| |||
| Views: 12,476,417 |
![]() ![]() ![]()
Main
| FAQ
| Uploader
| IRC chat
| Memberlist
| Active users
| Latest posts
| Calendar
| Stats
| Online users
| Search
|
09-07-10 02:39 PM |
|
| Guest: Register | Login | |||
| Main - ROM Hacking - Game Genie Code List | New thread | New reply |
| Bane King |
| ||
|
Newcomer Level: 6 Posts: 7/7 EXP: 632 Next: 275 Since: 07-01-07 Last post: 1106 days Last view: 825 days |
It looks like you guys are mainly covering NES games I found this code randomly almost 8 years ago and it really helped me out.
Sonic 3 - Stage Select & Debug AA6T-AAXC Most if not all of you may already know about it but I wanted to share what little knowledge I have with you
Hee....I've had that code memorized since I found it. |
| GameGenie81 |
| ||
|
Koopa Level: 19 Posts: 10/100 EXP: 33453 Next: 2324 Since: 08-15-07 From: Milwaukie, OR Last post: 453 days Last view: 407 days |
Hi,
Does any o The game wasn't released in the USA (other than it appearing o The specific codes (represented as xxxx-xxxx) I want for MM:TWW are: *Infinite energy *Infinite lives *Faster running As I said before, the games represented here are Mega Man (1987), Mega Man 2 (1988) and Mega Man 3 (1990). Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
| GameGenie81 |
| ||
|
Koopa Level: 19 Posts: 11/100 EXP: 33453 Next: 2324 Since: 08-15-07 From: Milwaukie, OR Last post: 453 days Last view: 407 days |
SMB1 MUSIC-CHANGING CODES
Sure, I've known of such music-changing codes in Super Mario Bros. 1, like: KAEPYO - Normal underwater theme music in all levels TVVOAE - Modified underwater theme music in overworld o Any *PPPPP code - Rearranges theme music throughout But, can you guys think of any that will induce the following in specific parts of the game, such as those that may bring: *Normal underwater theme music in the overworld *Modified underwater theme music in the underwater *Normal underground theme music in the castle We have to figure out which raw values and addresses to alter to get this combo. Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
| KP9000 |
| ||
|
Last post: 1 day Last view: 11 hours |
A lot of NES codes are easy to find out typing them in randomly, but there is a tool out there that allows you to create your own. The tool is actually an emulator called FCEUXD SP and has a game genie decoder/encoder built in, among other tools.
I'm speaking as if you've never heard of it before. I dunno why, but maybe it deserves a good introduction o Anyway, if you have knowledge of how the NES works, you can create some killer GG codes for games! ____________________ |
| CKY-9K |
| ||
|
Cobrat Level: 44 Posts: 161/665 EXP: 586198 Next: 25087 Since: 06-27-07 From: cKy Last post: 11 days Last view: 4 hours |
I made a SMB3 debug patch that enables debug mode and adds in alot of other effects to minipulate gameplay. ____________________ I don't like MegaMan What are you gonna do about it? |
| GreyMario |
| ||
|
Climbing the rungs of postrank (#8) GreyMario passes Sukasa for #7 in ~110 posts. Level: 71 Posts: 391/2004 EXP: 3045434 Next: 121680 Since: 07-13-07 From: Little Billy's house Last post: 6 days Last view: 7 hours |
Posted by CKY-2K Where is it, then? ____________________ |
| GameGenie81 |
| ||
|
Koopa Level: 19 Posts: 12/100 EXP: 33453 Next: 2324 Since: 08-15-07 From: Milwaukie, OR Last post: 453 days Last view: 407 days |
OK, here are some of the SMB GG codes I'd discovered that will bring up the normal underwater theme music o LGPPPP SYPPPP VTPPPP Try 'em all for yourself. ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
| master higgins |
| ||
|
Red Goomba Level: 13 Posts: 13/41 EXP: 8753 Next: 1514 Since: 08-22-07 From: ViƱa del Mar, Chile Last post: 8 days Last view: 8 days |
RYGAR
***** OKUZXTSE Infinite Energy AVOXVTIA Don't be pushed when hit IEKZPLIZ Have first three items after pushing hit button BATTLETOADS *********** OXXTAASX+ AKXTPAIP Infinite energy Unlimited lives: GXXZZLVI (credit to KrazyKeet from GameWinners.com) FLINSTONES ********** VVOPZOVK Recover energy when hit VVOAAEVK Win lives when dieing LPNAIOGA Start with maximum power gauge EYEAXTLE hit harder (a little buggy because power gauge doens't show well) ____________________ Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981 |
| GameGenie81 |
| ||
|
Koopa Level: 19 Posts: 13/100 EXP: 33453 Next: 2324 Since: 08-15-07 From: Milwaukie, OR Last post: 453 days Last view: 407 days |
Posted by HyperHacker Sure it does, even during the lives remaining screen. Any similar codes like this, but with a hexadecimal address of 0x9107? ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
| Tanookirby |
| ||
|
Micro-Goomba Level: 9 Posts: 10/19 EXP: 2909 Next: 253 Since: 04-22-07 Last post: 288 days Last view: 956 days |
Kirby's Adventure
SZKUNKOG - Keep UFO ability between levels. YNUPPTSE - Activate extended secret route in 7-2 (unlock the unused versions of Poppy Bros. Sr., Mr. Tick Tock, and Mr. Frosty). |
| tt87 |
| ||
![]() Leever Level: 26 Posts: 128/194 EXP: 97221 Next: 5054 Since: 02-21-07 Last post: 271 days Last view: 69 days |
Anyone know the PAR codes for SMW that allow you to activate the level endings by pressing A or Sel+A while paused? |
| Tanookirby |
| ||
|
Micro-Goomba Level: 9 Posts: 11/19 EXP: 2909 Next: 253 Since: 04-22-07 Last post: 288 days Last view: 956 days |
Posted by trip dering 00A26800 00A27300 |
| tt87 |
| ||
![]() Leever Level: 26 Posts: 129/194 EXP: 97221 Next: 5054 Since: 02-21-07 Last post: 271 days Last view: 69 days |
They didn't work for me, what might I be doing wrong? I'm using ZSNES v1.36 if that matters. |
| GameGenie81 |
| ||
|
Koopa Level: 19 Posts: 15/100 EXP: 33453 Next: 2324 Since: 08-15-07 From: Milwaukie, OR Last post: 453 days Last view: 407 days |
Does anyone know of any Game Genie code (either six or eight letters) for the NES version of Jackal that will allow you to retain your Prisoners of War after death?
I know the classic GG codes for the NES version of Jackal are: SZTPSI - Infinite lives for both players PAPKXZ - Both players 1 and 2 start with 1 life PAPKXX - Both players 1 and 2 start with 9 lives GXZTSG - Keep weapons after death LEZTKG - Full weapons after death ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
| CKY-9K |
| ||
|
Cobrat Level: 44 Posts: 287/665 EXP: 586198 Next: 25087 Since: 06-27-07 From: cKy Last post: 11 days Last view: 4 hours |
All the codes are assured for no unwanted effects, saturated to the code that the description says.
SMB3 AOSUZSSI - Technical desc: Pull Ice blocks from anywhere Fun desc: Lego land! KAOVAYGE - Technical desc: Messes with PMC pattern Fun desc: Crazy remix OZOGXNGE - Description: Cannot hold shells, kick them like regular SMB. Problems with other holdable things though. ____________________ I don't like MegaMan What are you gonna do about it? |
| RT-55J |
| ||
|
Armor Guardian Level: 63 Posts: 149/1503 EXP: 2094886 Next: 2266 Since: 02-23-07 From: Wild Side Arcade Last post: 8 hours Last view: 8 hours |
This may sound like an odd request, but would anybody be willing to make a moon jump code for Super C? |
| 4matsy |
| ||
|
Micro-Goomba Level: 7 Posts: 7/10 EXP: 1130 Next: 318 Since: 03-09-07 Last post: 77 days Last view: 77 days |
More SMB1 codes, this batch MUCH more awesome than my previous.
...actually I don't feel like editing and then copypasta'ing, since it's a bit of a large post, so I'll just link to the thread instead: http://forum.72dpiarmy.com/viewtopic.php?f=13&t=6895&start=0 |
| GameGenie81 |
| ||
|
Koopa Level: 19 Posts: 33/100 EXP: 33453 Next: 2324 Since: 08-15-07 From: Milwaukie, OR Last post: 453 days Last view: 407 days |
Posted by BMF54123 I tried the second SMB2 code you found in Super Mario Bros. 1, and that changed the between-level music to the underwater theme (not knowing this and OZKONE were for SMB2 at first). ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
| Kizul Emeraldfire |
| ||
|
Newcomer Level: 2 Posts: 1/1 EXP: 29 Next: 17 Since: 03-26-08 Last post: 894 days Last view: 894 days |
Apologies for bumping what is apparently a mostly (if not, by this point, completely) dead thread, but I was wondering if someone here could create an Intagibility code for Battletoads. I have o Either someone making it for me, or help o ![]() |
| felineki |
| ||
|
Micro-Goomba Level: 8 Posts: 7/15 EXP: 2030 Next: 157 Since: 05-04-07 Last post: 201 days Last view: 198 days |
Super Mario Bros. 3:
OSEZZE - SEVERE glitch code, very unpredictable results. Possible effects include the following: -Spontaneous spawning of Donut Lifts. Whenever Mario touches a tile of empty space, there's a good chance it will try to become a Donut Lift. If you stand o -Spontaneous clears. Various actions (often hitting a ? block) will clear the level. It will just fade out, return to the map screen, and the level tile will flip over as if you had cleared it. Less often, spontaneous deaths will occur in the same fashion. All of a sudden the level will fade out, you will return to the map screen, and sent spinning back to your last checkpoint. -Sound becomes messed up. Most of the time this manifests as trills and bleeps and bloops that accompany the usual music and sound effects, but sometimes you can get REALLY weird alarm-like sounds, or music will play off-key or shift between various songs in the soundtrack. -Level garbage. Sometimes entire sections of levels will become mashed up masses of random tiles. To see it in action, go here. |
| Main - ROM Hacking - Game Genie Code List | New thread | New reply |
© 2005-2010 Acmlm, Xkeeper, blackhole89 et al. |
|
MySQL - queries: 111, rows: 154/0, time: 0.093 seconds. |