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Main - ROM Hacking - Questions on hacking Lttp. | New thread | New reply |
GenoWhirl |
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Newcomer Level: 4 Posts: 1/2 EXP: 221 Next: 58 Since: 06-26-07 Last post: 6139 days Last view: 6139 days |
Hey I just started hacking Zelda a Link to the Past using Hyrule Magic. I'm not very experienced with it and I was hoping someone could help me understand how some parts of it work.
1.) Title Screen Editing - I can't figure out how to copy and paste the letters to the title screen. They're in the Background 3 category and I can only get things in the background 1 category to work. 2.) BGM - I know that in other games people import music to use in thier hacks. Is there anyway to do this? I really want to use the lost woods music from Ocarina of Time. (Even if I have to use a midi.) 3.) Zcompress - A program I downloaded to compress sprites so I could edit them. It just brings up a black box with some words and then it dissapears. Is there any other compressers I could use? And I've searched google already. 4.) I saw someone else use this for their hack. When Link first got his shield it stayed on his back like in the newer games. Is there anyway that I could make the game do that without editing Link's sprite to have a shield on his back? 5.) When I place doors in rooms they just go somewhere in the middle and not on the walls. I can't drag them over either. 6.) Last question. Is there a way to make something hover over Link all the time like a fairy? Sorry if these are stupid questions. Thanks in advance. |
HyperHacker |
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... Level: 73 Posts: 1004/1220 EXP: 3364935 Next: 120933 Since: 03-25-07 From: no Last post: 6084 days Last view: 6068 days |
For #3, learn how to use the command line. |
Jigglysaint |
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Red Paragoomba Level: 20 Posts: 8/62 EXP: 38518 Next: 3921 Since: 04-04-07 Last post: 4610 days Last view: 2347 days |
http://www.romhacking.net/docs/117/
Master using this and you can have it(all those cool things you want that isn't HM related). |
GenoWhirl |
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Newcomer Level: 4 Posts: 2/2 EXP: 221 Next: 58 Since: 06-26-07 Last post: 6139 days Last view: 6139 days |
Posted by Jigglysaint That's huge! I wouldn't even know what to edit! Lol. |
EhsEhmThree |
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Newcomer Level: 6 Posts: 3/4 EXP: 627 Next: 280 Since: 06-24-07 Last post: 6132 days Last view: 6123 days |
1)Copy and paste the graphics to a graphics editor that supports 16 color images(not paint, unless you want to paste it back in with corrupted colors), and edit the title screen,
2)I'm making a tutorial on music editing, to make it a tad bit more clearer, but for now, I'd use a midi to plan the and then go to music editing. For example, Part 1, 0000-002E 0000:? 0001:Volume for all instruments. Only works for header of song. 0002peed of song. 0003peed goes up. 0004:? 0005:? 0006:Echo. The first value is how much it will echo. The second two values are are ???? 0007:Instrument. You'll have to stick with it's own instruments unless you make your own. 0008:Volume. 0009-0022:First values are how long it will play. Second values are ?. Third value is what note it will play at. 0023peed goes up. 0024-002E: Same as 0009-0022 That's only for 0000-002E 3)Command line. 4)I can't answer that one. ASM? 5)It's so simple to do, but I just can't remember. 6)That's probably ASM, but I have thought of something like that before, and I would use one of the people who follow you around. This is the tutorial I learned most of my stuff at. http://www.romhacking.net/docs/314/ Hope that helps. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 172/842 EXP: 1934451 Next: 50235 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4004 days |
4. While it would require a bit of data hacking (not necessarily ASM) it would probably look funny and you'd also have to edit the sprite priority in addition to the position and orientation of the shield sprite. I assume you mean have it on his back unless he's swinging his sword or holding it out?
5. Select the door and use the number pad keys to move them around (position and direction) and the m and n keys to switch their type. 6. Yes you could in theory make something hover over Link like a fairy and it wouldn't necessarily be difficult either. Again it requires you know a bit about working with OAM - Object Attribute Memory, which is a fancy word that means sprites. When Link's body is constructed each frame you could add in another sprite on top of him that hovers about a random distance from him. The only difficulty I see in doing this is you'd have to make room in the sprite graphics. They're pretty packed already so you'd have to cut some tile out to fit in an 8x8 fairy sprite (or whatever). This of course could have bad effects unless the tile you remove will no longer be used. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Main - ROM Hacking - Questions on hacking Lttp. | New thread | New reply |
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