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Main - ROM Hacking - Kraid in Donkey Kong Country New thread | New reply


Raccoon Sam
Posted on 06-16-07 07:02 PM (rev. 2 of 06-16-07 07:02 PM) Link | Quote | ID: 46105


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Seriously, whaaaaat.
I was searching for the font in (European 1.0) DKC, and after a bit of searching I came across to this (0x0015DE00):

That's the Super Metroid Debug font, Kraid's foot and the broken particles from Space Station Ceres.
Donkey Kong Country was released a few months after Super Metroid.
Interesting.

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Xkeeper
Posted on 06-16-07 10:15 PM Link | Quote | ID: 46125


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Debug... font?

There was a debug menu in Super Metroid?


But past that, somehow this doesn't suprise me. Hell, Metroid Fusion was bulit on top of Wario Land 4, and the debug room even looks exactly the same...

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Raccoon Sam
Posted on 06-16-07 10:57 PM Link | Quote | ID: 46130


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Posted by Xkeeper
Debug... font?

There was a debug menu in Super Metroid?


But past that, somehow this doesn't suprise me. Hell, Metroid Fusion was bulit on top of Wario Land 4, and the debug room even looks exactly the same...

There were several debug rooms in WL4 and MF unless I'm mistaken.

Nonetheless, yeah, there's a Debug menu in Super Metroid. It can be accessed through an Action Replay cheat which is escaping me at the moment.
If you can get contact with Kejardon, I'm sure he'll give it to you.

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Xkeeper
Posted on 06-16-07 11:46 PM Link | Quote | ID: 46154


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Posted by Raccoon Sam
There were several debug rooms in WL4 and MF unless I'm mistaken.
Yes, but they all shared graphics, for the most part. (Hell, Wario Land 4 blocks are present in Metroid Fusion!)

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Rich
Posted on 06-17-07 01:14 AM Link | Quote | ID: 46166


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Did intelligent develop wario land 4 too then?

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setz
Posted on 06-17-07 03:34 AM Link | Quote | ID: 46197


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sounds like its just a bad/over dump or the dumper had that in memory from before, whatever.

the same thing happened with Sonic 1; there were graphics that for years people thought were un-used, but it turns out they were just artifacts from a different game.

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Ryusui
Posted on 06-17-07 04:44 AM Link | Quote | ID: 46210

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The ROM for Sylvanian Families - The Fairyland Pendant also has data from the Japanese version of Lemmings for GBC.

On the topic of connections between Metroid and Wario Land, am I the only one who noticed that the scream and pause sound effects are identical between the two games?

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FirePhoenix0
Posted on 06-17-07 06:00 AM Link | Quote | ID: 46225


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Which scream effect do you mean? And if I recall right, there wasn't a pause sound in Fusion or Zero Mission.

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Rich
Posted on 06-17-07 01:14 PM Link | Quote | ID: 46262


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Posted by Ryusui
On the topic of connections between Metroid and Wario Land, am I the only one who noticed that the scream and pause sound effects are identical between the two games?


Also, listen to the sound effects played when you enter/exit the pause screen on both Wario Land 1 and Metroid 2. They're the same.

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Raccoon Sam
Posted on 06-17-07 01:39 PM Link | Quote | ID: 46267


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Posted by setz
sounds like its just a bad/over dump or the dumper had that in memory from before, whatever.

the same thing happened with Sonic 1; there were graphics that for years people thought were un-used, but it turns out they were just artifacts from a different game.


I figured it was an overdump too, but the ROM has a [!] mark on it...
Really strange.

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Erika
Posted on 06-17-07 07:34 PM Link | Quote | ID: 46318


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Posted by Rich
Posted by Ryusui
On the topic of connections between Metroid and Wario Land, am I the only one who noticed that the scream and pause sound effects are identical between the two games?


Also, listen to the sound effects played when you enter/exit the pause screen on both Wario Land 1 and Metroid 2. They're the same.


Maybe WL1 was made off it...it looked based off WL2 engine AND WL2 engine looked based off Metroid 2 because the whole credit from M2 are in that game .__.;

Kejardon
Posted on 06-18-07 12:31 AM Link | Quote | ID: 46383


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Kraid is obviously too fat to fit in Super Metroid. Search parties are still trying to find where the rest of his tail is.

Super Metroid debug info here. It was found and published by deskjockey_

I'm curious about how such a thing would happen though. I mean, I can see them using large chunks of code in several games, but why would they have parts of graphics in there?

hmm. Maybe I should start looking for some of the bizarre unused sprites from Super Metroid in other games...

GuyPerfect
Posted on 06-18-07 04:32 AM Link | Quote | ID: 46430


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Some sound effects in Wario Land (Super Mario Land 3) are definitely taken from Metroid II, such as the pause sound effect (WL) and the save sound effect (M2). There's a bird in Wario Land that, like... you throw a coin into its head or something? It makes the same noise the Alpha and Gamma metroids make when you shoot them.

Drag
Posted on 06-18-07 04:53 AM Link | Quote | ID: 46446


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Did you know that Bomberman for NES has graphics data taken directly from Lode Runner? I always thought that the original Bomberman looked like the Lode Runner robots.

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HyperHacker
Posted on 06-18-07 05:13 AM Link | Quote | ID: 46457

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Nintendo does tend to accidentally leave resources from one game in another, or even intentionally re-use them. Zelda OoT uses a door based on one seen in Mario 64, Super Mario Advance contains a Legend of Zelda sound effect, Metroid 2 contains the credits of another game (or vice-versa?), etc.

Someguy
Posted on 06-18-07 11:55 AM Link | Quote | ID: 46525


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Posted by Aipom
Posted by Rich
Posted by Ryusui
On the topic of connections between Metroid and Wario Land, am I the only one who noticed that the scream and pause sound effects are identical between the two games?


Also, listen to the sound effects played when you enter/exit the pause screen on both Wario Land 1 and Metroid 2. They're the same.


Maybe WL1 was made off it...it looked based off WL2 engine AND WL2 engine looked based off Metroid 2 because the whole credit from M2 are in that game .__.;


I know for sure that at least Super Mario Land 2 featured the entire credits from Metroid II inside it, but a quick search produces nothing in Wario Land. SML2 and M2 look like they could share origins.... though WL could too... but this is about DKC, which is by Rareware, not Nintendo R&D1/Intelligent Systems/etc...

Dwedit
Posted on 06-18-07 07:58 PM Link | Quote | ID: 46618


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Maybe when the game goes to press, it is a sparse file, and the data isn't cleared between pressings.

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optomon
Posted on 06-18-07 09:35 PM Link | Quote | ID: 46639


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Well, the final boss in DKC looks kind of like Kraid. Maybe they're related.

HyperHacker
Posted on 06-18-07 10:49 PM (rev. 2 of 06-18-07 10:50 PM) Link | Quote | ID: 46668

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Posted by Dwedit
Maybe when the game goes to press, it is a sparse file, and the data isn't cleared between pressings.
Could be something like that. I know some devs made the mistake of padding their ROM images by simply changing the file size instead of actually writing zeros, so the padding ended up being data from other nearby sectors of their hard drive, such as the source code to Air Fortress.

In some cases though this doesn't explain it, like the Zelda sound in Super Mario Advance. It has an entry in the pointer table and everything.

MegaByte
Posted on 06-22-07 09:55 AM (rev. 3 of 06-25-07 11:02 PM) Link | Quote | ID: 48069

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Posted by Drag
Did you know that Bomberman for NES has graphics data taken directly from Lode Runner? I always thought that the original Bomberman looked like the Lode Runner robots.

That's because they ARE the same. Guess you never beat Bomberman.
http://www.vgmuseum.com/end/nes/a/bombman-2.gif

Main - ROM Hacking - Kraid in Donkey Kong Country New thread | New reply

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