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Main - ROM Hacking Archives - Game Genie Code List New thread | New reply

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Bane King
Posted on 08-28-07 04:15 AM Link | Quote | ID: 64002

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It looks like you guys are mainly covering NES games I found this code randomly almost 8 years ago and it really helped me out.

Sonic 3 - Stage Select & Debug
AA6T-AAXC

Most if not all of you may already know about it but I wanted to share what little knowledge I have with you

Hee....I've had that code memorized since I found it.

GameGenie81
Posted on 09-03-07 12:43 AM Link | Quote | ID: 64589


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Hi,

Does any one here know of any Game Genie codes for the Sega Genesis/Mega Drive only game "Mega Man: The Wily Wars"?

The game wasn't released in the USA (other than it appearing on the short-lived "Sega Channel" service), but, MM:TWW is a compilation of the first three MM games originally released for the Nintendo NES.

The specific codes (represented as xxxx-xxxx) I want for MM:TWW are:

*Infinite energy
*Infinite lives
*Faster running

As I said before, the games represented here are Mega Man (1987), Mega Man 2 (1988) and Mega Man 3 (1990).

Thank you,



Ben

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GameGenie81
Posted on 09-05-07 04:48 AM Link | Quote | ID: 64796


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SMB1 MUSIC-CHANGING CODES

Sure, I've known of such music-changing codes in Super Mario Bros. 1, like:

KAEPYO - Normal underwater theme music in all levels
TVVOAE - Modified underwater theme music in overworld only
Any *PPPPP code - Rearranges theme music throughout

But, can you guys think of any that will induce the following in specific parts of the game, such as those that may bring:

*Normal underwater theme music in the overworld
*Modified underwater theme music in the underwater
*Normal underground theme music in the castle

We have to figure out which raw values and addresses to alter to get this combo.

Thank you,



Ben



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KP9000
Posted on 09-05-07 08:58 PM Link | Quote | ID: 64838


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A lot of NES codes are easy to find out typing them in randomly, but there is a tool out there that allows you to create your own. The tool is actually an emulator called FCEUXD SP and has a game genie decoder/encoder built in, among other tools.

I'm speaking as if you've never heard of it before. I dunno why, but maybe it deserves a good introduction once in a while?

Anyway, if you have knowledge of how the NES works, you can create some killer GG codes for games!

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CKY-9K
Posted on 09-07-07 12:45 AM Link | Quote | ID: 64918


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I made a SMB3 debug patch that enables debug mode and adds in alot of other effects to minipulate gameplay.

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GreyMaria
Posted on 09-07-07 01:54 AM Link | Quote | ID: 64921

>implying even the Japanese understand the Japanese
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Posted by CKY-2K
I made a SMB3 debug patch that enables debug mode and adds in alot of other effects to minipulate gameplay.


Where is it, then?

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GameGenie81
Posted on 09-11-07 04:08 AM Link | Quote | ID: 65190


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OK, here are some of the SMB GG codes I'd discovered that will bring up the normal underwater theme music on the outside:

LGPPPP
SYPPPP
VTPPPP

Try 'em all for yourself.

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master higgins
Posted on 09-13-07 06:31 PM Link | Quote | ID: 65304


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RYGAR
*****
OKUZXTSE
Infinite Energy

AVOXVTIA
Don't be pushed when hit

IEKZPLIZ
Have first three items after pushing hit button

BATTLETOADS
***********

OXXTAASX+
AKXTPAIP
Infinite energy

Unlimited lives:
GXXZZLVI (credit to KrazyKeet from GameWinners.com)

FLINSTONES
**********
VVOPZOVK
Recover energy when hit

VVOAAEVK
Win lives when dieing

LPNAIOGA
Start with maximum power gauge

EYEAXTLE
hit harder (a little buggy because power gauge doens't show well)


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GameGenie81
Posted on 11-14-07 09:14 AM Link | Quote | ID: 70019


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Posted by HyperHacker
I remember finding this one while screwing around, and being somewhat amused:
Super Mario Bros: ININIT - 1-1 music is always playing


Sure it does, even during the lives remaining screen. Any similar codes like this, but with a hexadecimal address of 0x9107?

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Tanookirby
Posted on 11-15-07 04:41 AM Link | Quote | ID: 70080


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Kirby's Adventure

SZKUNKOG - Keep UFO ability between levels.

YNUPPTSE - Activate extended secret route in 7-2 (unlock the unused versions of Poppy Bros. Sr., Mr. Tick Tock, and Mr. Frosty).

tt87
Posted on 11-15-07 11:40 PM Link | Quote | ID: 70134


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Anyone know the PAR codes for SMW that allow you to activate the level endings by pressing A or Sel+A while paused?

Tanookirby
Posted on 11-16-07 06:24 AM Link | Quote | ID: 70155


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Posted by trip dering
Anyone know the PAR codes for SMW that allow you to activate the level endings by pressing A or Sel+A while paused?


00A26800
00A27300

tt87
Posted on 11-17-07 03:23 AM Link | Quote | ID: 70205


Leever
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They didn't work for me, what might I be doing wrong? I'm using ZSNES v1.36 if that matters.

GameGenie81
Posted on 11-25-07 08:15 AM Link | Quote | ID: 70670


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Does anyone know of any Game Genie code (either six or eight letters) for the NES version of Jackal that will allow you to retain your Prisoners of War after death?

I know the classic GG codes for the NES version of Jackal are:

SZTPSI - Infinite lives for both players
PAPKXZ - Both players 1 and 2 start with 1 life
PAPKXX - Both players 1 and 2 start with 9 lives
GXZTSG - Keep weapons after death
LEZTKG - Full weapons after death

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CKY-9K
Posted on 01-07-08 03:48 AM Link | Quote | ID: 72923


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All the codes are assured for no unwanted effects, saturated to the code that the description says.

SMB3


AOSUZSSI -

Technical desc: Pull Ice blocks from anywhere
Fun desc: Lego land!

KAOVAYGE -
Technical desc: Messes with PMC pattern
Fun desc: Crazy remix

OZOGXNGE -
Description: Cannot hold shells, kick them like regular SMB. Problems with other holdable things though.



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RT-55J
Posted on 01-07-08 02:49 PM Link | Quote | ID: 72945

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This may sound like an odd request, but would anybody be willing to make a moon jump code for Super C?

4matsy
Posted on 01-16-08 05:09 PM (rev. 2 of 08-16-11 03:33 PM) Link | Quote | ID: 73781


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More SMB1 codes, this batch MUCH more awesome than my previous.

...actually I don't feel like editing and then copypasta'ing, since it's a bit of a large post, so I'll just link to the thread instead:

http://72dpiarmy.supersanctuary.net/viewtopic.php?f=13&t=6895

GameGenie81
Posted on 02-06-08 06:32 PM Link | Quote | ID: 76510


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Posted by BMF54123
Super Mario Bros.

Super Mario Bros. 2

OZKONE
TUNOPA
I'll let you figure out what they do, because I forgot which is which and I'm too lazy to load up the ROM.




I tried the second SMB2 code you found in Super Mario Bros. 1, and that changed the between-level music to the underwater theme (not knowing this and OZKONE were for SMB2 at first).

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Kizul Emeraldfire
Posted on 03-26-08 08:00 PM Link | Quote | ID: 81018

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Apologies for bumping what is apparently a mostly (if not, by this point, completely) dead thread, but I was wondering if someone here could create an Intagibility code for Battletoads. I have only managed it once (by accident) before, and like an idiot, I never wrote it down. >.< Needless to say, it was anywhere from one to three lines.

Either someone making it for me, or help on how to make it MYSELF would be most appreciated.

felineki
Posted on 03-28-08 09:39 PM Link | Quote | ID: 81137


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Super Mario Bros. 3:
OSEZZE - SEVERE glitch code, very unpredictable results. Possible effects include the following:

-Spontaneous spawning of Donut Lifts. Whenever Mario touches a tile of empty space, there's a good chance it will try to become a Donut Lift. If you stand on it long enough, it will fall like normal, but if you don't let it fall, it will become a solid (but often odd-looking) block.

-Spontaneous clears. Various actions (often hitting a ? block) will clear the level. It will just fade out, return to the map screen, and the level tile will flip over as if you had cleared it. Less often, spontaneous deaths will occur in the same fashion. All of a sudden the level will fade out, you will return to the map screen, and sent spinning back to your last checkpoint.

-Sound becomes messed up. Most of the time this manifests as trills and bleeps and bloops that accompany the usual music and sound effects, but sometimes you can get REALLY weird alarm-like sounds, or music will play off-key or shift between various songs in the soundtrack.

-Level garbage. Sometimes entire sections of levels will become mashed up masses of random tiles.

To see it in action, go here.
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