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Main - SMW Hacking - Adding overworld music | New thread | New reply |
mikeyk |
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Paragoomba Level: 21 Posts: 9/74 EXP: 49862 Next: 81 Since: 06-11-07 Last post: 6018 days Last view: 4094 days |
I came across a program today that allows you to insert up to 8 new songs into the overworld. The site is in Japanese, so you might want to check it out via google translate:
http://vip.rgr.jp/sm4wiki/index.php?Overworld%20Editor%2F%B2%BB%B3%DA%A4%CE%C4%C9%B2%C3 Make sure you back up your ROM before experimenting with this. I don't speak Japanese, so maybe someone can be a better help here -- from what I gather all you need to do to use this is: 1. Start with an expanded ROM (edited with LM.) From the command line run: addmusic romname.smc INIT Don't run this more than once, or it will corrupt your ROM 2. Run: addmusic romname.smc This will convert 11.txt through 18.txt into music and insert it into the ROM 3. With the LM overworld editor change the overworld music to any track 11 - 18 and hear the new tunes. If you want to create your own music, the format of the txt files is on the site, but I have not looked into it all. Check it out |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 238/1381 EXP: 4036696 Next: 154433 Since: 04-20-07 From: Canada Last post: 4418 days Last view: 3691 days |
can someone who knows japanese please translate this, if I put it in the online translators it won't make as much sense.. I'll try the translator anyways though...
EDIT: "With the right chestnut retention"???? EDIT2: okay this is making less sense than I expected: "The original work MIDI it could do death son-in-law thing even with we of the beginner. "... ____________________ |
mikeyk |
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Paragoomba Level: 21 Posts: 10/74 EXP: 49862 Next: 81 Since: 06-11-07 Last post: 6018 days Last view: 4094 days |
There also seems to be some more songs in the same txt format here, under the heading BGM: http://vip.rgr.jp/sm4wiki/index.php?%BC%AB%BA%EE%CA%AA%C5%B8%BC%A8%BE%EC
Edit: This page looks to have some more music related stuff as well. Perhaps we can figure some of this stuff out. http://smw-vip.hp.infoseek.co.jp/ |
Luigi-San |
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Melon Bug Level: 58 Posts: 436/732 EXP: 1565278 Next: 12268 Since: 02-20-07 Last post: 4224 days Last view: 3483 days |
English translation
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Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 39/675 EXP: 1375815 Next: 22361 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5144 days Last view: 5152 days |
Posted by Luigi-San All I see is question marks. Are you sure you got this right? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 123/202 EXP: 225816 Next: 3363 Since: 04-21-07 From: United States Last post: 2392 days Last view: 2352 days |
I heard about this from blackhole89, but I've never seen this until now. This information is actually about SMW's native music format, not SMAS'.
Here, I've taken an excerpt from bgm.txt, with added/altered notes in square brackets: F0 ;echo off DA 03 ;[instrument=$03] E2 3C ;tempo=$3C E0 E6 ;volume=$E6 DB 0F ;[pan=0F] 18 3E ;length=$18, [?attack=$3E] B2 B2 B2 A6 B2 B2 B2 A6 ;[G,G,G,A,G,G,G,A] 06 ;length=$06 [The second byte hasn't been changed, so it remains at 3E] B3 B0 B3 B0 B3 B0 B3 B0 B3 B0 B3 B0 B3 B0 B3 B0 ;[G#,F,G#,F,G#,F,G#,F,G#,F,G#,F,G#,F,G#,F] 18 ;length=$18 B2 AD A6 ;[G,D#,A] 00 ;end The rest of this document looks very interesting. It appears to describe SMW's music format. If someone could translate the document, it may give sufficient information to do perfect conversions from SMW to SMAS's N-SPC format. ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 235/4196 EXP: 21483816 Next: 352785 Since: 02-19-07 From: Ithaca, NY, US Last post: 442 days Last view: 55 days |
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S.N.N. |
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Beezo Level: 49 Posts: 318/485 EXP: 844200 Next: 39683 Since: 02-19-07 From: Ontario, Canada Last post: 5428 days Last view: 5428 days |
Heh, this is rather win. Whoever made this program is awesome, that's for sure. (also, track 15 is Forest Maze from SMRPG. That alone is win)
Note: if you don't have a Japanese translator, the first interrobang-filled link is the one with the download EDIT: Also, I noticed it really like to mess up the GFX01.bin file and various sprite files too ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
lwares |
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Koopa Level: 25 Posts: 18/103 EXP: 81864 Next: 7756 Since: 06-13-07 From: Colchester, UK Last post: 5884 days Last view: 5229 days |
Note of advice use Google Translator to translate Japanesse to English.
I hope this helps... Keeping on topic, is there anyway anyone could make some adjustments to it so all music tracks can used from this. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Ice Man |
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Cheep-cheep Level: 33 Posts: 58/197 EXP: 218526 Next: 10653 Since: 02-20-07 From: Germany Last post: 2353 days Last view: 904 days |
This does not seem to work for me. I opened cmd, typed in the path of the files (D:\test\addmusic SMW.smc INIT) but I get this error:
Exception in thread "main" java.lang.NoClassDefFoundError: AddMusic Anyone know what I'm doing wrong? PS: I got the newest java. Edit: Nevermind, I got working. It somehow was the path that wasnt working. Ah well. It's all good now. |
S.N.N. |
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Beezo Level: 49 Posts: 319/485 EXP: 844200 Next: 39683 Since: 02-19-07 From: Ontario, Canada Last post: 5428 days Last view: 5428 days |
Hmm. If you reinsert the graphics into the ROM after you add the music in, it kills the sound.
Anyone know what's up with that? ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
mikeyk |
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Paragoomba Level: 21 Posts: 12/74 EXP: 49862 Next: 81 Since: 06-11-07 Last post: 6018 days Last view: 4094 days |
Looking a little closer at the page, there is a note in one of the blue boxes (obvious machine translation):
You will pay attention to the excess of capacity. Because there is no prevention measure... As for maximum of the music data which can insert, “total of the data after the converting about 9600 bytes” Maybe that is why the gfx are being overwritten? The source is included in the archive, so it shouldn't be too hard to see exactly what is going on. |
S.N.N. |
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Beezo Level: 49 Posts: 320/485 EXP: 844200 Next: 39683 Since: 02-19-07 From: Ontario, Canada Last post: 5428 days Last view: 5428 days |
I figured there might be a maximum being overwritten or something .. but before you reinsert the graphics (which actually fixes them), you get this error:
That's what messes up the sprites in the first place ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 59/197 EXP: 218526 Next: 10653 Since: 02-20-07 From: Germany Last post: 2353 days Last view: 904 days |
So is there a chance we can insert more music with it? Cause I need more than 11.txt - 18.txt files. |
Mythbusterbro |
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Goomba Level: 14 Posts: 4/30 EXP: 12868 Next: 203 Since: 06-13-07 Last post: 5902 days Last view: 5902 days |
Posted by Ice Man mee too im planing on adding some awesome overworld music. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 60/197 EXP: 218526 Next: 10653 Since: 02-20-07 From: Germany Last post: 2353 days Last view: 904 days |
Yea, but I'm not planning to use it for the OW only. I can use it on levels, too. Therefor I need more slots. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 239/1381 EXP: 4036696 Next: 154433 Since: 04-20-07 From: Canada Last post: 4418 days Last view: 3691 days |
has anyone made any new songs yet, i'd love to see some other songs in here...
And forest maze is awesome! EDIT: It appears on the japanese site as if they are converting midis into these, anyone know how? ____________________ |
Ice Man |
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Cheep-cheep Level: 33 Posts: 61/197 EXP: 218526 Next: 10653 Since: 02-20-07 From: Germany Last post: 2353 days Last view: 904 days |
There is a tool called tinymm. It will convert MID to MML (the format used for the songs) but appearently the loops, echos, tempo, volume and such need to be done by hand cause the songs won't work otherwise. Don't ask me how to do it, I only know that. I tried to take 11.txt as a base and somewhat got a music from Bahamut Lagoon which sounded totally fucked up, xD.
Maybe we have to wait until someone explains us the format and inserting/creating new music and even more music. EDIT: Here is the link to to tinymm http://tss.s172.xrea.com/pukiwiki146/pukiwiki.php?plugin=attach&refer=%B4%D8%CF%A2%A5%C4%A1%BC%A5%EB&openfile=tinymm.zip |
Someguy |
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Red Paragoomba Level: 19 Posts: 45/53 EXP: 30491 Next: 5286 Since: 02-22-07 Last post: 6043 days Last view: 4615 days |
Use the code 7E1DFBxx, where xx is 11 through 18, to listen to the music when on the title screen or overworld. This should be easier then modifying the overworld song selection over and over... |
Sukasa |
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Red Birdo Level: 92 Posts: 310/2112 EXP: 7671822 Next: 85115 Since: 02-19-07 Last post: 4419 days Last view: 3191 days |
has anyone managed to get this to work? I've tried with several different ROMs, and after saving a level in L to a new ROM then adding the music, the overworld now has no music at all , just sound effects |
Main - SMW Hacking - Adding overworld music | New thread | New reply |
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