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Main - ROM Hacking - Super Metroid Hack Help FAQ | New thread | New reply |
SuperMetroid |
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Red Goomba Level: 17 Posts: 22/46 EXP: 24572 Next: 171 Since: 04-26-07 Last post: 5527 days Last view: 5381 days |
Ok this is an official hack help topic.
First i need help, i have copied a room in super metroid; to do this do as follow's ----------------------------------------------------------------------------------------- 1)Get the address of the room you want to copy and get the address of the room next to it. 2)If your rom has a header add $200 byte's to the address, do the same with both. 3)Open your hex editor, find the address of the room you want to copy, then search for the address of the room next to it. Copy the bytes in between those two address including the address of the copying room and ecxcluding the addess of the room next to it. 3)Find a blank byte sentence (ff,ff,ff, etc) paste the bytes into the sentence, keeping note of the address of the new room. (to find this simply hover over the starting byte and look) 4)Go into Smile/files/mdb paste the new address (add $200 if it has a header) save. 5)Go into smile go under the roo hex's (yellow window) look for your new address and open it. 6) Voila!! ------------------------------------------------------------------------------------------ Ok know i need help, i duped a room and whenever i make a modifaction to the copied room, the origanal also recieves the mod's. Below is a link to a IPS for my hack, if you need to use it too help me. http://encodable.com/uploaddemo/?action=uploadcomplete&serial=b474a07041f7171c1f20fcf2eb34f92e45f7c8c8&numfiles=1&elapsedsecs=0&totalsize=1554&somefileswereblocked=&f1name=Super_Metroid.ips&f1urlpath=%2f&f1size=927& I'll upload a video. ____________________ http://i181.photobucket.com/albums/x98/ONXY_SMF/Samus-Riding.gif |
Skreeny |
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Cobrat Level: 56 Posts: 129/653 EXP: 1321036 Next: 77140 Since: 02-21-07 Last post: 5334 days Last view: 4835 days |
Sounds like a lot of the data wasn't actually copied, rather you copied the pointers to the data. As such, when the editor edits the "room", it's editing what the pointers go to, which is still the original data--which both rooms share.
I could try to help fix the actual problem, but I have no clue how the actual data in the ROM is stored. |
SuperMetroid |
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Red Goomba Level: 17 Posts: 23/46 EXP: 24572 Next: 171 Since: 04-26-07 Last post: 5527 days Last view: 5381 days |
well how could i fix it, could you breifly explain what bytes in suppost to copy? ____________________ http://i181.photobucket.com/albums/x98/ONXY_SMF/Samus-Riding.gif |
dirtbag |
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Red Koopa Level: 27 Posts: 32/128 EXP: 114616 Next: 1543 Since: 02-24-07 Last post: 3180 days Last view: 3094 days |
What's this thread numbered #6? What is this FFS?
I think you have answered your own question... Posted by SuperMetroid I've never played Metroid let alone hack it however to find out the level addresses you can either look at the level pointers as it sounds like you have the offset for that or maybe use a editor that tells reads the pointers for you. It does sound like you need to read up on addressing. Also maybe saying thanks to people like HH you has been trying to help you rather than “yeah but how!?!?” a bit of gratitude will make people more inclined to help you. Try reading this, pointer guide I hope it helps. |
SuperMetroid |
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Red Goomba Level: 17 Posts: 24/46 EXP: 24572 Next: 171 Since: 04-26-07 Last post: 5527 days Last view: 5381 days |
Thank dude, but that hack dosen't really explain how to find level pointers. ____________________ http://i181.photobucket.com/albums/x98/ONXY_SMF/Samus-Riding.gif |
me-is-liam |
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Red Paragoomba Level: 19 Posts: 16/57 EXP: 33928 Next: 1849 Since: 04-13-07 From: rexacoricofallapatorius Last post: 5617 days Last view: 5611 days |
hey SM, you kinda need to stop with the threads, i can see people getting anoyed, but as you said in the first post; this is the official thread. so i guess that means you've stopped posting them. may i ask where the "hex editing help (super metroid)" thread disapeared to?
anyway, after what youve done to the ROM so far, i believe you need to edit the pointers. if it has the same pointers as the original room, data is still saved in the same place, which means they will be identical. if you change the pointers to the new location, it should work. but maybe you should wait untill someone comfirms this since this is the official thread, i need some help too. ive already posted my questions last week (i think) in the thread i started (a few SMILE questions) if anyone gets the chance to look. and also another question: how do i add new items or enemies to the game? i know a totally new enemy would be very complex but id like to create stronger versions of enemies ect. |
SuperMetroid |
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Red Goomba Level: 17 Posts: 25/46 EXP: 24572 Next: 171 Since: 04-26-07 Last post: 5527 days Last view: 5381 days |
which pointers should i change, the Level Data? Layer1_2? Door_Out??
which do i changed, and what do i change it too, and yes i know how pointers work. ____________________ http://i181.photobucket.com/albums/x98/ONXY_SMF/Samus-Riding.gif |
me-is-liam |
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Red Paragoomba Level: 19 Posts: 17/57 EXP: 33928 Next: 1849 Since: 04-13-07 From: rexacoricofallapatorius Last post: 5617 days Last view: 5611 days |
as i said when you first asked, its something im wary of, this would be the part i cant do, sorry. but if theres anything else, i'll try to help |
me-is-liam |
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Red Paragoomba Level: 19 Posts: 18/57 EXP: 33928 Next: 1849 Since: 04-13-07 From: rexacoricofallapatorius Last post: 5617 days Last view: 5611 days |
anyone know how i can get rid of or move the area names for elevators ect on the map? |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 20/442 EXP: 735641 Next: 30562 Since: 02-21-07 From: Equestria Last post: 3697 days Last view: 2060 days |
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me-is-liam |
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Red Paragoomba Level: 19 Posts: 19/57 EXP: 33928 Next: 1849 Since: 04-13-07 From: rexacoricofallapatorius Last post: 5617 days Last view: 5611 days |
Posted by Green-KirbyPosted by me-is-liam you cant use SMILEs map editor to remove those labels, they dont show up in the editor only in the game, but thanks for the reply |
Kejardon |
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Red Koopa Level: 28 Posts: 84/139 EXP: 129737 Next: 1601 Since: 02-21-07 Last post: 6080 days Last view: 5988 days |
http://drewseph.zophar.net/Kejardon/AutoMapIcons.txt
Ignore the first half, you can just start reading at "Samus's Ship" to change where the icons are on the map. Just make sure you know how to work with pointers beforehand. ::edit:: URLified ::/edit:: |
me-is-liam |
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Red Paragoomba Level: 19 Posts: 20/57 EXP: 33928 Next: 1849 Since: 04-13-07 From: rexacoricofallapatorius Last post: 5617 days Last view: 5611 days |
thanks alot |
me-is-liam |
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Red Paragoomba Level: 19 Posts: 21/57 EXP: 33928 Next: 1849 Since: 04-13-07 From: rexacoricofallapatorius Last post: 5617 days Last view: 5611 days |
since that confused me ive got rid of them all together by deleting the sprites in tile layer pro, there may not be area names but atleast it wont look glitchy |
burdy99 |
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Newcomer Level: 6 Posts: 1/5 EXP: 879 Next: 28 Since: 05-09-07 Last post: 6183 days Last view: 6183 days |
ive not been using smile and hex a long time but can someone tell me some offsets for the beams please |
me-is-liam |
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Red Paragoomba Level: 19 Posts: 24/57 EXP: 33928 Next: 1849 Since: 04-13-07 From: rexacoricofallapatorius Last post: 5617 days Last view: 5611 days |
edit these in a hex editor, theyre for unheadered roms:
starting at 84254: the manual fire cooldown for beams starting at 84283: autofire cooldown for beams i cant remember that power for the beams, theyre all mixed up when it comes to that |
burdy99 |
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Newcomer Level: 6 Posts: 2/5 EXP: 879 Next: 28 Since: 05-09-07 Last post: 6183 days Last view: 6183 days |
thanks |
Gideon Zhi |
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Paragoomba Level: 22 Posts: 57/78 EXP: 54545 Next: 3805 Since: 02-19-07 Last post: 3252 days Last view: 3249 days |
Posted by me-is-liam DUMB Any utility that requires a header shot be fucking shot. It should detect the header, then strip it off, not work with it. I repeat: DUMB. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 130/842 EXP: 1934466 Next: 50220 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4004 days |
Except I don't see a utility. He just listed some offsets. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Gideon Zhi |
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Paragoomba Level: 22 Posts: 58/78 EXP: 54545 Next: 3805 Since: 02-19-07 Last post: 3252 days Last view: 3249 days |
Point still stands. No reason to be hex editing a game with a header unless you want to confuse yourself. |
Main - ROM Hacking - Super Metroid Hack Help FAQ | New thread | New reply |
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