| |||
Views: 86,391,868![]() |
![]() ![]() ![]() ![]() |
03-29-23 06:40 PM![]() |
|
Guest: Register | Login |
0 users currently in ROM Hacking Archives | 1 guest |
Main - ROM Hacking Archives - SMW ROM Addresses | New thread | New reply |
Davros |
| ||
![]() ![]() Koopa Level: 26 Posts: 109/111 EXP: 89681 Next: 12594 Since: 02-20-07 Last post: 5675 days Last view: 5529 days |
I found the FG/BG level data:
0x2B2B: [14 17 19 15] 0: Normal 1 [14 17 1B 18] 1: Castle 1 [14 17 1B 16] 2: Rope 1 [14 17 0C 1A] 3: Underground 1 [14 17 1B 08] 4: Switch Palace 1 [14 17 0C 07] 5: Ghost House 1 [14 17 0C 16] 6: Rope 2 [14 17 1B 15] 7: Normal 2 [14 17 19 16] 8: Rope 3 [14 17 0D 1A] 9: Underground 2 [14 17 1B 08] A: Switch Palace 2 [14 17 1B 18] B: Castle 2 [14 17 19 1F] C: Cloud/Forest [14 17 0D 07] D: Ghost House 2 [14 17 19 1A] E: Underground 3 [14 17 14 14] F: Unused? The last setting doesn't appear in Lunar Magic. ![]() |
Bio |
| ||
![]() ![]() Red Paragoomba Level: 19 Posts: 43/58 EXP: 33878 Next: 1899 Since: 02-19-07 Last post: 5440 days Last view: 5303 days |
all those adress are 2 byte long and signed
0x53D5: Mario traction word while walking left 0x53D7: Mario traction word while running left 0x53D9: Mario traction word while walking right 0x53DB: Mario traction word while running right |
Bio |
| ||
![]() ![]() Red Paragoomba Level: 19 Posts: 45/58 EXP: 33878 Next: 1899 Since: 02-19-07 Last post: 5440 days Last view: 5303 days |
0x5AEA: power-up that can float
0x5A05: Power-up that can fly |
The Kins |
| ||
![]() ![]() Paratroopa Level: 28 Posts: 132/140 EXP: 127048 Next: 4290 Since: 02-19-07 From: AUSSIELAND Last post: 5519 days Last view: 5519 days |
Sorry to be a pain. Does anyone know the ROM offset that decides what sound powerups make when they sprout out of blocks? |
Mattrizzle |
| ||
![]() ![]() Red Cheep-cheep Level: 33 Posts: 150/202 EXP: 219052 Next: 10127 Since: 04-21-07 From: United States Last post: 2027 days Last view: 1987 days |
lwares |
| ||
![]() ![]() Koopa Level: 25 Posts: 81/103 EXP: 79390 Next: 10230 Since: 06-13-07 From: Colchester, UK Last post: 5519 days Last view: 4864 days |
Please Ignore This Post! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
MrCheeze |
| ||
![]() Newcomer Level: 5 Posts: 2/3 EXP: 389 Next: 140 Since: 11-18-07 Last post: 5600 days Last view: 3641 days |
Anyone know the address for how long you have to wait to be able to press A/B to continue for the sprite that makes the message box appear?
test edit from future |
andy_k_250 |
| ||
![]() ![]() Shyguy Level: 23 Posts: 7/93 EXP: 66856 Next: 867 Since: 01-10-08 From: St. Louis Metro East Last post: 5454 days Last view: 5132 days |
I am not necessarily asking for someone to track this address down, but more so if it could actually exist (in theory). Would it be possibly for there to be a ROM address that determines whether or not the Big Boo Boss hurts Mario? It would make those fights a lot more challenging/fun. |
Remnic The Hedgehog |
| ||
![]() ![]() Chasupa Level: 56 Posts: 492/675 EXP: 1334387 Next: 63789 Since: 05-23-07 From: Kickapoo, Missouri Last post: 4779 days Last view: 4787 days |
Does anyone know ROM address for the Throw Block (sprite portion)'s tilemap? Also, I want to see how I can disable its flashing and make it use only palette 8. ____________________ ![]() Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Hamtaro126 |
| ||
![]() ![]() Cheep-cheep Level: 32 Posts: 57/194 EXP: 205975 Next: 467 Since: 05-02-07 From: Shelton, WA Last post: 2079 days Last view: 1922 days |
Posted by Remnic The Hedgehog A3E3: 29 0F (AND #$0F) Throw Block Palette Animation - Set 29 to A9 for LDA and 0F to another value to change it to a permanent color 12216: 29 0E (AND #$0E) Flying (and Smashed) Throw Block Remains - Same value format, Except the Original Value is 0E If you want Blue: Change 29 0F to A9 06. If you want Silver: Change 29 0F to A9 02 If you want Yellow: Change 29 0F to A9 04 or A9 00 for Plain Yellow/Brown You can also make it have a 2nd page or another color, mess with the value (Originally 0F) to see the color! As for the Tilemap - It is unfindable as of yet. So maybe using a 2nd page would make it better if you go HEX edit to change the overwrited CHR value of whatever it is using the CHR set! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
andy_k_250 |
| ||
![]() ![]() Shyguy Level: 23 Posts: 32/93 EXP: 66856 Next: 867 Since: 01-10-08 From: St. Louis Metro East Last post: 5454 days Last view: 5132 days |
I might as well ask this here too - is there an address to modify that will make Banzai Bills go behind objects with layer priority? |
koala_knight |
| ||
![]() ![]() Buzzy Beetle Level: 44 Posts: 67/384 EXP: 572077 Next: 39208 Since: 06-01-07 From: Miami Last post: 3732 days Last view: 3719 days |
I have one I'd need for my hack to work properly...
...an address for the koopa shell's gravity, or... ...the x or y speed for the same. I haven't been able to find this info in the ROM map. Any idea where those might be? |
blackhole89 |
| ||
![]() ![]() The Guardian Moloch whose eyes are a thousand blind windows! Level: 123 Posts: 1332/4196 EXP: 20846681 Next: 384585 Since: 02-19-07 From: Ithaca, NY, US Last post: 77 days Last view: 1 day |
|
DaKing |
| ||
![]() ![]() Goomba Level: 13 Posts: 24/25 EXP: 9307 Next: 960 Since: 01-23-08 Last post: 5538 days Last view: 5539 days |
Any way to disable floating up during power balloon mode? And so mario only shrinks and not exit balloon mode. |
koala_knight |
| ||
![]() ![]() Buzzy Beetle Level: 44 Posts: 96/384 EXP: 572077 Next: 39208 Since: 06-01-07 From: Miami Last post: 3732 days Last view: 3719 days |
Update to address...
x10D8C - x10D93 (8 bytes, 00 00 80 80 80 C0 40 00): Broken Bricks properties. xyppccct x10D8C - 00000000 x10D8D - 00000000 x10D8E - 10000000 x10D8F - 10000000 x10D90 - 10000000 x10D91 - 11000000 x10D92 - 01000000 x10D93 - 00000000 |
chain9990 |
| ||
![]() Newcomer Level: 3 Posts: 1/1 EXP: 74 Next: 54 Since: 02-24-08 Last post: 5512 days Last view: 4199 days |
Does anyone know what address the grinder and chainsaw sound effects because when i patched smb3 music+smb1 it got screwed up with a different sound. |
Vandarx |
| ||
![]() Newcomer Level: 5 Posts: 1/3 EXP: 367 Next: 162 Since: 07-27-09 Last post: 4992 days Last view: 4986 days |
Does anybody know the address for the title screen and p-switch music?I need to change them both. |
Iceguy |
| ||
![]() Newcomer Level: 8 Posts: 5/8 EXP: 1599 Next: 588 Since: 07-25-09 Last post: 4991 days Last view: 4994 days |
The title screen music is at x18D7 and uses any one of the overworld songs. I'm not sure about the P-switch, but you can edit the song it uses with a newer version of addmusic (such as Romi's or Carol's). |
Vandarx |
| ||
![]() Newcomer Level: 5 Posts: 2/3 EXP: 367 Next: 162 Since: 07-27-09 Last post: 4992 days Last view: 4986 days |
Thanks!! |
Iceguy |
| ||
![]() Newcomer Level: 8 Posts: 6/8 EXP: 1599 Next: 588 Since: 07-25-09 Last post: 4991 days Last view: 4994 days |
Whoops, that was a mistake on my part. I meant to say x18C7. This was taken from a backup of the SMW ROM Map so I'm pretty sure it's correct:
018C7 $00:96C7 1 byte Music Title screen music |
Main - ROM Hacking Archives - SMW ROM Addresses | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 127, rows: 155/156, time: 0.041 seconds. |