf about header errors, you can usually fix them easily yourself. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 89/836 EXP: 1893179 Next: 91507 Since: 07-03-07 Last post: 4487 days Last view: 4484 days |
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HyperHacker |
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... Level: 73 Posts: 1198/1220 EXP: 3364797 Next: 121071 Since: 03-25-07 From: no Last post: 6084 days Last view: 6067 days |
Posted by AilureThough if, after editing, your ROM header is suddenly corrupt, odds are other parts of the ROM are corrupt too. Unless it's just complaining about a checksum error. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1180/3965 EXP: 19767493 Next: 289203 Since: 02-19-07 From: Sweden, Skåne Last post: 3294 days Last view: 2045 days |
[citation needed] ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Main - ROM Hacking - Before I make a Pokemon "Hack" | New thread | New reply |
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