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GameGenie81
Posted on 07-31-08 05:06 AM (rev. 3 of 09-27-08 11:52 PM) Link | Quote | ID: 88262


Koopa
Level: 24

Posts: 70/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

Last post: 5426 days
Last view: 5379 days
Super Mario music codes again:

Game Over music replacement codes:
PAXOIZZA = death music
ZAXOIZZA = default value
GAXOIZZA = victory music, as heard after saving Princess Peach.
AAXOIZZE = end of castle music, as heard after winning a castle level
APXOIZZA = alternate Game Over music
AZXOIZZA = end of level music, as heard after mounting on flagpole
AGXOIZZA = time running out music, as heard when game timer decreases below 100 ticks
EAXOIZZA = no music at all

Here's something interesting: change the byte marked "EventMusicQueue" ($FC) to $FB ("AreaMusicQueue") and the Game Over music becomes the water level music. It's at address 0x123F for those in the know.

~Ben




____________________
We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines.

Mega-Dog
Posted on 08-21-08 11:54 AM Link | Quote | ID: 89263


Red Goomba
Level: 16

Posts: 17/37
EXP: 17280
Next: 2976

Since: 02-27-08
From: Minnesota

Last post: 1039 days
Last view: 769 days
OK! Time to release this one.

I am updating GNGWin and came up with this one for Ghost & Goblins:

YPOGVILP = Shows Number Of Lives In Lower Corner While Playing

I might come up with more as time moves along.

____________________

frantik
Posted on 09-03-08 04:23 AM Link | Quote | ID: 89781


Red Koopa
Level: 28

Posts: 91/139
EXP: 127325
Next: 4013

Since: 10-09-07

Last post: 4481 days
Last view: 4475 days
Super Mario Bros:

AAYAAZ - enables world select on main screen by pressing b

master higgins
Posted on 09-04-08 02:09 AM (rev. 3 of 08-08-10 03:43 AM) Link | Quote | ID: 89828


Red Goomba
Level: 17

Posts: 25/42
EXP: 21231
Next: 3512

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2221 days
Last view: 452 days
Well, since it seems the guys at thegshi don't have time to post my codes in their site (or maybe they haven't tested them yet, or they don't give a sh** about them ) I'll post them here (I hope someone's interested):

NES GG CODES

Wrecking Crew

Annoying guy doesn't bother you (The one that has a beak, like a fat bird)

SZXILXSO

SXKILOSO

Magic Carpet 1001 (Unl) (Caltron)

Invincibility (You can destroy enemies by touching them)

AVEAYKAL


MACH RIDER (JU)

Clear every stage immediately (It seems this game has no ending, so with this game it becomes a boring sequence of passing stages)

EYSALLEI

FORMATION Z (JU)

Invincibility (Not even the sea can kill you)

IASXGKSE
IASZYESE
IEXXKUSE
IEEPENSE
IASZTKSE
IAOOGVSE
IZVOGNSE
IENXXSSE
IXOXUXSE
IXXXNNSE

Infinite Fuel

IXSOGTVG

River City Ransom

Guys are always pissed off (Bosses are affected too. Another way to make the game harder)

OXOAGSPX
OEOAISNA


Balloon Fight (JU)

Birds cannot pop your balloons (The pop sound can still be heard)

ENXVEYEI

Predator (U) (this was asked by Tanks a lot of time ago, but I only replied with a code for normal mode. This is for big mode)

Win energy when hit (Big mode)

VVVAXUVK

Amagon (U)

Invincibility against enemies (Allows to touch bonus point boxes and extra lifes though.)

AVOXGOOZ

Invinciility against bullets and such (Allows to touch bonus point boxes and extra lifes though)

ATXZPOOZ

Invincibility against area boss (Allows to touch bonus point boxes and extra lifes though)

AVNZAOOZ

SNES PAR CODES (I know it's off-topic, but they're cheats anyway)

Dragon Ball Z: Super Butouden 2

Infinite Energy PL1

7E056302

Infinite Ki PL1

7E056502

Battletoads in BattleManiacs

Infinite pins PL1 (In first bonus game)

7E0F0A99

7E0F0B09


If you don't believe I'm the same guy than the one in thegshi, see my signature there

EDIT (here's a code asked by Gamegenie81):

SUPER MARIO BROS 2
*******************

Get any of these items instead of a small veggie

Magic Potion
TLVOLAZU

Coin
TLVOLAZL

Koopa Shell
ILVOLAZL

Bomb
YLVOLAZL

POW Block
ZLVOLAZU

1-UP Mushroom (Only appears once, then you just get small veggies)
AGVOLAZL

Floating Log (goes upwards and then downwards slowly)
LLVOLAZU

Key
ILVOLAZU

Mushroom (You get an extra heart container, but after 3 mushrooms the game gets glitchy. For instance, some hearts in the middle are empty, and even you can get the second heart empty and the others full, but the game considers it as if you have 1 heart so you become small. Beware that the more heart you get, the glitchier the gfx)
YLVOLAZU

Magic Carpet (If you throw it, it's gonna go downwards quickly so you must throw it from a high place and land on it fast before it sinks in the screen)
PGVOLAZL

Crystal Ball (The one you get after beating birdo. Nothing happens though)
GGVOLAZL

@Gamegenie81: I don't know if the "potion" you mention is the Magic Potion, since IIRC there are no potions to recover health. You must get a heart after hitting many enemies to refill a heart.

Cya! Don't be afraid to ask for more codes

____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

KP9000
Posted on 09-22-08 12:23 AM Link | Quote | ID: 90937


Boomboom

Level: 90

Posts: 440/1975
EXP: 6949134
Next: 239475

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


I just made these codes for Pin*Bot.

VXOGPVNE
Monster in Level 2 doesn't move

SPSKIIVY
Missiles in levels 3 and 4 don't do anything

SXXSIUSE
Flying Bug doesn't appear at all in both levels 3 and 4

SZXKPUSE
Snakes in levels 5 and 6 don't come out

VKNEZGVT
One bump may tilt table!

SENEZGVT
Same as above!

XVNEZGVV + XVNELGOS
Can't tilt table at all!



____________________

GameGenie81
Posted on 09-22-08 08:36 PM Link | Quote | ID: 90961


Koopa
Level: 24

Posts: 78/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

Last post: 5426 days
Last view: 5379 days
Posted by master higgins
Well, since it seems the guys at thegshi don't have time to post my codes in their site (or maybe they haven't tested them yet, or they don't give a sh** about them ) I'll post them here (I hope someone's interested):

NES GG CODES

EDIT (here's a code asked by Gamegenie81):

SUPER MARIO BROS 2
*******************

Get any of these items instead of a small veggie

Magic Potion
TLVOLAZU

Coin
TLVOLAZL

Koopa Shell
ILVOLAZL

Bomb
YLVOLAZL

POW Block
ZLVOLAZU

1-UP Mushroom (Only appears once, then you just get small veggies)
AGVOLAZL

Floating Log (goes upwards and then downwards slowly)
LLVOLAZU

Key
ILVOLAZU

Mushroom (You get an extra heart container, but after 3 mushrooms the game gets glitchy. For instance, some hearts in the middle are empty, and even you can get the second heart empty and the others full, but the game considers it as if you have 1 heart so you become small. Beware that the more heart you get, the glitchier the gfx)
YLVOLAZU

Magic Carpet (If you throw it, it's gonna go downwards quickly so you must throw it from a high place and land on it fast before it sinks in the screen)
PGVOLAZL

Crystal Ball (The one you get after beating birdo. Nothing happens though)
GGVOLAZL

@Gamegenie81: I don't know if the "potion" you mention is the Magic Potion, since IIRC there are no potions to recover health. You must get a heart after hitting many enemies to refill a heart.

Cya! Don't be afraid to ask for more codes


The "Illusion Item" glitch: this involves entering Sub-Space, pressing Up to exit it. As soon as the door opens, repeatedly press the "B" button on the Control Pad, and if your timing was right, the item you pulled out will be on top of your character's head. You can't throw it, but if you enter a door, the item will become real and be in your player's hands. However, if you die while the item's on your head, when you try the level again, the item will be real, as mentioned before.

So, how do I make a GG code which makes a certain item appear on the character's head but not in his/her hands?

~Ben

____________________
We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines.

KP9000
Posted on 09-23-08 10:57 AM Link | Quote | ID: 90988


Boomboom

Level: 90

Posts: 443/1975
EXP: 6949134
Next: 239475

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


PEEKPNZE
Level 2 monster skips Sun and goes back to Pluto

AEOELAYA
Able to press start right away at Title Screen, and skips all screens afterwards.

NYKAKIAE
Pin*Bot has a seizure!

____________________

SuperWario427
Posted on 10-03-08 05:17 PM Link | Quote | ID: 91643


Mini Octorok
Level: 9

Posts: 3/10
EXP: 2382
Next: 780

Since: 10-03-08
From: somewhere very far, lol...

Last post: 5631 days
Last view: 5573 days
SMB1
________________
IKAAAE - i cannot describe this code, lol

____________________
It's all over now...

GameGenie81
Posted on 10-31-08 03:47 AM (rev. 2 of 10-31-08 04:04 AM) Link | Quote | ID: 93105


Koopa
Level: 24

Posts: 85/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

Last post: 5426 days
Last view: 5379 days
SMB1

PYPYPY+PNANAN = Changes all the BGM pieces so that only the bass parts is heard. PYPYPY also does some graphical behavior.
TGLNLN = Glitchy BG graphics throughout, set to a weird version of the normal water level music. Also, when you try to get to the flag, it causes the game to freak out (no solid ground).

~Ben

____________________
We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines.

hybrid
Posted on 12-30-08 10:44 PM (rev. 3 of 01-01-09 04:15 PM) Link | Quote | ID: 97874

Newcomer
Level: 4

Posts: 1/2
EXP: 211
Next: 68

Since: 12-28-08

Last post: 5586 days
Last view: 5574 days
heres an old request

Jackal
Keep POWs after death
SUSVXGSP

And something new

Wraith V0.5 (homebrew)
invincibility time Last Twice as long
NNKVGAEE

Start at the bottom of the screen
EGVSKNAS

Infinite Lives
SXSTLEVK
Infinite Bombs
SZOTAOVK

2-in-1 Cosmo Cop Cyber Monster (Sachen)
Cosmo Cop
Infinite Lives
SXXKNUVK
Infinite Ammo
SZXGXUSE
Infinite Energy
SZVKEUVK
SZVKUUVK
Cyber Moster
Infinite Misses
ATSPASVG


A Week of Garfield
Infinite Energy
SZOIGUSE
Invincibility
SOOSTXSU
Infinite Time
SLVXAKVN
Infinite Burger Weapon Once Recevied
SLVSTOVS
Infinite Cheese Weapon Once Recevied
SUUIGOVS
Infinite Bone Weapon Once Recevied
SLXSYOVS
Infinite Keys
SAOIVVSX

Adventures of Rad Gravity, The
Invincibility
KKNZILKZ

Akrista's Ring
Infinite Energy
SZOOASSE
Infinite Lives
SZULXKVK

Auto Upturn (Sachen)
Infinite Lives
SZOZTGVG
Infinite Energy
SXNZTLVG
SZXXLGVG
Infinite Time
SXKPTIVG

Blaster Master
Start A New Game With Sofia Fully Upgraded
NNKKGZAE
Start With 99 Weapons And Max Hover
NYEKPLAE
Infinite Hover
SZXOALVG

Buzz & Waldog
Starting World Modifier
?AKAPGAA
?=
P-World 2
Z-World 3
L-World 4
G-World 5
I-Final Level

Starting Stage Modifier
?AKATGAA
?=
P-Stage 2 (Second Boss For Final Stage)
Z-Stage 3(Thrid Boss For Final Stage)
L-Stage 4(Fourth Boss For Final Stage)
G-Fifth Boss for Final Stage
I- Final Boss for Final Stage

Castle of Deciet
Infinite Lives
SZOSYSVK
Infinite Life
SXNIOUVK
Start With 10 Lives
LEOSALLE
Start With 20 Lives
IOOSALLA
Start With 30 Lives
PUOSALLA
Start With 40 Lives
PKOSALLA
Start With 50 Lives
PSOSALLA
Start With 60 Lives
PVOSALLA
Start With 70 Lives
PNOSALLA
Start With 80 Lives
OEOSALLA
Start With 90 Lives
OOOSALLA
Start With 99 Lives
GVOSALLA


Challenge of the Dragon (Sachen)
Infinite Lives
OZOEXYVK
Infinite Energy
SZXZAPVG

Challenge of the Dragon
Infinite Energy
SZSTZXSO
Infinte Lives
OUOVZKOO

Chip 'n Dale: Rescue Rangers
Bombs Never Explode
OUONOEOO
Bombs Explode Right Away
ENXAPPEI
Bombs Explode In Half The Time
ZSONEAKU
Bombs Explode In More Time Than Usual
NNONEAKU
Start At Zone A
PAEKLTAA
PAEGGVLA
Start At Zone B
ZAEKLTAA
ZAEGGVLA
Start At Zone C
LAEKLTAA
LAEGGVLA
Start At Zone D
GAEKLTAA
GAEGGVLA
Start At Zone E
IAEKLTAA
IAEGGVLA
Start At Zone F
TAEKLTAA
TAEGGVLA
Start At Zone G
YAEKLTAA
YAEGGVLA
Start At Zone H
AAEKLTAE
AAEGGVLE
Start At Zone I
PAEKLTAE
PAEGGVLE
Start In Zone J
ZAEKLTAE
ZAEGGVLE

Classic Concentration
Infinite Time Final Round
SZXTAGVG

Day Dreamin Davey
Infinite Energy
SXSPZGSA

Double Dare
Infinite Time To Answer Questions
SXXANUVK

Duck hunt
Game D "enabled"
GEOKTPLA
press select twice on the main menu this game will start with
one round of skeet shoot then turn into regular Duck hunt but
on the skeet shoot background.


Earthworm Jim 2 (Pirate)
Infinite Ammo
SZXLLZVG
Infinite Lives
SZUUYYVG
Normal Enemies Do No Damage
SXSTGISA
Big Goldfish Does No Damage
SZELVPSA
Electric Chairs Do No Damage
SXUUUISA
Falling Grannies Do No Damage
SZXLYASA
Infinite Lives For Puppy
SXVXNKVT

Earthworm Jim 3 (Pirate)
Infinite Energy
SXVNPXVK
SZOZKSSE
SXSNYXSE
Infinite Ammo
SXEZEEVK

Foton - The Ultimate Game on Planet Earth (Japanese)
Infinite Energy
SZELAVSE

Free Fall (Prototype)(U)
Infinite Hands
OLNKSVOO

Friday the 13th
Throw Rocks Straight
YEEGIZSZ

Gaiapolis (Sachen)
Infinite Time
SZUKVPVG
Invincibility
EIKANTEY
Infinite Credits
SXXGSVVK

Ghost Busters
Stay Puft Not Climbing Building
SZXYVOVV
Infinite Energy During Gozer Fight
SZVYAUSE
Gozer Dies In One Hit
EIUYZLEY
No Walk Up Zuul Stairway
AAXXPTYP

Gun Nac
Infinite Lives
SXOZYUSE
Infinite Special Weapons
SXVZTXSE



Happy Pairs (Sachen)
Infinite Tries
SZKUZAVG
Infinite Time
SXXUNTVG
Infinite Autos
SZNLIPVG

Home Alone
Infinite Traps
SXVYVUVK
Traps will randomly scroll through

Image Fight
Infinite Lives
SXSZTPVG
Invinicible
ENKXYGEI
ENOPLPEI

Robots Always Frozen
EINPEIEY
Infinite Items all Items
SLEZVXVS
Start With 9 Robots Unplugged
PASEPAIE
Start With 9 Bombs
PASEGAPE
Start With 9 Mines
PASEYAPE
Start With 9 Lights
PAVAZAPE
Start With 9 Reset Platforms
PASALAAE
Start With 9 Move Platforms
PASATAAE

Jeopardy (prg0)
Reverse Prizes
EYUZLGEI
award for incorrect questions penality for correct questions

Jeopardy (PRG1)
Reverse Prizes
EYKXGGEI

Jeopardy 25th Anniversary Edition
Reverse Prizes
ENXZZIEI

Jeopardy Jr
Reverse Prizes
ENOZTIEI

Joval Race (Sachen)
Start With 5 Lives
IAVEZLLA
Start With 10 Lives
ZAVEZLLE
Sart With 100 Lives G
TVEZLLA
Infinite Lives
SZNOUKVK


Joy Mech Fight (Japanese)
Infinite Energy P1
XTSSKEVK

Access All Other Robots P1 War
EEUAETGA
Starting with the second Stage
Pressing Right will send you back to flame if looking at the other robots you cannot normally use
continue to press right to get to the second row of normal characters if on the first row
pressing Up or Down is equal to pressing Left 4 times
highlight Flame press Down or Up, for Gel
highlight Tiger Press Down or Up, for John
highlight Senju press Down or Up 23 times to get to Skapokon
Left from Skapokon is Gaean
Left from Gaean is Wai
Left from Wai is Hanzor
Left from Hanzor is Ashura
Left from Ashura is Nay
Left from Nay is Leo
Left from Leo is Blaze
Up or Down from Blaze is Jibber
Left from Jibber is Carborg
Left from Carborg is Skater
Left from Sketer is Giganto
Left from Giganto is Ghoston
Left twice from Ghoston is Houou
Left from Houou is Star
Left from Star is Shenlong
Left from Shenlong is Hover
Left from Hover is Ra
Left twice from Ra is Legend
Left twice Legend is Super Zak
Left from Super Zak is Dachon
Left from Dachon is Old
Left from Old is Grak
Left from Grak is Geo
Left from Geo is BokBok
Left from BokBok is Zak

Access All Other Robots Vs Modes P1
EEVOUAGA

Access All Other Robots Vs Modes P2
EEOONPGA

Access Most Robots P1 War
YXUAETGA
All except john and Gel. Starting from the Second Stage.
Pressing Right will send you back to flame if looking at the other robots you cannot normally use
continue to press right to get to the second row of normal characters if on the first row
pressing Up or Down is equal to pressing Left 4 times
Press Down on Flame to get to Skapokon
Left from Skapokon is Gaean
Left from Gaean is Wai
Left from Wai is Hanzor
Left from Hanzor is Ashura
Left from Ashura is Nay
Left from Nay is Leo
Left from Leo is Blaze
Up or Down from Blaze is Jibber
Left from Jibber is Carborg
Left from Carborg is Skater
Left from Sketer is Giganto
Left from Giganto is Ghoston
Left twice from Ghoston is Houou
Left from Houou is Star
Left from Star is Shenlong
Left from Shenlong is Hover
Left from Hover is Ra
Left twice from Ra is Legend
Left twice Legend is Super Zak
Left from Super Zak is Dachon
Left from Dachon is Old
Left from Old is Grak
Left from Grak is Geo
Left from Geo is BokBok
Left from BokBok is Zak

Access Most Robots P1 Vs Modes
YXVOUAGA

Access Most Robots P2 Vs Modes
YXOONPGA

Mario Bros
Inf Pow Blocks
SXNIIZVG
Infinite Time In Bonus Round
SZNTPUVK
Invincibility
AVVIEGVI


Metal Force (K)
Infinite Lives
SXVTZVSE
Start With 9 Lives
PANEILLE
Start With 99 Lives
PANEALAE
PANEILLE
Start With 99 Continues
PANAALAE
Start With Max Weapon Power
ZEOAPLAA
Keep What Ever Weapon You Start The Level With
SXUITXSE

Start On Mission Modifier
?EOATLPA
?=
Z-Mission 2 Underground
L-Mission 3 Factory
G-Mission 4 Planet Cave
I-Mission 5 Planet No. XIV
T-Mission 6 Sky Maze
Y-Mission 7 Planet No. X


Moon Chrystal
Infinite Lives
SXNZYSVK
Infinite Energy
SZEXYUVK
Invincibility Once Hit
SXOEKUVK

Neotoxin Demo (Homebrew)
Infinite Hp
SZOVUZSA
No Time
SXVSKYVT
Quick Level Gain
EUSVSAEP
One Hit Kills Enemies
ENKZOAEI
ESKTSPEY doors at boss fight open immeadately
Start New Game With Max Defense
LTUVVLAZ
Start New Game With 99 Hp
LTUVXUAP
Start New Game With 99 Max Hp
LTUVSUAP

Nightmare on Elm St
Infinite Health
SUUUKNVN
Invincibility
EIOLILEY
Always Able To Switch Characters
AUKUVPEY
Have All Characters
ESVLNPEY
ENSUOPEI
Freddy's ™ Not Coming!
SXNTPEVK
This stops Freddy from showing up while in the nightmare world.


Ninja Crusaders
Invincibility
EYSKYAEI

Ninja Ryukenden III: Yomi no Hakobune (Ninja Gaiden III) (Japanese)
Infinite Time
SZVXIIVG
Infinite Energy
SXNXIZSA
Invincibility
EYVXAZEI
Infinite Lives
SXOKXLVG

Operation Secret Storm
Infinite Lives
OLUVZUOO
Infinite Gun Ammo
SLKVYSOO

Orb 3D
Infinite Fuel
SXETGVVK
SXXTYVSE
SZUVLVSE

Over Horizon (European)
Infinite Lives
SXULESVK
Invincibility
SXNIETVG

Peek-A-Boo Poker
Never Loose Money
SLKPPKVS

Q*Bert
Invincibility
ENKLSPEI

Q-Boy (Sachen)
Infinite Lives
SZSAKNVK
Infinite Life
SXNZXOVK
Invincibility After First Hit
AVXPYIVG
Infinite Breath Power
SXEXVXVK
SXOZOXVK
Infinite Lift Power
SZXZXUVK
SZXZSUVK

Quattro Arcade
Stunt Buggies
Infinite Smoke
SZNZPVSE
Shockwave (Unlicensed)
Infinite Lives
SLEALZVI
Add 220 Seconds To Current Level Timer
ZAEKAAAA
Start On Level 0 Shockwave Title Maze
AEUAAAPA
use with the add to timer code
Start On Level 10 Breechloader
ZEUAAAPE
Start On Level 20 Shootout
GOUAAAPA
Start On Level 30 Secret Passage
TOUAAAPE
Start On Level 40 Boxed In
AXUAAAPE
Start On Level 50 Double Cross
ZUUAAAPA
Go Straight To Ending
LUUAAAPA

Snake's Revenge, Metal Gear 2
Stop Timer For Metal Gear Battle
SXSZTEVK
One Hit Kill Metal Gear
ESXALLEY

Somari (Pirate)
Never Loose Rings When You Hit An Enemy
SXNANOSE
SXNAKOSE
SXNAOOSE
Infinite Lives
SZUGNVVK
Infinite Time
SEOGGVSX
Start On Marble Zone
PEVAZZAA
Start On Spring Yard Zone
ZEVAZZAA
Start On Labyrinth Zone
LEVAZZAA
Start On Star Light Zone
GEVAZZAA
Start On Final Zone
TEVAZZAA
Start On Special Stage
YEVAZZAA

Sonic The Hedgehog (pirate)
Never Loose Rings When You Hit An Enemy
SXNANOSE
SXNAKOSE
SXNAOOSE
Infinite Time
SEKTLUSX
Infinite Lives
SZKVKUVK
Start On Green Hill Zone
AAEEILZA
Start On Marble Zone
PAEEILZA
Start On Labyrinth Zone
LAEEILZA
Start On Star Light Zone
GAEEILZA
Star On Final Zone
TAEEILZA
Start On Special Stage
YAEEILZA

Space Hunter (Japanese)
Infinite Energy
SZOLGNVK
SXOLYVSO

Street Fighter 2010
Invincibility
EYSSLGEI


Splatterhouse: Wanpaku Graffiti (Japanese)
No Damage From Spikes
VXKIAOVK

Super Mario World (Full Version)
Stop From Getting Lives At Yoshi's House
AVEOONVY

Where in Time is Carmen Sandiego?
Infinite Time
SZXOIYVG

hybrid
Posted on 01-01-09 04:31 PM (rev. 2 of 01-01-09 04:32 PM) Link | Quote | ID: 97979

Newcomer
Level: 4

Posts: 2/2
EXP: 211
Next: 68

Since: 12-28-08

Last post: 5586 days
Last view: 5574 days
SNES Codes

BS Kirby no Omochabako - Pinball (J)
Infinite Balls
C2B2-4FA2

Daze Before Christmas (European)
Infinite Energy
C0AC-17D0
Infinite Lives
C227-4DD1

Incantation
Infinite Energy
C234-CFD7
Infinite Lives
C2A0-3FD7

Mickey to Minnie - Magical Adventure 2 (Japanese)
Infinite Lives
C9F1-74D0

Nightmare Busters (European) [Unreleased]
Infinite Lives
C2BE-47AD
Infinite Dash
C234-340F
Infinite Special Attacks
C2E0-CD20

Radical Rex
Infinite Roar
C28C-1FD5
C2C9-D7A4
Infinite Lives
C221-3D94
Infinite Energy
89B4-C4D1
Don't Loose Breath Level When You Die
C2B2-4D04
C2BA-4F04


Super Genjin 2 (J) [T+Eng1.00_Gaijin]
Infinite Hearts
C2A2-CDDB

Super Widget
Infinite Lives
C268-AFDD
Freeze Time
C26B-6D6D


Tekken 2 (pirate)
Infinite Energy Player 1
C2B8-A7AF

Troddlers
Infinite Time
C269-6464

X-men vs Street Fighter (Pirate)
Infinite Energy Player 1
C280-6D0F

GameGenie81
Posted on 01-04-09 05:26 AM Link | Quote | ID: 98200


Koopa
Level: 24

Posts: 89/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

Last post: 5426 days
Last view: 5379 days
OK, I finally got it!

Super Mario Bros. 1 (NES) - Castle music all the time:
Enter PAAPYP+AAAOAO

~Ben

____________________
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GameGenie81
Posted on 01-19-09 01:23 PM (rev. 3 of 01-19-09 01:45 PM) Link | Quote | ID: 99047


Koopa
Level: 24

Posts: 94/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

Last post: 5426 days
Last view: 5379 days
More Game Genie codes for Super Mario Bros.:

ZAUIZLIE = 1000 points for each remaining timer tick
ZEKITZIE = 1000 points for each firework explosion
ZENSAZPA = 2 firework explosions (if you stop the lowest possible digit for fireworks at 2 in the ones place in the timer)
GENSTZLA = 4 firework explosions (if you stop the middle possible digit for fireworks at 4 in the ones place in the timer)
PAEIGLTE = 9 firework explosions (if you stop the highest possible digit for fireworks at 9 in the ones place in timer)
PAXIGLAP = sound of timer ticking down - after you finish the game on a flagpole - is replaced by the coin collect sound

PEKLZZIP = only 1 coin is needed for collection in World 1-3 to earn the 1-UP in World 2-1
ZEKLLZLZ = only 2 coins are needed for collection in World 2-3 to earn the 1-UP in World 3-1
GEKLGZTP = only 4 coins are needed for collection in World 3-3 to earn the 1-UP in World 4-1
AEKLIXLO = only 8 coins are needed for collection in World 4-3 to earn the 1-UP in World 5-1
AOKLTZYP = only 16 coins are needed for collection in World 5-3 to earn the 1-UP in World 6-1
AXKLYXAP = 32 coins are needed for collection in World 6-3 to earn the 1-UP in World 7-1
ZEKUAZLZ = only 2 coins are needed for collection in World 7-3 to earn the 1-UP in World 8-1

GAOSLPIA = Bowser throws hammers at you for the first time in World 5-4 (this feature should've been tacked on in the first place; as World 5-3 is the first area in which the game recycles a past level, in this case, World 1-3)

ZLOLUGGT = Collect 50 coins for a 1-UP instead of 100 (the coin counter still loops at 100, though)

ALULOXAP+EIULXXET = Bullet Bills are speedier than ever!
IEKLXPZA = Bullet Bills shoot out faster! (Don't set the value higher than $05 or it could cause the Bullet Bills to go too wild and/or crash the game)

ZEEUPZLA = Messes up Mario's Starman and Fire Flower color cycling

ZESVAGLA+PESVPGLA+XKSVZGUG+OKSVLGUG = Hammer Brothers' hammers are flashing in Christmastime colors

~Ben




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born2party
Posted on 04-13-09 09:48 PM Link | Quote | ID: 104992


Level: 15

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Since: 04-04-08

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Updated and finalized my game genie codes.
Go here to see the list: http://acmlm.no-ip.org/board/thread.php?pid=81831#81831

GameGenie81
Posted on 05-04-09 12:41 AM (rev. 2 of 05-19-09 01:22 AM) Link | Quote | ID: 106412


Koopa
Level: 24

Posts: 97/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

Last post: 5426 days
Last view: 5379 days
More music all the time codes for you (Super Mario 1 for NES):

ZAGPZP + UYGPGO = Water music
PAGPZP + UYGPGO = Ground music
GAGPZP + UYGPGO = Underground music
AAGPZO + UYGPGO = Castle music
APGPZP + UYGPGO = Cloud music
AZGPZP + UYGPGO = Pipe intro music
EAGPZP + UYGPGO = Silence (except the opening drum beat of the ground music on the ground levels)

The background music you selected, as determined by xxGPZx, will play all the time, everywhere (until you collect Starman and then the moment his power wears off, the original music by scene is reinstated).

~Ben



____________________
We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines.

Mario133
Posted on 05-12-09 11:01 PM Link | Quote | ID: 106881

Newcomer
Level: 3

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Since: 05-12-09

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Hello I'm new here I was wondering if there is more 8 letter codes for smb then whats on this list that are fun to play around with. If so could you give me some links or post them here. I really like playing around with game genie codes

GameGenie81
Posted on 05-25-09 10:53 PM Link | Quote | ID: 107582


Koopa
Level: 24

Posts: 98/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

Last post: 5426 days
Last view: 5379 days
SMB 1 codes from Thijs (TaiFerret on YouTube):

NYTEZK (address 0x47A at 0xFF) - Allows Mario to advance past World 8.
NYPTNX (address 0x6A27 at 0xFF) - Toad appears at the end of each world except zero.
NYZEAK (address 0x438 at 0xFF) - Recommended with the first two codes listed, for it makes the "extended" game feel more complete and Princess Peach's message and victory music don't appear until World 0.

~Ben


____________________
We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines.

GameGenie81
Posted on 05-30-09 08:17 AM Link | Quote | ID: 107797


Koopa
Level: 24

Posts: 99/100
EXP: 78047
Next: 78

Since: 08-15-07
From: Milwaukie, OR

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Last view: 5379 days
Who has any GG codes for the NES version of California Games which will enable you to have unlimited tries when you fail (that way certain events are only over when the timer runs out)?

Normally, you can fail only once in Practice mode and three times when in compete mode before the event is over.

The rollerskating event is the most difficult of them all.

~Ben

____________________
We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines.

HylianFox
Posted on 06-23-09 04:00 AM Link | Quote | ID: 109217


Blue Octorok
Level: 16

Posts: 26/39
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Since: 10-08-08
From: St.Charles, IL

Last post: 2700 days
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I can request codes here, right?

I would absolutely love it if someone could get these for me... (all NES)

StarTropics 1 - Always have the Super Nova
Dragon Spirit: The New Legend - Invinciblilty
Ultima IV: Quest of the Avatar - Walk through anything considered 'solid' i.e walls, water, etc.

I really wish I knew how to make these on my own.

Grime
Posted on 09-22-09 06:57 PM (rev. 3 of 10-26-09 08:48 AM) Link | Quote | ID: 115837


Level: 9

Posts: 1/12
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Since: 09-18-09

Last post: 3647 days
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I took the liberty of making these because most of the existing ones for this game are, well... mundane. Here goes.


----------
Super Metroid

44E4-C909
Prevents Samus from losing speed by turning left/right during a spinning jump.

3CC8-456F
Allows space jumping by simply holding the jump button. Space Jump also falls a bit slower in the air, and much slower in water.

3CCB-40AF
3CCB-49DF
3CCB-490F
Space jumping can be done faster and at any time, even after falling long distances.

3C81-11D4
3C81-1104
Slows down the acceleration of all beam shots.

3C87-C064
3C87-C0A4
Slows down the acceleration of all charged beam shots.

3C8A-10AD
Slows down the acceleration of all beam shots AND charged beam shots.

B3CB-3967
B3CC-30D7
Missiles move very slowly, almost like torpedos. Doesn't affect super missiles.

DB33-19D1
DC33-15D1
Samus' running speed doesn't reset after landing from a jump.

DB3E-19A1
DC3D-C001
Samus' running speed doesn't reset after landing from a fall.

2D6B-19DF
Renders the Speed Booster harmless. Samus only runs faster; no blue echoes, damage to enemies, breaking through speed blocks or super jumping.

D46B-19DF
Blue Speed Booster echoes and sound begin earlier than usual (roughly 1 screen's distance).

D06B-19DF
Blue Speed Booster echoes and sound begin much earlier than usual (roughly a half screen's distance).

3CE1-C5A9
3CE5-C0D9
3CE5-C009
3CE5-C069
Allows Samus to turn left/right in the air without losing the blue Speed Booster echoes, and even walljump if it's done quickly enough.

D1B8-C1A7
D1B3-49A7
Underwater jumps without Gravity suit go very high.

D4B2-C0A7
D7B2-C5A7
Enables walljumping underwater without Gravity Suit.

D6B2-C007
DCB2-C507
Walljumps go much higher.

D5C0-410D
Samus travels much faster through the air after performing a walljump.

3CC0-490F
Space jump works underwater/lava/acid without Gravity suit.

DB8B-31A7
Bombs explode instantly. Use this if you suck at infinite bomb jumping. ;]

D0BE-C907
Bomb jumps go about 4x higher.

D6BE-C907
Bomb jumps go about 8x higher.

FDBE-C907
Bomb jumps go insanely high.

D6BE-C9A7
Bomb jumps underwater without Gravity suit go very high.

D6C7-400D
Spring Ball travels very quickly through the air when Samus jumps and moves left/right.

D5B6-3107
D5C4-490D
Samus rolls very quickly along the ground in Morph Ball form.

EE67-4002
1E67-4062
EE67-1102
1E67-1162
Charge Beam and its charged shot do insane damage. To give you an idea, Norfair Ridley dies in a single hit.

DF21-1D6C
Speeds up door transitions by eliminating the fade-to-black sequence.
----------

Edit: Added quite a bit more.
Pages: 1 2 3 4 5


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