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Main - The Landfill - Super Mario Advance 2 editor in the works | New thread | Thread closed |
RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 1/89 EXP: 65696 Next: 2027 Since: 07-17-07 From: Arizona, US Last post: 4624 days Last view: 249 days |
I have begun work on an editor for SMW: SMA2. I have most of the data located in the ROM (other than the overworld events), & I have overworld (again, other than the events) & title screen editing implemented (in Visual Basic, though I am contemplating a rewrite using C & GTK+). The level editor is waiting on me describing how the objects are structured, since the actual object definitions in the ROM are done by ASM code. I have not tried to do anything much with the music yet, though since it appears to be PCM (I sent it to /dev/dsp & heard Mario & Luigi talking), extraction & reinsertion might be doable.
The ROM has around 1MB of free space at the end, which means plenty of room for custom stuff. All of the data is uncompressed (except perhaps some of the sounds - I did not check too closely), which certainly makes my job easier. Also, the level format is similar (though not identical) to the SNES version (at least, as given by SMW Central), so I could potentially have an editor done in a few weeks (after I return from vacation). I would also like to program a feature to convert IPSes for the SNES version of SMW to work on SMA2, but that is highly unlikely (& would certainly not support ASM hacks, which seem to be rather common). If anyone has any suggestions for other features (so long as they are not too outlandish ), feel free to make them here. I will check when I get back from vacation (around August 6, & with no computers, so no more work will be done until then). |
NightKev |
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Cape Luigi Level: 131 Posts: 1599/4792 EXP: 26217663 Next: 206957 Since: 03-15-07 Last post: 3728 days Last view: 3640 days |
Make an editor for SMB3 (SMA4 I think) instead. We don't need more smw editors. ____________________ |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 345/1381 EXP: 4044098 Next: 147031 Since: 04-20-07 From: Canada Last post: 4441 days Last view: 3713 days |
NightKev: This ones for GBA though
RANDY Ruler of Zexernet: It should have a basic GFX/ExGFX system, and if you can, it sould expand the rom when you insert something for the first time ____________________ |
roxahris |
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Level: 52 Posts: 218/568 EXP: 1071926 Next: 11914 Since: 02-19-07 From: Here? Last post: 3917 days Last view: 3880 days |
Posted by NightKev I agree with this, seeing as SMA4 is probably based off of SMA1, 2, and maybe even SMA3. Plus it has a lot of extra features (Cape AND Racoon Mario! And the Hammer Suit!) and things. Although an editor for both would be absolute win, pwn, and awesomeness all rolled up together in a neat package. A hopefully neat package... ____________________ Love your lawn. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 346/1381 EXP: 4044098 Next: 147031 Since: 04-20-07 From: Canada Last post: 4441 days Last view: 3713 days |
hmm.... Maybe after you're done the SMA2 editor you can work on the SMA3 one, I know they use the same Mario/Luigi sound effects ____________________ |
RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 4/89 EXP: 65696 Next: 2027 Since: 07-17-07 From: Arizona, US Last post: 4624 days Last view: 249 days |
Posted by NightKev No promises on that one, but if I can get a compressor made that is compatible with the level card decompressor in SMA4 (& I am taking the decompilation of the decompressor with me on vacation, since I cannot really do anything useful on SMA2 without a computer), I might make a level card maker. Also, as was mentioned above, this is for the GBA version of SMW. I have read in several places where people requested such a thing or lamented its nonexistence. |
Skreeny |
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Cobrat Level: 56 Posts: 384/653 EXP: 1321127 Next: 77049 Since: 02-21-07 Last post: 5335 days Last view: 4836 days |
Neat. I suppose it'll fill in the void left by Lunar Magic not supporting SMA2, if in a less godly manner (no offense, but I don't really see you getting it to do everything LM does anytime soon). Good luck.
tyty210: That's a tenuous link at best. Sound effects mean effectively nothing in such situations. sirhax0r: Umm... I'm not at all convinced that SMA4 is directly based on any of the previous, especially in a useful manner. Although the features in it were pretty neat. |
roxahris |
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Level: 52 Posts: 219/568 EXP: 1071926 Next: 11914 Since: 02-19-07 From: Here? Last post: 3917 days Last view: 3880 days |
Posted by Skreeny Yeah, I heard somewhere that it might have been based off of it... or something. There are, however, level cards that have SMW style levels, so... ____________________ Love your lawn. |
NightKev |
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Cape Luigi Level: 131 Posts: 1601/4792 EXP: 26217663 Next: 206957 Since: 03-15-07 Last post: 3728 days Last view: 3640 days |
Posted by RANDY Ruler of ZexernetYes I know it's for the GBA version, that's not the point. We already have a kickass editor for SMW and any differences between the GBA version and the SNES version are negligible at best. True, we also have a SMB3 editor, but it's they're for the NES version, and not the easiest tool to use (it was made a few years ago I think). Also, as was mentioned previously (by sirhax0r), it has quite a few additional features from the NES version. ____________________ |
Squash Monster |
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Buster Beetle Level: 48 Posts: 252/469 EXP: 804071 Next: 19472 Since: 02-22-07 From: New York Last post: 5691 days Last view: 5691 days |
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Raccoon Sam |
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Cobrat Level: 56 Posts: 286/672 EXP: 1379378 Next: 18798 Since: 02-19-07 From: Hi Last post: 3462 days Last view: 2693 days |
I remember there being some connections between Lunar Magic itself and SMA2.
A Few times back I thought I could find astounding discoveries if I opened the EXE on a HEX Editor, being a total nut, I had no idea that all I would find was just about nothing. However, there were some interesting ASCII strings around 8C4E0. -This sprite command is valid for SMA2 only, and should not be used in other games. -This sprite command is valid for SMA2 only, and should not be used in other games. -This sprite command is valid for SMA2 only, and should not be used in other games. -This sprite command is valid for SMA2 only, and should not be used in other games. -This sprite command is valid for SMA2 only, and should not be used in other games. -A yellow octagonal block with a picture of a coin on it. When hit, it gives you a display of how many coins are in the area that haven't been collected yet. If you collect them all, you get an extra 3-UP. If the sprite is used in a level that doesn't support it, the block simply bounces away and vanishes when hit. This is a new sprite that is only available in SMA2. -A Yoshi coin implemented as a Sprite. This is a new sprite that is only available in SMA2. ____________________ |
Kario |
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Red Goomba Level: 16 Posts: 24/40 EXP: 19967 Next: 289 Since: 04-01-07 Last post: 5230 days Last view: 3008 days |
I seem to remember SMA2 support was an idea that FuSoYa was throwing around for a while before canning the project. |
Bloodstar |
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Red Cheep-cheep Level: 33 Posts: 154/201 EXP: 225652 Next: 3527 Since: 02-19-07 From: Philadelphia, PA Last post: 4441 days Last view: 4439 days |
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RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 5/89 EXP: 65696 Next: 2027 Since: 07-17-07 From: Arizona, US Last post: 4624 days Last view: 249 days |
I finished the SMA4 level compressor & tested it for compatibility (on Doors o' Plenty, since that utilizes more features of the compression format than the other levels I currently have loaded). If someone has an editor for the level format, I would gladly give them the compressor code, but be warned that the source looks terrible. If not, I *might* write a level editor myself once I have made more progress on SMA2. It also gets better compression than Nintendo originally did.
As for ROM expansion: It is straightforward to expand it (up to ~29MB free space/32MB total), but is more than ~1MB really necessary? The levels & graphics can only be up to a certain size each anyway (without completely redoing the formats), though I suppose the music might be a bit more flexible. I would make it an option if I did include it, at any rate, or else I could just have it allocate space past the end of the ROM as necessary (since the GBA format has no internal size markers). |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 44/2851 EXP: 11915078 Next: 347182 Since: 07-13-07 Last post: 4491 days Last view: 4461 days |
Holy shit.
First a NSMB editor, now this? We're getting If you can make this into an editor that edits ALL of the Super Mario Advance games, then that would just be plain awesome. Though just SMA2/4 support is good too. ____________________ we're currently experiencing some technical difficulties |
Ice phoenix |
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Shyguy Level: 24 Posts: 63/99 EXP: 77460 Next: 665 Since: 05-16-07 From: IM IN UR INTARWEBZ,CLOCKING UR TEBES! Last post: 6091 days Last view: 6091 days |
SMA2 Editor?That is...PURE FUCKING WIN! |
Erika |
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Paratroopa Level: 29 Posts: 52/150 EXP: 145471 Next: 2414 Since: 02-19-07 From: Shibuya Last post: 5920 days Last view: 5531 days |
Posted by Grey MarioI wonder if everyone just forgot that SMA3 is supported by EggVine ._. |
HyperHacker |
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... Level: 73 Posts: 1155/1220 EXP: 3365195 Next: 120673 Since: 03-25-07 From: no Last post: 6085 days Last view: 6069 days |
Posted by Squash MonsterWell that was for the SNES version, but I know a lot of people at one time wanted some sort of GBA version editor. (And if it's open-source, it can be hacked to work with both. ) SMA4 editing would be cool too, but that's another project. |
Aurakitsune |
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Goomba Level: 15 Posts: 27/34 EXP: 15626 Next: 758 Since: 04-17-07 Last post: 5352 days Last view: 4707 days |
Posted by NightKev hi |
P@P0T3 |
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Newcomer Level: 3 Posts: 1/1 EXP: 68 Next: 60 Since: 06-01-11 Last post: 4707 days Last view: 4707 days |
Good night all
I want to ask something And it's of the game of Mario How Many Editors Of that Game have Ben created For How Many games: 1-Super Mario World (SMC) \/Super Mario All Stars 2-Super Mario Bros 3 (SMC) /\Super Mario All Stars 3-Super Mario Advance 2 (GBA) 4-Super Mario Advance 3 (GBA) 5-Super Mario Advance 4 (GBA) I Now They Have To The Number 1 but I just do not want the number one I Want To Edit All mentioned up here If someone has to edit some of them Please log in to the messenger my email is Carlos_the_Future@yahoo.com That when I get I give you thanks for real. or i give you now. thanks. but I need the editors of the games i want to edit more the number 3 of the list. is the most i play only i have (lunar magic V.1.80) edit the number 1. And I Want To Edit all Bot More The Number 3. |
Main - The Landfill - Super Mario Advance 2 editor in the works | New thread | Thread closed |
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