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Main - ROM Hacking - Inquiry: Open-source F-Zero X Editor | New thread | New reply |
GuyPerfect |
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Paratroopa Level: 30 Posts: 26/155 EXP: 152521 Next: 13348 Since: 03-14-07 Last post: 6038 days Last view: 5987 days |
For the longest time, I've been kicking around a project where I would document in as informative a manner as possible everything that I've ever learned from hacking F-Zero X for the N64. I figured with the information out there, people could use it to the betterment of galactic civilization.
The main reason I never released the source code for the editor that I made is because I stuck it together in a manner that isn't as organized as it could be. Having said that, it's not one of those "it works, so I won't break it by cleaning it up," but much of the program follows a mode of logic which I figure by this time I'd likely have forgotten. Now, I still intend to document all my findings, but I want to do it a bit different. I'd like to start a brand new editor project and have it be open-source this time around. It would be written in C for cross-platform support, and I hope to fix all of the problems the old editor had, such as that weird perpendicular bug and get some better memory management going. __________ So what I want to know is a few things... Opinions, mainly. I want to know the following: * Who would be interested in supporting the project? Not so much working on it, but supporting it. Giving feedback, testing builds, etc. Following it through to the end, providing helpful input along the way. * Who would be able to help out? I know right now that a cross-platform window system will need to be set up. Other things may require some assistence. I know I'm awesome, but I know other people are awesome as well and I can use some awesome help. (-: * Who wants to use the editor on Linux or Mac OS? Yeah. This one's for you. * If I do this, you think the editor will actually get a little bit of attention this time? On a scale of 1 to 10, please let me know how interested you are in supporting/helping with/working on/using the fruits of such an open-source editor project. 1 represents "Not interested at all," and 10 represents "Completely interested." Please, no negatives or three-digit numbers. For me, I'm gonna say I'm 7. Pretty interested, but not so much so that I'd fret scrapping the idea if morale is low. |
HyperHacker |
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... Level: 73 Posts: 643/1220 EXP: 3365031 Next: 120837 Since: 03-25-07 From: no Last post: 6085 days Last view: 6068 days |
Posted by GuyPerfectThis is THE reason to write clean, readable, well-commented code. I've had to re-do a few programs because after going off to do something else for a while, I come back and can't make any sense of the code. I've forgotten which function does what and how this is handled and there's no information to remind me, and the code is messy as hell. I make a point of avoiding that now. W0000000000t. You do mean C, though, and not Visual C++? I sure hope so. It'll help, but it's up to you to generate some too. So I can say 99 right? Nah, I'd say about 6.5. I'd love to see it done, but as someone with no real spare time between his own projects and work to help, and who doesn't play F-Zero a whole lot, it's not something I'm going to drop everything for. |
GuyPerfect |
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Paratroopa Level: 30 Posts: 27/155 EXP: 152521 Next: 13348 Since: 03-14-07 Last post: 6038 days Last view: 5987 days |
Definitely C. I'm using gcc under Linux, and I know that VC++ uses C89, so I'm sticking with some pretty old conventions. printf() and malloc() all the way, baby. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 172/672 EXP: 1379311 Next: 18865 Since: 02-19-07 From: Hi Last post: 3461 days Last view: 2692 days |
Well, I am one of the few Mac users, and I know a person who might be interested on a Linux build.
So yeah, 8, I guess. I've never played an F-Zero game, and it'd be awesome to tear the game apart right from the very beginning. ____________________ |
optomon |
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Leever Level: 33 Posts: 17/198 EXP: 220360 Next: 8819 Since: 03-05-07 From: Vancouver, WA Last post: 2450 days Last view: 2039 days |
Ooooh, I love F-Zero X. (Points to avatar)
I'm mildly interested in participating, but too busy at the moment. Building an editor sounds like very hard work and I was thinking of making one someday. If anything it would be nice to learn the process and test it out at the same time. I'd say I'm a 5 or 6. |
Kles |
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Level: 75 Posts: 1044/1301 EXP: 3715506 Next: 111398 Since: 02-19-07 From: Canada |
Guy, I once spent eight hours in a row playing with your editor.
Go for it, for sure. |
GuyPerfect |
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Paratroopa Level: 30 Posts: 29/155 EXP: 152521 Next: 13348 Since: 03-14-07 Last post: 6038 days Last view: 5987 days |
Thanks for the encouragement, but I have no intention of making this my project. I'd like to have a few other people to work with. Since the (few) replies in this thread share a general sentiment of "Sounds good. Have fun," I don't think that I'll be undertaking the project at this time.
Though this is still an open invitation. If anyone is interested in participating in an open-source editor for F-Zero X--programmer or otherwise--go ahead and reply to this post or send me a PM. |
Main - ROM Hacking - Inquiry: Open-source F-Zero X Editor | New thread | New reply |
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