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Main - ROM Hacking Related Releases - Battler City hack... New thread | Thread closed


Googie
Posted on 02-22-07 06:13 AM Link | Quote | ID: 4280


Giant Red Paratroopa
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Since: 02-19-07
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Yeah after a couple of days the hack is finished (Aww shit, first release on a new board). As Frank Tenpenny would say to Carl in GTA: SA (You work fast nigga!) Anyways, I did some minor graphics editing (mostly the font) and some minor text editing, but all levels from 1 through 35 are finished. So if you have some time to kill, try it out. Here's a couple of screens...

Pic 1

Pic 2

And here's the patch. Enjoy...

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Ice Penguin
Posted on 02-22-07 08:12 AM Link | Quote | ID: 4375


Popo
Level: 51

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Since: 02-20-07
From: Kasuto

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Congrats on being the first? Im gonna try this out right now.

Googie
Posted on 02-23-07 03:07 AM Link | Quote | ID: 5159


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

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Okay, I hope you'll like it then, there's a Battle City hack of this game called "Making Love" only one level was edited was edited, you can tell by the title screen that the game was made by pirates. I get my inspiration to hack from crazy things.

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Ice Penguin
Posted on 02-23-07 05:35 AM Link | Quote | ID: 5376


Popo
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Since: 02-20-07
From: Kasuto

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Either I have no luck or....yeah, that was hard.

The enemy kept destroying me...and...for some reason, I can't stop playing!!

Nice hack! Impossible yet fun.

NetSplit
Posted on 02-26-07 09:39 AM Link | Quote | ID: 7848


Level: 32

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Since: 02-26-07

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Well, I played through the hack and thought it was pretty good. I like the edited spawn points; they made it a lot more interesting, and starting at a spot other than right by the base definitely changed the strategy a bit.

But as a Battle City hacker, myself (most of what I have left to do in my hack is level-related; more than half of the programming changes are done), I feel I have to give a bit of constructive criticism for the betterment of your hack. Firstly, the difficulty curve is rather bizarre; the first 18 levels are really, really easy. Check out level 17 and tell me how the enemies are supposed to be able to destroy your base. Some of these levels make the only way to lose be to run out of lives, whereas the main goal of the game is really to protect your headquarters; if your base is essentially indestructable, then you can be very cautious about taking out enemy tanks, so you will not run out of lives. Stage 18 was a lot better in that regard, but then we get to stage 19. Plain and simple: stage 19, and many that follow it, are too hard. I'm not talking about, you know, 'Wah-wah, it's too hard because I suck.' Because I don't suck at this game. The transition from the first 18 stages to the difficulty present in stage 19 and several that follow it is absolutely infuriating, as the game goes from fairly easy to so hard I don't know how anyone who isn't a god at this game can beat it without saved states, and even then, it often comes down to luck.

So what exactly is the problem? When tanks warp in, their default direction is down. In many stages from 19 and onward, there is very little between the top middle tank and the base, so after a few tanks warp in, that barrier is almost certainly gone. Furthermore, these same stages often have a direct pathway between the spawn points for the side tanks and the bottom corners of the screen; those tanks get to the corners, turn toward the base, and start shooting at it -- three shots later, it's gone. Now consider the whole thing at once: you have three tanks shooting at your base at the same time. One is far to the left of the base, one is far to the right of the base, and one is even farther north of your base. Because you can not park your tank on top of the base and try to fend off all three attacks at once, you're forced with trying to quickly take care of three attacks one by one, and you often don't have enough time. This hack requires you to be everywhere at once in many stages, and that's not a good thing. Worse still, many of these stages seem like they'd be impossible without a fully powered up tank. Die once and you can basically consider the round a loss.

And the difficulty really isn't consistent. A nice, gradual difficulty curve would be best, but there are really easy levels following really hard levels in this hack. There definitely should be some rearranging going on. Level 35, for example, is easy. This is because you have metal blocks blocking downward movement at all three spawn points, so you don't have to worry about multiple attacks from three distant locations. This should belong before level 19, for sure.

I don't think you edited any of the enemy data, although I could be wrong. I feel as though some of these stages could have benefitted from some enemy editing. Specifically, it would have been cool if you have thrown in the enemy that looks like your tank's most powered up form. While this tank messes up the scores, you could have looked into disabling the scores in order to use this tank, as it can shoot through metal blocks and thus would make for a good surprise in the middle of a level when it starts destroying the metal blockades that the player had been depending on to make the stage easier. It'd make things a bit more dynamic and interesting.

I thought it was pretty interesting that you chose to do most of your stages symmetrically. It was a cool decision that made both sides of the stage be equally busy, and I like that. In my own hack, I've gone with fairly unsymmetric stages, but I may take an example from your book and try some more symmetric levels later one. It can really make things tough! One minor complaint about level design, though: you sometimes put blocks (forest, specifically) on top of where enemies spawn, but when enemies spawn, their spawn points are blanked out. This doesn't look that good in practice, as you see things just disappear. You could fix this by either removing the code that blanks out the background (not all that hard to find) or, better yet, just not putting blocks on top of spawn points. It'd make things look a lot better.

So yeah. To summarize, I think you should rearrange the levels, make some of the more impossible ones a little bit more possible, and make them a bit more professional by removing blocks that disappear when enemies spawn. Definitely a fun hack, though. I really enjoyed it, and it gave me a bit of inspiration for my own hack. Coming up with level designs that work well with the enemy AI can be hard, but it's very rewarding when it turns out feeling like the AI was made specifically for the level.

It'd be cool to see more from you with regard to this game. My own hack is going to have a lot of improvements to the game; when that comes out, it'd be cool to see what kind of levels you could make with all of the new elements. I wouldn't be opposed to hacks of my hack. If you're interested, here's a quick shot of some of what I've done (that's an enemy tank with a shield). Hope that'll give you a bit of inspiration to work on this game some more, as it can be a really fun game when it has some well done levels and features. I hope you do some more work on your hack!

AlexAR
Posted on 03-03-07 07:39 PM Link | Quote | ID: 10025


Koopa
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Since: 02-22-07
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Now that is one thorough game review Netsplit. I only hope you give me a half as descriptive review when I release my hacks.

Anyways, first off I would like to thank Googie for informing me of this damn cool game. I would have never played Battle City if not for this hack. It is a very well made little tank defense action game, very fun.

I played the original then played Googie City. And for he most part, I pretty much agree with NetSplit. I wouldn't necessarily call the first 18 levels very easy. I certainly lost my share of times. But levels 19 + do seem to get significantly harder and pretty frustrating too.

In some of these hard levels, since you don't spawn on your base, you have to make a bee line straight to your base as soon as you spawn, because the enemies will take it in seconds if you don't act super fast.

Still, this is good work and I love how you hack these not-so-popular games. It's refreshing. Keep it up.

Googie
Posted on 03-03-07 09:02 PM Link | Quote | ID: 10069


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

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Hehe thanks for the review NetSplit and AlexAR, I'm really glad you guys played the hack. I'm gonna make another Battle City hack called "War In Iraq" I'll improve with the levels designs on the next hack.

NetSplit I like what you did so far with that pick you showed me. I know I'll enjoy your hack when it's done.

Yeah Al, it's always good to hack something different. I really hope to see more Battle City hacks in the future too.

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NetSplit
Posted on 03-04-07 01:49 AM Link | Quote | ID: 10188


Level: 32

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Since: 02-26-07

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AlexAR: I guess I'm a bit too good at Battle City, then, as the first 18 levels are really, really easy, in my opinion. I made it through the first 9 on my first try without dying, and that death was stupid and avoidable. It was when I hit level 19 that shit really hit the fan. God damn, those are hard. Definitely too luck-based, in my opinion.

Googie: It'll be a bit before my hack is done. The programming that's left might take a couple weeks, tops, but that's with me being motivated. After that, I'll have either 35 or 50 levels to make, along with a second quest to work on, and I'm thinking of doing a change to the level format that will make the hack's levels slightly incompatible with Quarrel, which would add a little to the level design time (the levels would still work in the editor, but the editor wouldn't take into account what I'd be adding to the format).

Regarding the second quest, the original has one, but it's not as exciting as mine. It just has you play through levels 1-35 again with the level 35 enemies and different spawn delays (the code in the game for determining spawn delay is flawed. That's one thing I've fixed for my second quest, as well). Mine will have different enemies for each stage in the second quest, as well as an incredibly low spawn delay and...well, lots of tanks in play at once. It's pretty awesome, and I much prefer it to my standard mode because it's so damn hard. With my hack, I'm trying to make the game very hard, but not cheaply so; it's hard due to so much going on at once, and so quickly. If you play the game right, you shouldn't have to be in multiple places at once unless you get really unlucky, but stuff is happening all over the screen in the second quest, and all the time. It's great.

Main - ROM Hacking Related Releases - Battler City hack... New thread | Thread closed

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