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Main - ROM Hacking - Kraid in Donkey Kong Country | New thread | New reply |
Raccoon Sam |
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Cobrat Level: 56 Posts: 230/672 EXP: 1379261 Next: 18915 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2692 days |
Seriously, whaaaaat.
I was searching for the font in (European 1.0) DKC, and after a bit of searching I came across to this (0x0015DE00): That's the Super Metroid Debug font, Kraid's foot and the broken particles from Space Station Ceres. Donkey Kong Country was released a few months after Super Metroid. Interesting. ____________________ |
Xkeeper |
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Level: 105 Posts: 2185/2846 EXP: 12021575 Next: 240685 Since: 02-19-07 Last post: 6053 days Last view: 2790 days |
Debug... font?
There was a debug menu in Super Metroid? But past that, somehow this doesn't suprise me. Hell, Metroid Fusion was bulit on top of Wario Land 4, and the debug room even looks exactly the same... ____________________ I dealt with it. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 231/672 EXP: 1379261 Next: 18915 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2692 days |
Posted by Xkeeper There were several debug rooms in WL4 and MF unless I'm mistaken. Nonetheless, yeah, there's a Debug menu in Super Metroid. It can be accessed through an Action Replay cheat which is escaping me at the moment. If you can get contact with Kejardon, I'm sure he'll give it to you. ____________________ |
Xkeeper |
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Level: 105 Posts: 2191/2846 EXP: 12021575 Next: 240685 Since: 02-19-07 Last post: 6053 days Last view: 2790 days |
Posted by Raccoon SamYes, but they all shared graphics, for the most part. (Hell, Wario Land 4 blocks are present in Metroid Fusion!) ____________________ I dealt with it. |
Rich |
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Snifit Level: 39 Posts: 198/296 EXP: 403216 Next: 1555 Since: 02-19-07 From: UK Last post: 6069 days Last view: 6068 days |
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setz |
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Spike fuck~ Level: 58 Posts: 450/722 EXP: 1536048 Next: 41498 Since: 02-19-07 From: Pittsburgh, PA Last post: 5283 days Last view: 2571 days |
sounds like its just a bad/over dump or the dumper had that in memory from before, whatever.
the same thing happened with Sonic 1; there were graphics that for years people thought were un-used, but it turns out they were just artifacts from a different game. ____________________ |
Ryusui |
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Newcomer Level: 8 Posts: 3/8 EXP: 1775 Next: 412 Since: 06-12-07 Last post: 5454 days Last view: 5391 days |
The ROM for Sylvanian Families - The Fairyland Pendant also has data from the Japanese version of Lemmings for GBC.
On the topic of connections between Metroid and Wario Land, am I the only one who noticed that the scream and pause sound effects are identical between the two games? ____________________ Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka... All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts. |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 314/505 EXP: 898279 Next: 49038 Since: 02-23-07 Last post: 5513 days Last view: 5496 days |
Which scream effect do you mean? And if I recall right, there wasn't a pause sound in Fusion or Zero Mission. ____________________ |
Rich |
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Snifit Level: 39 Posts: 199/296 EXP: 403216 Next: 1555 Since: 02-19-07 From: UK Last post: 6069 days Last view: 6068 days |
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Raccoon Sam |
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Cobrat Level: 56 Posts: 233/672 EXP: 1379261 Next: 18915 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2692 days |
Posted by setz I figured it was an overdump too, but the ROM has a [!] mark on it... Really strange. ____________________ |
Erika |
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Paratroopa Level: 29 Posts: 41/150 EXP: 145459 Next: 2426 Since: 02-19-07 From: Shibuya Last post: 5919 days Last view: 5530 days |
Posted by RichPosted by Ryusui Maybe WL1 was made off it...it looked based off WL2 engine AND WL2 engine looked based off Metroid 2 because the whole credit from M2 are in that game .__.; |
Kejardon |
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Red Koopa Level: 28 Posts: 114/139 EXP: 129735 Next: 1603 Since: 02-21-07 Last post: 6080 days Last view: 5988 days |
Kraid is obviously too fat to fit in Super Metroid. Search parties are still trying to find where the rest of his tail is.
Super Metroid debug info here. It was found and published by deskjockey_ I'm curious about how such a thing would happen though. I mean, I can see them using large chunks of code in several games, but why would they have parts of graphics in there? hmm. Maybe I should start looking for some of the bizarre unused sprites from Super Metroid in other games... |
GuyPerfect |
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Paratroopa Level: 30 Posts: 67/155 EXP: 152515 Next: 13354 Since: 03-14-07 Last post: 6038 days Last view: 5987 days |
Some sound effects in Wario Land (Super Mario Land 3) are definitely taken from Metroid II, such as the pause sound effect (WL) and the save sound effect (M2). There's a bird in Wario Land that, like... you throw a coin into its head or something? It makes the same noise the Alpha and Gamma metroids make when you shoot them. |
Drag |
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Spike Dragon Level: 57 Posts: 554/705 EXP: 1482151 Next: 3777 Since: 02-19-07 From: Last post: 3921 days Last view: 3921 days |
Did you know that Bomberman for NES has graphics data taken directly from Lode Runner? I always thought that the original Bomberman looked like the Lode Runner robots. ____________________ |
HyperHacker |
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... Level: 73 Posts: 875/1220 EXP: 3364909 Next: 120959 Since: 03-25-07 From: no Last post: 6084 days Last view: 6068 days |
Nintendo does tend to accidentally leave resources from one game in another, or even intentionally re-use them. Zelda OoT uses a door based on one seen in Mario 64, Super Mario Advance contains a Legend of Zelda sound effect, Metroid 2 contains the credits of another game (or vice-versa?), etc. |
Someguy |
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Red Paragoomba Level: 19 Posts: 36/53 EXP: 30543 Next: 5234 Since: 02-22-07 Last post: 6065 days Last view: 4636 days |
Posted by AipomPosted by RichPosted by Ryusui I know for sure that at least Super Mario Land 2 featured the entire credits from Metroid II inside it, but a quick search produces nothing in Wario Land. SML2 and M2 look like they could share origins.... though WL could too... but this is about DKC, which is by Rareware, not Nintendo R&D1/Intelligent Systems/etc... |
Dwedit |
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Red Paratroopa Level: 30 Posts: 62/162 EXP: 163050 Next: 2819 Since: 03-07-07 From: Chicago Last post: 3511 days Last view: 1606 days |
Maybe when the game goes to press, it is a sparse file, and the data isn't cleared between pressings. ____________________ |
optomon |
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Leever Level: 33 Posts: 37/198 EXP: 220352 Next: 8827 Since: 03-05-07 From: Vancouver, WA Last post: 2450 days Last view: 2038 days |
Well, the final boss in DKC looks kind of like Kraid. Maybe they're related. |
HyperHacker |
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... Level: 73 Posts: 886/1220 EXP: 3364909 Next: 120959 Since: 03-25-07 From: no Last post: 6084 days Last view: 6068 days |
Posted by DweditCould be something like that. I know some devs made the mistake of padding their ROM images by simply changing the file size instead of actually writing zeros, so the padding ended up being data from other nearby sectors of their hard drive, such as the source code to Air Fortress. In some cases though this doesn't explain it, like the Zelda sound in Super Mario Advance. It has an entry in the pointer table and everything. |
MegaByte |
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Newcomer Level: 3 Posts: 1/1 EXP: 78 Next: 50 Since: 06-07-07 Last post: 6146 days Last view: 6141 days |
Posted by Drag That's because they ARE the same. Guess you never beat Bomberman. http://www.vgmuseum.com/end/nes/a/bombman-2.gif |
Main - ROM Hacking - Kraid in Donkey Kong Country | New thread | New reply |
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