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Main - ROM Hacking Archives - SMW ROM Addresses New thread | New reply

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Davros
Posted on 06-26-07 08:31 AM (rev. 2 of 06-26-07 08:31 AM) Link | Quote | ID: 49709


Koopa
Level: 26

Posts: 109/111
EXP: 92626
Next: 9649

Since: 02-20-07

Last post: 6068 days
Last view: 5921 days
I found the FG/BG level data:

0x2B2B:

[14 17 19 15] 0: Normal 1
[14 17 1B 18] 1: Castle 1
[14 17 1B 16] 2: Rope 1
[14 17 0C 1A] 3: Underground 1
[14 17 1B 08] 4: Switch Palace 1
[14 17 0C 07] 5: Ghost House 1
[14 17 0C 16] 6: Rope 2
[14 17 1B 15] 7: Normal 2
[14 17 19 16] 8: Rope 3
[14 17 0D 1A] 9: Underground 2
[14 17 1B 08] A: Switch Palace 2
[14 17 1B 18] B: Castle 2
[14 17 19 1F] C: Cloud/Forest
[14 17 0D 07] D: Ghost House 2
[14 17 19 1A] E: Underground 3
[14 17 14 14] F: Unused?

The last setting doesn't appear in Lunar Magic.

Bio
Posted on 07-09-07 10:39 PM Link | Quote | ID: 53510


Red Paragoomba
Level: 19

Posts: 43/58
EXP: 34990
Next: 787

Since: 02-19-07

Last post: 5833 days
Last view: 5695 days
all those adress are 2 byte long and signed

0x53D5: Mario traction word while walking left
0x53D7: Mario traction word while running left
0x53D9: Mario traction word while walking right
0x53DB: Mario traction word while running right

Bio
Posted on 07-16-07 03:22 PM Link | Quote | ID: 55415


Red Paragoomba
Level: 19

Posts: 45/58
EXP: 34990
Next: 787

Since: 02-19-07

Last post: 5833 days
Last view: 5695 days
0x5AEA: power-up that can float
0x5A05: Power-up that can fly

The Kins
Posted on 08-16-07 10:50 AM Link | Quote | ID: 62884


Paratroopa
Level: 28

Posts: 132/140
EXP: 131218
Next: 120

Since: 02-19-07
From: AUSSIELAND

Last post: 5911 days
Last view: 5911 days
Sorry to be a pain. Does anyone know the ROM offset that decides what sound powerups make when they sprout out of blocks?

Mattrizzle
Posted on 08-16-07 03:52 PM Link | Quote | ID: 62898


Red Cheep-cheep
Level: 33

Posts: 150/202
EXP: 226316
Next: 2863

Since: 04-21-07
From: United States

Last post: 2419 days
Last view: 2380 days
10B42 [02] Sound items make when sprouting out of blocks

01 is added to this value when the sprite is a key or vine. To disable this and make them use the same sound as other items, change 10B4B to EA.

____________________

lwares
Posted on 08-23-07 05:49 PM (rev. 3 of 09-17-07 02:53 AM) Link | Quote | ID: 63366


Koopa
Level: 25

Posts: 81/103
EXP: 82047
Next: 7573

Since: 06-13-07
From: Colchester, UK

Last post: 5912 days
Last view: 5257 days
Please Ignore This Post!

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

MrCheeze
Posted on 11-21-07 11:02 PM (rev. 2 of 04-09-13 06:52 AM) Link | Quote | ID: 70537

Newcomer
Level: 5

Posts: 2/3
EXP: 402
Next: 127

Since: 11-18-07

Last post: 5993 days
Last view: 4033 days
Anyone know the address for how long you have to wait to be able to press A/B to continue for the sprite that makes the message box appear?

test edit from future

andy_k_250
Posted on 01-15-08 10:41 PM Link | Quote | ID: 73702


Shyguy
Level: 24

Posts: 7/93
EXP: 69177
Next: 8948

Since: 01-10-08
From: St. Louis Metro East

Last post: 5847 days
Last view: 5525 days
I am not necessarily asking for someone to track this address down, but more so if it could actually exist (in theory). Would it be possibly for there to be a ROM address that determines whether or not the Big Boo Boss hurts Mario? It would make those fights a lot more challenging/fun.

Remnic The Hedgehog
Posted on 01-21-08 09:02 PM Link | Quote | ID: 74617


Chasupa
Level: 56

Posts: 492/675
EXP: 1378877
Next: 19299

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5172 days
Last view: 5180 days

Does anyone know ROM address for the Throw Block (sprite portion)'s tilemap? Also, I want to see how I can disable its flashing and make it use only palette 8.

____________________


Hamtaro126
Posted on 01-22-08 05:33 AM Link | Quote | ID: 74644


Cheep-cheep
Level: 33

Posts: 57/194
EXP: 212818
Next: 16361

Since: 05-02-07
From: Shelton, WA

Last post: 2471 days
Last view: 2314 days
Posted by Remnic The Hedgehog
Does anyone know ROM address for the Throw Block (sprite portion)'s tilemap? Also, I want to see how I can disable its flashing and make it use only palette 8.


A3E3: 29 0F (AND #$0F) Throw Block Palette Animation - Set 29 to A9 for LDA and 0F to another value to change it to a permanent color

12216: 29 0E (AND #$0E) Flying (and Smashed) Throw Block Remains - Same value format, Except the Original Value is 0E

If you want Blue: Change 29 0F to A9 06.
If you want Silver: Change 29 0F to A9 02
If you want Yellow: Change 29 0F to A9 04 or A9 00 for Plain Yellow/Brown

You can also make it have a 2nd page or another color, mess with the value
(Originally 0F) to see the color!

As for the Tilemap - It is unfindable as of yet. So maybe using a 2nd page would make it better if you go HEX edit to change the overwrited CHR value of whatever it is using the CHR set!



____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

andy_k_250
Posted on 01-25-08 11:04 PM Link | Quote | ID: 75014


Shyguy
Level: 24

Posts: 32/93
EXP: 69177
Next: 8948

Since: 01-10-08
From: St. Louis Metro East

Last post: 5847 days
Last view: 5525 days
I might as well ask this here too - is there an address to modify that will make Banzai Bills go behind objects with layer priority?

koala_knight
Posted on 01-26-08 03:58 AM (rev. 2 of 01-26-08 03:58 AM) Link | Quote | ID: 75039


Buzzy Beetle
Level: 44

Posts: 67/384
EXP: 591182
Next: 20103

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4112 days
I have one I'd need for my hack to work properly...
...an address for the koopa shell's gravity, or...
...the x or y speed for the same.
I haven't been able to find this info in the ROM map. Any idea where those might be?

blackhole89
Posted on 01-27-08 05:01 PM Link | Quote | ID: 75180


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1332/4196
EXP: 21530924
Next: 305677

Since: 02-19-07
From: Ithaca, NY, US

Last post: 470 days
Last view: 83 days



Random "Did you know...?" side product from research conducted:

In DJ Bouche's SMAS music/N-SPC patches, you can start the "strong wind" effect by writing #$1x (only the high nibble matters) to $1DFA (SMW's mirror)/$2142 on the SNES side and stop it by writing #$2x.

Presumably works in SMAS as well.


____________________



DaKing
Posted on 01-29-08 12:25 AM Link | Quote | ID: 75373


Goomba
Level: 13

Posts: 24/25
EXP: 9631
Next: 636

Since: 01-23-08

Last post: 5931 days
Last view: 5932 days
Any way to disable floating up during power balloon mode? And so mario only shrinks and not exit balloon mode.

koala_knight
Posted on 02-05-08 01:03 AM (rev. 3 of 02-07-08 04:54 AM) Link | Quote | ID: 76330


Buzzy Beetle
Level: 44

Posts: 96/384
EXP: 591182
Next: 20103

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4112 days
Update to address...

x10D8C - x10D93 (8 bytes, 00 00 80 80 80 C0 40 00): Broken Bricks properties.

xyppccct
x10D8C - 00000000
x10D8D - 00000000
x10D8E - 10000000
x10D8F - 10000000
x10D90 - 10000000
x10D91 - 11000000
x10D92 - 01000000
x10D93 - 00000000

chain9990
Posted on 02-24-08 10:04 AM Link | Quote | ID: 78801

Newcomer
Level: 3

Posts: 1/1
EXP: 76
Next: 52

Since: 02-24-08

Last post: 5904 days
Last view: 4591 days
Does anyone know what address the grinder and chainsaw sound effects because when i patched smb3 music+smb1 it got screwed up with a different sound.

Vandarx
Posted on 07-27-09 05:54 AM Link | Quote | ID: 111296

Newcomer
Level: 5

Posts: 1/3
EXP: 381
Next: 148

Since: 07-27-09

Last post: 5385 days
Last view: 5378 days
Does anybody know the address for the title screen and p-switch music?I need to change them both.

Iceguy
Posted on 07-27-09 06:27 AM Link | Quote | ID: 111298

Newcomer
Level: 8

Posts: 5/8
EXP: 1660
Next: 527

Since: 07-25-09

Last post: 5384 days
Last view: 5386 days
The title screen music is at x18D7 and uses any one of the overworld songs. I'm not sure about the P-switch, but you can edit the song it uses with a newer version of addmusic (such as Romi's or Carol's).

Vandarx
Posted on 07-27-09 06:31 AM (rev. 3 of 07-27-09 06:33 AM) Link | Quote | ID: 111299

Newcomer
Level: 5

Posts: 2/3
EXP: 381
Next: 148

Since: 07-27-09

Last post: 5385 days
Last view: 5378 days
Thanks!!

Iceguy
Posted on 07-27-09 06:37 AM Link | Quote | ID: 111300

Newcomer
Level: 8

Posts: 6/8
EXP: 1660
Next: 527

Since: 07-25-09

Last post: 5384 days
Last view: 5386 days
Whoops, that was a mistake on my part. I meant to say x18C7. This was taken from a backup of the SMW ROM Map so I'm pretty sure it's correct:

018C7 $00:96C7 1 byte Music Title screen music
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