Views: 51,925,741
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 06-17-19 03:46 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests | 2 bots

Main - ROM Hacking - One question about Mega Man 4... New thread | New reply


EggplantPimp
Posted on 06-01-07 03:24 PM Link | Quote | ID: 40828


Slime
Level: 40

Posts: 5/345
EXP: 426589
Next: 14720

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 14 hours
Last view: 14 hours
Hi guys, I want to take a crack at hacking Mega Man 4 being a first real project to work on. I hope I am not being a bother to anyone, if I am I'm really sorry. Okay here's my question...

How does one change the level layouts in the game? I plan to change the level layouts of at least the 8 robots. The editor itself seems easy enough to use, which I got here. Well, thanks for taking the time to read my thread.

~ Nikki

____________________
- Nikki




kuja killer
Posted on 06-01-07 05:20 PM Link | Quote | ID: 40846


Level: 51

Posts: 4/600
EXP: 982856
Next: 31082

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 7 days
Last view: 2 hours
Not sure what you mean by changing the layouts....do you mean just like the level design/paths for the stages??

Or you mean the design of the stage select? explain ?

EggplantPimp
Posted on 06-01-07 05:26 PM Link | Quote | ID: 40847


Slime
Level: 40

Posts: 6/345
EXP: 426589
Next: 14720

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 14 hours
Last view: 14 hours
Yeah I meant the level design/paths for the stages. So I don't have to make levels around the original paths.
Sorry if I wasn't clear.

~ Nikki

____________________
- Nikki




Jigglysaint
Posted on 06-02-07 12:58 AM Link | Quote | ID: 41052


Red Paragoomba
Level: 19

Posts: 6/62
EXP: 32593
Next: 3184

Since: 04-04-07

Last post: 2842 days
Last view: 579 days
Well the level data has several components: There is the TSA data, which is what graphics the blocks are made of. Each block has 4 pieces. Then each block is given an attribute that determines the pallete that the block uses, and what block type it has. Then blocks are assembled into 2x2 structures which are then placed on screens.

Each stage has the capacity for 32 unique screens, and each stage can be up to, in theory, 64 screens long. You can have up to 16 entries in the scroll data section.

The game also has the capacity to include 4 pathway branches. A pathway branch allows for you to have multiple routes though your level, or to add items at dead ends(the B and W items mainly, since they transport you to the midpoint). Areas that you wouldn't think have multiple paths, do, like in Toadman's stage just before the first snail, and in Skullman's stage, at the spot where you go right for an E-tank or upt to continue(going up takes the branched path).

Maybe not what you were looking for, but it might help a bit.

EggplantPimp
Posted on 06-02-07 04:11 PM Link | Quote | ID: 41363


Slime
Level: 40

Posts: 8/345
EXP: 426589
Next: 14720

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 14 hours
Last view: 14 hours
Well, as long as I can edit the level paths like in Schwa's MM4 hack, I'll be good to go. Now that's school is out I plan to work on MM4 all summer, I really hope I can get this done.

Thanks Jigglysaint! @};-

~ Nikki

____________________
- Nikki




Main - ROM Hacking - One question about Mega Man 4... New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.072 seconds. (339KB of memory used)
MySQL - queries: 51, rows: 76/0, time: 0.045 seconds.