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Main - ROM Hacking Related Releases - MegaFLE X 0.42 Release New thread | New reply


kuja killer
Posted on 07-03-07 06:10 PM (rev. 6 of 07-03-07 06:46 PM) Link | Quote | ID: 51915


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Hi, I'm kuja killer. Some may know me, some may not. I usually hang out in the #rom-hacking IRC room all the time in there. I've been working on my own hack of Megaman 3 for about 2 years now. I will not really be giving much details about it to anyone, but it's a major project that I won't be done with until the year 2010 or later. But I guarentee that it will be the next big thing in terms of Megaman rom-hacks though in the future.

Anyway I'm here to release a new version of MegaFLE X level editor for MM3, 4, 5, and 6 originally programmed by Matrixz. He has stopped working on this program of his, and awhile back I asked if I'd possibly be able to have the source and continue from where he left off, and allowed me to which I appreciate very much. I did not have any Visual Basic Programming knowledge whatsoever. None period. But I felt that I really wanted to learn, and see if I could add some things to his Editor, and to my surprise I think i've done very well and come along way in the past few months learning VB and adding some more support for the games.

And now this is why I'd like to release a new version now, although I also kind of stopped working on it for a lil while, NOT because I lost intrest or can't do anymore. But because I wanted to take a break and try gettign back to working on my Megaman 3 hack that'll take years to complete.

Hope you guys wont go too hard on me since this would be the first time I've ever released something publically, and I'm not sure what else to say exactly. ...should I show some screenshots of new things added to the editor?

The download link:
http://www.geocities.com/garnet86404/Megaflex042.zip
soon will be on www.romhacking.net
Please read "mikes log.txt" for exactly all changes done by me (kuja killer), the MegaFLE X.txt is updated to reflect most of it as well.

The next release will be 0.5 probably if I ever fully finish the new Text Editor in Megafle. I'm sorry for any inconvience in not being able to do much with it.

Few screenshots:
http://www.a3share.com/members/108/texted.PNG - Viewing text (MM3)
http://www.a3share.com/members/108/dmged.PNG - Editing damage properties for that ball shooting enemy (MM4)
I handrew all the weapon icons entirly myself except the mm3 ones
http://www.a3share.com/members/108/Animations.PNG - Editing CHR Animations on Napalm Man (MM5)


You might also likely find a problem or two here and there somewhere in the editor, stuff that I'm very likely already aware of, which I will take care of in the near future for the next version.

Sonicandfails
Posted on 07-03-07 06:13 PM Link | Quote | ID: 51916


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First of all, this is awesome, second, screenshots would be awesome! But you know what would really make me a happy person...
Megaman 2 support! I know they are totally different engines thus the reason why it isn't part of the original MegaFLE, but if you could somehow someway make at least Megaman 2 support (Screw Megaman 1 ) then I would love you. The current Megaman 2 editor is only in DOS I believe and I really dislike it.

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kuja killer
Posted on 07-03-07 06:19 PM Link | Quote | ID: 51918


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Yea, I know. I HATEEEE DOS programs as well...I can't even manage to use the DOS version of Megafle either....well I can run it and all, but It's just not very good on my computer. ...
And Visine (mm1/mm2) dos editor just crashes my comp half the time.

But no though, there will never be any plans to include MM1 or MM2 to MegaFLE though. Sorry. It'd just be way too much of a hassle to deal with.
I have no intrest in hacking any other megaman game really.
Besides I couldn't even really add much of anything for megaman 6 cause that game is SOOO much more complicated than mm3-mm5 *frown* ..I can figure out anything with mm3, 4, and 5 (ASM-wise) ..but not 6

theclaw
Posted on 07-03-07 07:43 PM Link | Quote | ID: 51940


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Looks nice. I tend to enjoy 6 more as far as the unhacked games are concerned though. So perhaps a little experimenting in 3-5 might be in order.

Haven't had good luck with editors for any NES game. Not to mention this computer actually emulates SNES and N64 better...

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AlexAR
Posted on 07-04-07 05:54 AM Link | Quote | ID: 52048


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I really want to make another Megaman Hack. I saw this thread and was like.."thats convenient" Unfortunately, when I try to open the program, it give me a 'run time error 79' Path not Found.

Arghhh

kuja killer
Posted on 07-04-07 08:56 AM Link | Quote | ID: 52162


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Might be cause of the location of the pallete and/or the emulator.
Open the megaflex.cfg file in notepad, and change the directory locations of those 2 ones in particular to match where they're located on your computer.

And make sure when you extract all the files from the zip, are in the same folder.
Like, ex: the Icons folder must be in the same directory as where-ever you extract all the files to.

AlexAR
Posted on 07-04-07 11:39 PM (rev. 3 of 07-05-07 04:43 AM) Link | Quote | ID: 52340


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Posted by kuja killer
Might be cause of the location of the pallete and/or the emulator.
Open the megaflex.cfg file in notepad, and change the directory locations of those 2 ones in particular to match where they're located on your computer...



I actually did exactly that once I took a closer look at the files I extracted. I changed the paths to match the locations of my emulator. No luck. I will try again though.

EDIT:
I got it to work now, I think the problem was my external hard drive not being nice. I moved some of my rom hack crap into it, some stayed behind..programs not liking each other, fighting and finally exploding..its all good now though.

Anyways, I am most certainly liking this. Very, very easy to use and very functional. Obviously, since I have used Rock and Roll extensively on my first hack, I cant help but compare them. Rock and Roll has a couple little misc. options that without them, will make my life a bit harder. I am mainly speakinga bout being able to change Megaman's jump height. If anyone wants to help me find that offset, that be awesome. (Mega man 3)This page is a little too limited to be of much help.

As you can tell by my little screenshot here, I have already started work on a follow-up of said hack. It wont just be Mario worlds though.




Great Job kuja Killer




kuja killer
Posted on 07-17-07 04:53 AM Link | Quote | ID: 55574


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Great, im glad things are working out for you AlexAR. And yea I got you those offsets for Jumping height in our PM's. I didn't think little things like that would be needed for this editor though. But that's a suggestion I can take into consideration though later on though.

I'd seriously like to finish the text editor that you can't really do much with yet, I kinda feel just a little down by not having finishing it before releasing this version though. I will though, promise.

And as always if anyone has any questions/concerns about using the editor, don't hesitate to ask.

AlexAR
Posted on 07-17-07 07:26 PM Link | Quote | ID: 55685


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Yeah, its the little things that always get ya. Jumping height, Mega Man's palette, a little picture showing the level layout..little things in Rock and Roll that made life a bit easier on me. (Even though actually changing the level layout in Rock & Roll messed everything up.)

Anyways, yeah that Text editor feature would be nice. I say text editing is the absolute easiest thing to edit in a rom, so I'm not too worried about not having that feature complete.

And since your asking, I do have some questions..well suggestions really.
Can you make everything bigger? It would be so much easier on the eyes, if all the tool screens were 2x bigger. The Tile, TSA, Structure and Screen editor windows are a bit small for my taste. If you could somehow have them display twice as big, that would be fantastic. You can see how small the tiles are in my previous pic.

And in the same vein, having just one screen of a level display in the screen editor is a bit cumbersome. Even if it was just increased to 2 screens, that would be a huge improvement. I think back to using SMB Utility, SMB Workshop or even Lunar Magic, and they all display like 4 "screens" of a level stitched together. It makes level making so much more easier, and levels turn out more fluid and fun to play.

Even if you could only "Edit" one screen at a time..like the center screen, that would still be fine. Seeing the adjacent screens would be super.

I know Rock & Roll only displayed one screen too. Maybe it has to do with the way Mega Man games were coded...

See 4 screens VS 1




Dan
Posted on 07-17-07 10:40 PM Link | Quote | ID: 55747


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The reason that Rock and Roll only displays one screen at a time, is basically sheer laziness/stupidity when I originally wrote it. I do have a somewhat working version of Rock and Roll with the ability to view as many screens as you want, but it's unlikely to ever be released, because I don't develop in Delphi any more. Plus, it was a humongus effort to implement it, lots of things needed changed, new optimised drawing routines needed written, boring stuff.

So yeah, it's totally possible to display more than one screen in an editor. Just not easy to bolt it onto an editor that only displays the one.

kuja killer
Posted on 07-17-07 11:12 PM (rev. 2 of 07-17-07 11:14 PM) Link | Quote | ID: 55755


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Posted by Dan
Plus, it was a humongus effort to implement it, lots of things needed changed, new optimised drawing routines needed written, boring stuff.

So yeah, it's totally possible to display more than one screen in an editor. Just not easy to bolt it onto an editor that only displays the one.


Yea, heh, i personally don't like the idea of being able to edit multiple screens at a time. :-S ..I wouldn't consider doing it, since I know it would be alot more difficult to handle anyways..so i'd rather pass

AlexAR
Posted on 07-25-07 09:30 PM Link | Quote | ID: 57908


Koopa
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[citation needed]

kuja killer
Posted on 07-25-07 11:50 PM Link | Quote | ID: 57953


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3C9D4 - Gemini
3C9D8 - Dark Gemini

all you gotta do is just change them to a number above "11" if you want to disable it from happening on any stage in the game.

AlexAR
Posted on 07-26-07 02:39 AM Link | Quote | ID: 58015


Koopa
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Awesome. I will be sure to add a "kuja killer" theme level in my hack for helping me so much. What would such a theme look like....I have NO idea. But I shall make you proud.

Main - ROM Hacking Related Releases - MegaFLE X 0.42 Release New thread | New reply

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