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Main - The Landfill - Super Mario Advance 2 editor in the works New thread | Thread closed

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RANDY Ruler of Zexernet
Posted on 07-17-07 08:09 AM Link | Quote | ID: 55604


Shyguy
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I have begun work on an editor for SMW: SMA2. I have most of the data located in the ROM (other than the overworld events), & I have overworld (again, other than the events) & title screen editing implemented (in Visual Basic, though I am contemplating a rewrite using C & GTK+). The level editor is waiting on me describing how the objects are structured, since the actual object definitions in the ROM are done by ASM code. I have not tried to do anything much with the music yet, though since it appears to be PCM (I sent it to /dev/dsp & heard Mario & Luigi talking), extraction & reinsertion might be doable.

The ROM has around 1MB of free space at the end, which means plenty of room for custom stuff. All of the data is uncompressed (except perhaps some of the sounds - I did not check too closely), which certainly makes my job easier. Also, the level format is similar (though not identical) to the SNES version (at least, as given by SMW Central), so I could potentially have an editor done in a few weeks (after I return from vacation).

I would also like to program a feature to convert IPSes for the SNES version of SMW to work on SMA2, but that is highly unlikely (& would certainly not support ASM hacks, which seem to be rather common).

If anyone has any suggestions for other features (so long as they are not too outlandish ), feel free to make them here. I will check when I get back from vacation (around August 6, & with no computers, so no more work will be done until then).

NightKev
Posted on 07-17-07 08:11 AM Link | Quote | ID: 55606


Cape Luigi
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Make an editor for SMB3 (SMA4 I think) instead. We don't need more smw editors.

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Tyty
Posted on 07-17-07 08:13 AM Link | Quote | ID: 55608


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NightKev: This ones for GBA though

RANDY Ruler of Zexernet: It should have a basic GFX/ExGFX system, and if you can, it sould expand the rom when you insert something for the first time

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roxahris
Posted on 07-17-07 08:18 AM Link | Quote | ID: 55610


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Posted by NightKev
Make an editor for SMB3 (SMA4 I think) instead. We don't need more smw editors.

I agree with this, seeing as SMA4 is probably based off of SMA1, 2, and maybe even SMA3. Plus it has a lot of extra features (Cape AND Racoon Mario! And the Hammer Suit!) and things. Although an editor for both would be absolute win, pwn, and awesomeness all rolled up together in a neat package. A hopefully neat package...

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Tyty
Posted on 07-17-07 08:21 AM Link | Quote | ID: 55613


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hmm.... Maybe after you're done the SMA2 editor you can work on the SMA3 one, I know they use the same Mario/Luigi sound effects

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RANDY Ruler of Zexernet
Posted on 07-17-07 08:26 AM Link | Quote | ID: 55616


Shyguy
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Posted by NightKev
Make an editor for SMB3 (SMA4 I think) instead. We don't need more smw editors.


No promises on that one, but if I can get a compressor made that is compatible with the level card decompressor in SMA4 (& I am taking the decompilation of the decompressor with me on vacation, since I cannot really do anything useful on SMA2 without a computer), I might make a level card maker.

Also, as was mentioned above, this is for the GBA version of SMW. I have read in several places where people requested such a thing or lamented its nonexistence.

Skreeny
Posted on 07-17-07 08:28 AM Link | Quote | ID: 55617


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Neat. I suppose it'll fill in the void left by Lunar Magic not supporting SMA2, if in a less godly manner (no offense, but I don't really see you getting it to do everything LM does anytime soon). Good luck.

tyty210: That's a tenuous link at best. Sound effects mean effectively nothing in such situations.

sirhax0r: Umm... I'm not at all convinced that SMA4 is directly based on any of the previous, especially in a useful manner. Although the features in it were pretty neat.

roxahris
Posted on 07-17-07 08:31 AM Link | Quote | ID: 55619


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Posted by Skreeny
sirhax0r: Umm... I'm not at all convinced that SMA4 is directly based on any of the previous, especially in a useful manner. Although the features in it were pretty neat.

Yeah, I heard somewhere that it might have been based off of it... or something. There are, however, level cards that have SMW style levels, so...

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NightKev
Posted on 07-17-07 08:31 AM Link | Quote | ID: 55622


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Posted by RANDY Ruler of Zexernet
Also, as was mentioned above, this is for the GBA version of SMW. I have read in several places where people requested such a thing or lamented its nonexistence.
Yes I know it's for the GBA version, that's not the point. We already have a kickass editor for SMW and any differences between the GBA version and the SNES version are negligible at best. True, we also have a SMB3 editor, but it's they're for the NES version, and not the easiest tool to use (it was made a few years ago I think). Also, as was mentioned previously (by sirhax0r), it has quite a few additional features from the NES version.

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Squash Monster
Posted on 07-17-07 10:10 AM Link | Quote | ID: 55637


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Wait, why is everyone discouraging him? I thought half the people here wanted a new editor with proper support for custom blocks and custom sprites and everything.

If this gets far enough, it can be that editor.

And with that said, good luck.

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Raccoon Sam
Posted on 07-17-07 12:59 PM Link | Quote | ID: 55650


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I remember there being some connections between Lunar Magic itself and SMA2.
A Few times back I thought I could find astounding discoveries if I opened the EXE on a HEX Editor, being a total nut, I had no idea that all I would find was just about nothing.

However, there were some interesting ASCII strings around 8C4E0.
-This sprite command is valid for SMA2 only, and should not be used in other games.
-This sprite command is valid for SMA2 only, and should not be used in other games.
-This sprite command is valid for SMA2 only, and should not be used in other games.
-This sprite command is valid for SMA2 only, and should not be used in other games.
-This sprite command is valid for SMA2 only, and should not be used in other games.
-A yellow octagonal block with a picture of a coin on it. When hit, it gives you a display of how many coins are in the area that haven't been collected yet. If you collect them all, you get an extra 3-UP. If the sprite is used in a level that doesn't support it, the block simply bounces away and vanishes when hit. This is a new sprite that is only available in SMA2.
-A Yoshi coin implemented as a Sprite. This is a new sprite that is only available in SMA2.

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Kario
Posted on 07-17-07 03:06 PM Link | Quote | ID: 55657


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I seem to remember SMA2 support was an idea that FuSoYa was throwing around for a while before canning the project.

Bloodstar
Posted on 07-17-07 05:57 PM Link | Quote | ID: 55673


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MI3 supported the SMAS version of SMB3 to an extent... There's also an editor by hukka in the works, which runs under Windows, instead of DOS.

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RANDY Ruler of Zexernet
Posted on 07-17-07 06:59 PM Link | Quote | ID: 55679


Shyguy
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I finished the SMA4 level compressor & tested it for compatibility (on Doors o' Plenty, since that utilizes more features of the compression format than the other levels I currently have loaded). If someone has an editor for the level format, I would gladly give them the compressor code, but be warned that the source looks terrible. If not, I *might* write a level editor myself once I have made more progress on SMA2. It also gets better compression than Nintendo originally did.

As for ROM expansion: It is straightforward to expand it (up to ~29MB free space/32MB total), but is more than ~1MB really necessary? The levels & graphics can only be up to a certain size each anyway (without completely redoing the formats), though I suppose the music might be a bit more flexible. I would make it an option if I did include it, at any rate, or else I could just have it allocate space past the end of the ROM as necessary (since the GBA format has no internal size markers).

GreyMaria
Posted on 07-17-07 07:15 PM (rev. 2 of 07-17-07 07:21 PM) Link | Quote | ID: 55683

>implying even the Japanese understand the Japanese
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Holy shit.

First a NSMB editor, now this? We're getting either some damn good liars or some really good programmers.


If you can make this into an editor that edits ALL of the Super Mario Advance games, then that would just be plain awesome. Though just SMA2/4 support is good too.

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Ice phoenix
Posted on 07-17-07 11:20 PM Link | Quote | ID: 55757


Shyguy
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SMA2 Editor?That is...PURE FUCKING WIN!

Erika
Posted on 07-18-07 03:21 AM Link | Quote | ID: 55803


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Posted by Grey Mario
Holy shit.

First a NSMB editor, now this? We're getting either some damn good liars or some really good programmers.


If you can make this into an editor that edits ALL of the Super Mario Advance games, then that would just be plain awesome. Though just SMA2/4 support is good too.
I wonder if everyone just forgot that SMA3 is supported by EggVine ._.

HyperHacker
Posted on 07-18-07 11:46 PM Link | Quote | ID: 56056

...
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Posted by Squash Monster
Wait, why is everyone discouraging him? I thought half the people here wanted a new editor with proper support for custom blocks and custom sprites and everything.

If this gets far enough, it can be that editor.

And with that said, good luck.
Well that was for the SNES version, but I know a lot of people at one time wanted some sort of GBA version editor. (And if it's open-source, it can be hacked to work with both. )

SMA4 editing would be cool too, but that's another project.

Aurakitsune
Posted on 07-19-07 05:11 AM Link | Quote | ID: 56164


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Posted by NightKev
Make an editor for SMB3 (SMA4 I think) instead.


hi

P@P0T3
Posted on 06-01-11 06:49 AM Link | Quote | ID: 142944

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Good night all
I want to ask something
And it's of the game of Mario
How Many Editors Of that Game have Ben created
For How Many games:

1-Super Mario World (SMC) \/Super Mario All Stars
2-Super Mario Bros 3 (SMC) /\Super Mario All Stars
3-Super Mario Advance 2 (GBA)
4-Super Mario Advance 3 (GBA)
5-Super Mario Advance 4 (GBA)

I Now They Have To The Number 1
but I just do not want the number one
I Want To Edit All mentioned up here
If someone has to edit some of them
Please log in to the messenger
my email is Carlos_the_Future@yahoo.com
That when I get
I give you thanks for real.
or i give you now. thanks.
but I need the editors of the games i want to edit more the number 3 of the list.
is the most i play only i have (lunar magic V.1.80) edit the number 1.
And I Want To Edit all Bot More The Number 3.
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