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Main - SMW Hacking - SMB2 Music Patch! New thread | New reply

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Rich
Posted on 05-24-07 03:25 AM Link | Quote | ID: 37877


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Posted by Keitaro
While theres actualy a formula for determining the exact amount of a tick, I tend to go by the following conversion chart for fairly faithful values (these are values Nintendo themself seems to primarily use, so.)

Not conversions
------------------
Hex value - Note Length
03 - 32nd Note
04 - 16th Note Tripplets
06 - 16th Note
08 - 8th Note Tripplets
0C - 8th Note
12 - Dotted 8th Note
18 - Quarter Note
24 - Dotted Quarter Note
30 - Half Note
48 - Dotted Half Note
60 - Whole Note


Awesome. Thanks a lot, I'll try them out now.

I tried importing the Link's Awakening theme into Link to the Past earlier, but I just couldnt get the note lengths perfect.

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Remnic The Hedgehog
Posted on 05-24-07 04:01 AM Link | Quote | ID: 37888


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I'm trying to get Ordon Village in my LTTP game. Does anyone know the codes?

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Rich
Posted on 05-24-07 04:26 AM Link | Quote | ID: 37904


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Posted by Remnic The Hedgehog
I'm trying to get Ordon Village in my LTTP game. Does anyone know the codes?


I'll have a go now.

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Mattrizzle
Posted on 05-24-07 05:45 AM Link | Quote | ID: 37936


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Posted by Keitaro
While there's actually a formula for determining the exact amount of a tick, I tend to go by the following conversion chart for fairly faithful values (these are values Nintendo themselves seem to primarily use, so.)

Note conversions
------------------
Hex value - Note Length
03 - 32nd Note
04 - 16th Note Triplets
06 - 16th Note
08 - 8th Note Triplets
0C - 8th Note
12 - Dotted 8th Note
18 - Quarter Note
24 - Dotted Quarter Note
30 - Half Note
48 - Dotted Half Note
60 - Whole Note

Thanks! This will help greatly if I ever try convert a track from the MIDI format.


Posted by icegoom
There's still room for another level track?

Yes there is, and your post reminded me that I forgot to update the list. *updates it* There.


Hmm... other sound effects? How many more can you fit in? I suppose the sound that Shy Guys make coming out of Pipes in Yoshi's Island is a voice?

Sound effects take up an extremely small amount of space in comparison to music, so its more about how many values allow sound effects to be placed in them. Super Mario All-Stars had 71 sounds that could be written to I/O port 1(1DF9), and 78 sounds that could be written to I/O port 4(1DFC). But these tables could be expanded to allow up to 127 sounds for each of these I/O ports--that's a whopping total of 254 sounds! The reason I'm limiting it to 127 sounds per port is because I think values of 80h and higher are special commands. Currently in this patch, only 42 sounds are used for $1DFA and 52 for $1DFC. You can do the math from here.

And about that Shy Guy sound, I can't remember. I'll have to muck around in a YI SPC dump again. The "voice" sample I'm referring to is the one of Baby Mario crying. It's also used for Kamek and Baby Bowser's voices, as well as the Dancing Spear Guy, fleeing Fly Guy and hurt boss sounds. Not all of the sound effects have to use the same samples they originally used, so I might be able to compromise.

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Keitaro
Posted on 05-24-07 06:06 AM (rev. 2 of 05-24-07 06:13 AM) Link | Quote | ID: 37941


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The shuyguy jumping out of a pipe/jar/etc sound was actualy just a weird chordal "instrument" sample, it wasn't particularly huge and a significant deal smaller than the baby mario cry (in fact, I think it was only a ways over 200 bytes, don't quote me on this as its been a while)

Edit: Oh, and on a side note, SMA3's sound team's incompitence caused them to replace the kamek voice from using baby Mario's cry sample to what almost sounded like the organ (I havn't fully identified the sample due to the degraded over-all quality of the samples used). Just something to keep in mind *shrug* there's alternatives.

blackhole89
Posted on 05-24-07 11:30 AM Link | Quote | ID: 37984


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The length of one tick, if I recall correctly, is 512ms/speed (as set by the N-SPC global speed command)...

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Mattrizzle
Posted on 05-24-07 06:34 PM Link | Quote | ID: 38033


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AUGH! I was wrong again. It just so happens that Tetris Attack strangely uses the same SPC format as SMW as well. Which is sad, because I really liked that track. I guess I should always look before I leap! The good news is that someone could make a music patch that still uses SMW's SPC engine, with SMW, PW and TA music.

Until I can find a suitable track for bonus areas, SMB2's Character Select stays.

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icegoom
Posted on 05-24-07 07:29 PM Link | Quote | ID: 38045


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Aw... Tetris Attack has some good stuff in it. Oh well, this is turning into a very nice selection of music anyway.

I was thinking that the Shy Guy sound could be useful for a Shy Guy generating vase. Maybe the rest of SMB2's enemy sound effects should be ripped from All-Stars. Is Birdo's spit sound different from the Yoshi spitting sound mikeyk used? I can't remember. Phanto's waking up sound effect could probably be put to use, as could Triclyde's fire spitting. Are you using the SMB2 "growing" sound effect when you get a Mushroom. I think that has a slightly different sound to it.

Raccoon Sam
Posted on 05-24-07 09:56 PM Link | Quote | ID: 38112


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Hey, that's true.
The title screen from TA was gold, and now that you mention it, the "Nintendo!" voice would be great when the short author sequence before the title screen demo comes.

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Mattrizzle
Posted on 05-24-07 10:30 PM (rev. 2 of 05-24-07 10:39 PM) Link | Quote | ID: 38138


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Posted by icegoom
Aw... Tetris Attack has some good stuff in it. Oh well, this is turning into a very nice selection of music anyway.

I was thinking that the Shy Guy sound could be useful for a Shy Guy generating vase. Maybe the rest of SMB2's enemy sound effects should be ripped from All-Stars. Is Birdo's spit sound different from the Yoshi spitting sound mikeyk used? I can't remember. Phanto's waking up sound effect could probably be put to use, as could Triclyde's fire spitting. Are you using the SMB2 "growing" sound effect when you get a Mushroom. I think that has a slightly different sound to it.
Triclyde's fire spitting is no different than the Bowser Statue fireball sound, nor are the Birdo spitting and SMB2 growing sounds any different than the Yoshi spitting and SMW growing sounds.

For reference, here's a list of all of the sounds that are unique to SMB2 in All-Stars:
Choose character
Falling from beginning door in 1-1(I know it uses the same value that the boss falling sound used in SMW, but it starts at a higher note and it's longer)
Lose a heart
Charge up jump
Climb vine
Grab sprite
Grab object
Enter vase
Exit vase
Throw
Kill enemy
Cherry/Heart collection when big
Hawkmouth opening
Hawkmouth closing
Background Phanto's eyes glowing
Phanto waking up
Wart spitting

And yes, I will add the Shy Guy spawning sound in.

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Spontaneous Madness
Posted on 05-24-07 10:50 PM Link | Quote | ID: 38145


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Mattrizzle, you are a god among Super Mario World hackers...
I can't wait for this patch. This might convince me to try my hand at my own music hacking...

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The Kins
Posted on 05-25-07 10:25 AM Link | Quote | ID: 38299


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Posted by Mattrizzle87
Until I can find a suitable track for bonus areas, SMB2's Character Select stays.
SMB1 Bonus Stage?

Mattrizzle
Posted on 05-25-07 03:28 PM Link | Quote | ID: 38324


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Spontaneous Madness: I know you were trying to build me up, but there is a God, and I don't deserve to be called by his name. I am merely a human being. Your post inspired my new title.

Posted by The Kins
Posted by Mattrizzle87
Until I can find a suitable track for bonus areas, SMB2's Character Select stays.
SMB1 Bonus Stage?
For some reason, I always forget that Bouche never put this track in any of his patches. The ideal track here would be the music that plays when you enter a vase in Super Mario Advance, but since it is in a different format, I'll go with this.

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The Kins
Posted on 05-25-07 04:41 PM Link | Quote | ID: 38342


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Posted by Mattrizzle87
For some reason, I always forget that Bouche never put this track in any of his patches. The ideal track here would be the music that plays when you enter a vase in Super Mario Advance, but since it is in a different format, I'll go with this.
Awesome. So, are there any slots left unfilled?

troopa pride
Posted on 05-25-07 08:51 PM Link | Quote | ID: 38372


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Posted by The Kins
Posted by Mattrizzle87
For some reason, I always forget that Bouche never put this track in any of his patches. The ideal track here would be the music that plays when you enter a vase in Super Mario Advance, but since it is in a different format, I'll go with this.
Awesome. So, are there any slots left unfilled?

I think the OW music

Mattrizzle
Posted on 05-25-07 10:38 PM Link | Quote | ID: 38405


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Posted by The Kins
Posted by Mattrizzle87
For some reason, I always forget that Bouche never put this track in any of his patches. The ideal track here would be the music that plays when you enter a vase in Super Mario Advance, but since it is in a different format, I'll go with this.
Awesome. So, are there any slots left unfilled?
Don't forget that I edit this post whenever I add a new track/idea for a track. I've also added a possible list of sound effects I'll be putting in.

But if you want a simple answer, there's one in the level bank, 21 in the overworld/map bank, and 22 in the title screen/ending bank.

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Remnic The Hedgehog
Posted on 05-25-07 11:56 PM Link | Quote | ID: 38422


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Mattrizzle87, if someone was to use Hyrule Magic and if that person made his own song for the LoZ: LttP rom, would you be able to hack it?

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Rich
Posted on 05-26-07 12:02 AM Link | Quote | ID: 38423


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Posted by Remnic The Hedgehog
Mattrizzle87, if someone was to use Hyrule Magic and if that person made his own song for the LoZ: LttP rom, would you be able to hack it?


Uhh, well Zelda uses the N-SPC engine, so yeah.

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Mattrizzle
Posted on 05-26-07 12:22 AM Link | Quote | ID: 38427


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Posted by Remnic The Hedgehog
Mattrizzle87, if someone was to use Hyrule Magic and if that person made his own song for the LoZ: LttP rom, would you be able to hack it?
Yes, I could. As I have stated before, the formats are pretty much the same.

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Tyty
Posted on 05-26-07 01:31 AM Link | Quote | ID: 38450


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it might be too long, but would Dr. Mario's fever theme be a good special world? It sounds upbeat enough for it.

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