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Main - ROM Hacking Archives - Game Genie Code List | New thread | New reply |
Bane King |
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![]() Newcomer Level: 7 Posts: 7/7 EXP: 1404 Next: 44 Since: 07-01-07 Last post: 5692 days Last view: 5412 days |
It looks like you guys are mainly covering NES games I found this code randomly almost 8 years ago and it really helped me out.
Sonic 3 - Stage Select & Debug AA6T-AAXC Most if not all of you may already know about it but I wanted to share what little knowledge I have with you ![]() Hee....I've had that code memorized since I found it. |
GameGenie81 |
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![]() ![]() Koopa Level: 24 Posts: 10/100 EXP: 75533 Next: 2592 Since: 08-15-07 From: Milwaukie, OR Last post: 5040 days Last view: 4993 days |
Hi,
Does any one here know of any Game Genie codes for the Sega Genesis/Mega Drive only game "Mega Man: The Wily Wars"? The game wasn't released in the USA (other than it appearing on the short-lived "Sega Channel" service), but, MM:TWW is a compilation of the first three MM games originally released for the Nintendo NES. The specific codes (represented as xxxx-xxxx) I want for MM:TWW are: *Infinite energy *Infinite lives *Faster running As I said before, the games represented here are Mega Man (1987), Mega Man 2 (1988) and Mega Man 3 (1990). Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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![]() ![]() Koopa Level: 24 Posts: 11/100 EXP: 75533 Next: 2592 Since: 08-15-07 From: Milwaukie, OR Last post: 5040 days Last view: 4993 days |
SMB1 MUSIC-CHANGING CODES
Sure, I've known of such music-changing codes in Super Mario Bros. 1, like: KAEPYO - Normal underwater theme music in all levels TVVOAE - Modified underwater theme music in overworld only Any *PPPPP code - Rearranges theme music throughout But, can you guys think of any that will induce the following in specific parts of the game, such as those that may bring: *Normal underwater theme music in the overworld *Modified underwater theme music in the underwater *Normal underground theme music in the castle We have to figure out which raw values and addresses to alter to get this combo. Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
KP9000 |
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![]() ![]() Boomboom Level: 89 Posts: 145/1975 EXP: 6731739 Next: 184162 Since: 02-19-07 Last post: 3186 days Last view: 2810 days |
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CKY-9K |
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![]() ![]() Pokey Level: 56 Posts: 161/691 EXP: 1377928 Next: 20248 Since: 06-27-07 From: cKy Last post: 3199 days Last view: 247 days |
I made a SMB3 debug patch that enables debug mode and adds in alot of other effects to minipulate gameplay. ____________________ ![]() |
GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 104 Posts: 391/2851 EXP: 11531818 Next: 330308 Since: 07-13-07 Last post: 4103 days Last view: 4073 days |
Posted by CKY-2K Where is it, then? ____________________ we're currently experiencing some technical difficulties |
GameGenie81 |
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![]() ![]() Koopa Level: 24 Posts: 12/100 EXP: 75533 Next: 2592 Since: 08-15-07 From: Milwaukie, OR Last post: 5040 days Last view: 4993 days |
OK, here are some of the SMB GG codes I'd discovered that will bring up the normal underwater theme music on the outside:
LGPPPP SYPPPP VTPPPP Try 'em all for yourself. ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
master higgins |
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![]() ![]() Red Goomba Level: 17 Posts: 13/42 EXP: 20546 Next: 4197 Since: 08-22-07 From: ViƱa del Mar, Chile Last post: 1835 days Last view: 66 days |
RYGAR
***** OKUZXTSE Infinite Energy AVOXVTIA Don't be pushed when hit IEKZPLIZ Have first three items after pushing hit button BATTLETOADS *********** OXXTAASX+ AKXTPAIP Infinite energy Unlimited lives: GXXZZLVI (credit to KrazyKeet from GameWinners.com) FLINSTONES ********** VVOPZOVK Recover energy when hit VVOAAEVK Win lives when dieing LPNAIOGA Start with maximum power gauge EYEAXTLE hit harder (a little buggy because power gauge doens't show well) ____________________ Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981 |
GameGenie81 |
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![]() ![]() Koopa Level: 24 Posts: 13/100 EXP: 75533 Next: 2592 Since: 08-15-07 From: Milwaukie, OR Last post: 5040 days Last view: 4993 days |
Posted by HyperHacker Sure it does, even during the lives remaining screen. Any similar codes like this, but with a hexadecimal address of 0x9107? ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
Tanookirby |
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![]() ![]() Micro-Goomba Level: 12 Posts: 10/19 EXP: 6318 Next: 1603 Since: 04-22-07 Last post: 4874 days Last view: 1059 days |
Kirby's Adventure
SZKUNKOG - Keep UFO ability between levels. YNUPPTSE - Activate extended secret route in 7-2 (unlock the unused versions of Poppy Bros. Sr., Mr. Tick Tock, and Mr. Frosty). |
tt87 |
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![]() ![]() Leever Level: 33 Posts: 128/194 EXP: 207213 Next: 21966 Since: 02-21-07 Last post: 4857 days Last view: 4655 days |
Anyone know the PAR codes for SMW that allow you to activate the level endings by pressing A or Sel+A while paused? |
Tanookirby |
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![]() ![]() Micro-Goomba Level: 12 Posts: 11/19 EXP: 6318 Next: 1603 Since: 04-22-07 Last post: 4874 days Last view: 1059 days |
Posted by trip dering 00A26800 00A27300 |
tt87 |
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![]() ![]() Leever Level: 33 Posts: 129/194 EXP: 207213 Next: 21966 Since: 02-21-07 Last post: 4857 days Last view: 4655 days |
They didn't work for me, what might I be doing wrong? I'm using ZSNES v1.36 if that matters. |
GameGenie81 |
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![]() ![]() Koopa Level: 24 Posts: 15/100 EXP: 75533 Next: 2592 Since: 08-15-07 From: Milwaukie, OR Last post: 5040 days Last view: 4993 days |
Does anyone know of any Game Genie code (either six or eight letters) for the NES version of Jackal that will allow you to retain your Prisoners of War after death?
I know the classic GG codes for the NES version of Jackal are: SZTPSI - Infinite lives for both players PAPKXZ - Both players 1 and 2 start with 1 life PAPKXX - Both players 1 and 2 start with 9 lives GXZTSG - Keep weapons after death LEZTKG - Full weapons after death ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
CKY-9K |
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![]() ![]() Pokey Level: 56 Posts: 287/691 EXP: 1377928 Next: 20248 Since: 06-27-07 From: cKy Last post: 3199 days Last view: 247 days |
All the codes are assured for no unwanted effects, saturated to the code that the description says.
SMB3 AOSUZSSI - Technical desc: Pull Ice blocks from anywhere Fun desc: Lego land! KAOVAYGE - Technical desc: Messes with PMC pattern Fun desc: Crazy remix OZOGXNGE - Description: Cannot hold shells, kick them like regular SMB. Problems with other holdable things though. ____________________ ![]() |
RT-55J |
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![]() Armor Guardian Level: 80 Posts: 149/1559 EXP: 4719653 Next: 63316 Since: 02-23-07 From: Wild Side Arcade Last post: 4546 days Last view: 4476 days |
This may sound like an odd request, but would anybody be willing to make a moon jump code for Super C? |
4matsy |
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![]() ![]() Micro-Goomba Level: 9 Posts: 7/10 EXP: 2421 Next: 741 Since: 03-09-07 Last post: 4663 days Last view: 4243 days |
More SMB1 codes, this batch MUCH more awesome than my previous. ![]() ...actually I don't feel like editing and then copypasta'ing, since it's a bit of a large post, so I'll just link to the thread instead: http://72dpiarmy.supersanctuary.net/viewtopic.php?f=13&t=6895 |
GameGenie81 |
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![]() ![]() Koopa Level: 24 Posts: 33/100 EXP: 75533 Next: 2592 Since: 08-15-07 From: Milwaukie, OR Last post: 5040 days Last view: 4993 days |
Posted by BMF54123 I tried the second SMB2 code you found in Super Mario Bros. 1, and that changed the between-level music to the underwater theme (not knowing this and OZKONE were for SMB2 at first). ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
Kizul Emeraldfire |
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![]() Newcomer Level: 3 Posts: 1/1 EXP: 74 Next: 54 Since: 03-26-08 Last post: 5480 days Last view: 5480 days |
Apologies for bumping what is apparently a mostly (if not, by this point, completely) dead thread, but I was wondering if someone here could create an Intagibility code for Battletoads. I have only managed it once (by accident) before, and like an idiot, I never wrote it down. >.< Needless to say, it was anywhere from one to three lines.
Either someone making it for me, or help on how to make it MYSELF would be most appreciated. ![]() |
felineki |
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![]() ![]() Micro-Goomba Level: 11 Posts: 7/15 EXP: 4427 Next: 1558 Since: 05-04-07 Last post: 4787 days Last view: 3840 days |
Super Mario Bros. 3:
OSEZZE - SEVERE glitch code, very unpredictable results. Possible effects include the following: -Spontaneous spawning of Donut Lifts. Whenever Mario touches a tile of empty space, there's a good chance it will try to become a Donut Lift. If you stand on it long enough, it will fall like normal, but if you don't let it fall, it will become a solid (but often odd-looking) block. -Spontaneous clears. Various actions (often hitting a ? block) will clear the level. It will just fade out, return to the map screen, and the level tile will flip over as if you had cleared it. Less often, spontaneous deaths will occur in the same fashion. All of a sudden the level will fade out, you will return to the map screen, and sent spinning back to your last checkpoint. -Sound becomes messed up. Most of the time this manifests as trills and bleeps and bloops that accompany the usual music and sound effects, but sometimes you can get REALLY weird alarm-like sounds, or music will play off-key or shift between various songs in the soundtrack. -Level garbage. Sometimes entire sections of levels will become mashed up masses of random tiles. To see it in action, go here. |
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