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Main - ROM Hacking - A quick question about Sappy 2006 and MIDIs New thread | New reply


Aurakitsune
Posted on 05-12-07 07:54 AM Link | Quote | ID: 34826


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I'm using Sappy, and it's working great for music imported from other games (including Mario Golf Advance Tour ), but of course, music imported from MIDIs using MID2GBA don't loop. I'd like to know if there's any way to get this sort of song to loop, either before or after importing through Sappy.

Thanks!

Kawa
Posted on 05-12-07 08:10 PM (rev. 2 of 05-12-07 08:10 PM) Link | Quote | ID: 34883


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Regular MIDI files don't usually loop. There's one fairly standard way to do it, which is supported by WinAmp and I think used by RPGMaker. It involves a special command.

MID2AGB however, expects the loop points to be marked with "[" and "]". Anvil Studio can add these.

There's also the possibility of hand-hacking MID2AGB's output to add loop points:
myLoop:

... (song data here)
.byte GOTO
.word myLoop
... in each track.

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Main - ROM Hacking - A quick question about Sappy 2006 and MIDIs New thread | New reply

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