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Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
Rich |
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Snifit Level: 39 Posts: 136/296 EXP: 403233 Next: 1538 Since: 02-19-07 From: UK Last post: 6070 days Last view: 6069 days |
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Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 11/675 EXP: 1378289 Next: 19887 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5167 days Last view: 5175 days |
I'm trying to get Ordon Village in my LTTP game. Does anyone know the codes? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Rich |
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Snifit Level: 39 Posts: 137/296 EXP: 403233 Next: 1538 Since: 02-19-07 From: UK Last post: 6070 days Last view: 6069 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 67/202 EXP: 226220 Next: 2959 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2374 days |
Posted by Keitaro Thanks! This will help greatly if I ever try convert a track from the MIDI format. Posted by icegoom Yes there is, and your post reminded me that I forgot to update the list. *updates it* There.
Sound effects take up an extremely small amount of space in comparison to music, so its more about how many values allow sound effects to be placed in them. Super Mario All-Stars had 71 sounds that could be written to I/O port 1(1DF9), and 78 sounds that could be written to I/O port 4(1DFC). But these tables could be expanded to allow up to 127 sounds for each of these I/O ports--that's a whopping total of 254 sounds! The reason I'm limiting it to 127 sounds per port is because I think values of 80h and higher are special commands. Currently in this patch, only 42 sounds are used for $1DFA and 52 for $1DFC. You can do the math from here. And about that Shy Guy sound, I can't remember. I'll have to muck around in a YI SPC dump again. The "voice" sample I'm referring to is the one of Baby Mario crying. It's also used for Kamek and Baby Bowser's voices, as well as the Dancing Spear Guy, fleeing Fly Guy and hurt boss sounds. Not all of the sound effects have to use the same samples they originally used, so I might be able to compromise. ____________________ |
Keitaro |
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Mole Level: 42 Posts: 320/351 EXP: 520671 Next: 691 Since: 02-19-07 From: Massachusetts Last post: 5959 days Last view: 5395 days |
The shuyguy jumping out of a pipe/jar/etc sound was actualy just a weird chordal "instrument" sample, it wasn't particularly huge and a significant deal smaller than the baby mario cry (in fact, I think it was only a ways over 200 bytes, don't quote me on this as its been a while)
Edit: Oh, and on a side note, SMA3's sound team's incompitence caused them to replace the kamek voice from using baby Mario's cry sample to what almost sounded like the organ (I havn't fully identified the sample due to the degraded over-all quality of the samples used). Just something to keep in mind *shrug* there's alternatives. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 188/4196 EXP: 21521875 Next: 314726 Since: 02-19-07 From: Ithaca, NY, US Last post: 465 days Last view: 77 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 68/202 EXP: 226220 Next: 2959 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2374 days |
AUGH! I was wrong again. It just so happens that Tetris Attack strangely uses the same SPC format as SMW as well. Which is sad, because I really liked that track. I guess I should always look before I leap! The good news is that someone could make a music patch that still uses SMW's SPC engine, with SMW, PW and TA music.
Until I can find a suitable track for bonus areas, SMB2's Character Select stays. ____________________ |
icegoom |
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Cheep-cheep Level: 33 Posts: 111/195 EXP: 215513 Next: 13666 Since: 02-25-07 From: United States Last post: 6041 days Last view: 6042 days |
Aw... Tetris Attack has some good stuff in it. Oh well, this is turning into a very nice selection of music anyway.
I was thinking that the Shy Guy sound could be useful for a Shy Guy generating vase. Maybe the rest of SMB2's enemy sound effects should be ripped from All-Stars. Is Birdo's spit sound different from the Yoshi spitting sound mikeyk used? I can't remember. Phanto's waking up sound effect could probably be put to use, as could Triclyde's fire spitting. Are you using the SMB2 "growing" sound effect when you get a Mushroom. I think that has a slightly different sound to it. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 193/672 EXP: 1379317 Next: 18859 Since: 02-19-07 From: Hi Last post: 3461 days Last view: 2692 days |
Hey, that's true.
The title screen from TA was gold, and now that you mention it, the "Nintendo!" voice would be great when the short author sequence before the title screen demo comes. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 69/202 EXP: 226220 Next: 2959 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2374 days |
Posted by icegoomTriclyde's fire spitting is no different than the Bowser Statue fireball sound, nor are the Birdo spitting and SMB2 growing sounds any different than the Yoshi spitting and SMW growing sounds. For reference, here's a list of all of the sounds that are unique to SMB2 in All-Stars: Choose character Falling from beginning door in 1-1(I know it uses the same value that the boss falling sound used in SMW, but it starts at a higher note and it's longer) Lose a heart Charge up jump Climb vine Grab sprite Grab object Enter vase Exit vase Throw Kill enemy Cherry/Heart collection when big Hawkmouth opening Hawkmouth closing Background Phanto's eyes glowing Phanto waking up Wart spitting And yes, I will add the Shy Guy spawning sound in. ____________________ |
Spontaneous Madness |
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Bloober Level: 47 Posts: 260/441 EXP: 733212 Next: 32991 Since: 02-20-07 From: In hiding.... Last post: 5343 days Last view: 5200 days |
Mattrizzle, you are a god among Super Mario World hackers...
I can't wait for this patch. This might convince me to try my hand at my own music hacking... ____________________ D: Can't think of anything original.... |
The Kins |
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Paratroopa Level: 28 Posts: 77/140 EXP: 131163 Next: 175 Since: 02-19-07 From: AUSSIELAND Last post: 5906 days Last view: 5906 days |
Posted by Mattrizzle87SMB1 Bonus Stage? |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 70/202 EXP: 226220 Next: 2959 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2374 days |
Spontaneous Madness: I know you were trying to build me up, but there is a God, and I don't deserve to be called by his name. I am merely a human being. Your post inspired my new title.
Posted by The KinsFor some reason, I always forget that Bouche never put this track in any of his patches. The ideal track here would be the music that plays when you enter a vase in Super Mario Advance, but since it is in a different format, I'll go with this.Posted by Mattrizzle87SMB1 Bonus Stage? ____________________ |
The Kins |
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Paratroopa Level: 28 Posts: 78/140 EXP: 131163 Next: 175 Since: 02-19-07 From: AUSSIELAND Last post: 5906 days Last view: 5906 days |
Posted by Mattrizzle87Awesome. So, are there any slots left unfilled? |
troopa pride |
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Koopa Level: 26 Posts: 19/117 EXP: 99521 Next: 2754 Since: 05-15-07 Last post: 5724 days Last view: 5561 days |
Posted by The KinsPosted by Mattrizzle87Awesome. So, are there any slots left unfilled? I think the OW music |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 71/202 EXP: 226220 Next: 2959 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2374 days |
Posted by The KinsDon't forget that I edit this post whenever I add a new track/idea for a track. I've also added a possible list of sound effects I'll be putting in.Posted by Mattrizzle87Awesome. So, are there any slots left unfilled? But if you want a simple answer, there's one in the level bank, 21 in the overworld/map bank, and 22 in the title screen/ending bank. ____________________ |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 14/675 EXP: 1378289 Next: 19887 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5167 days Last view: 5175 days |
Mattrizzle87, if someone was to use Hyrule Magic and if that person made his own song for the LoZ: LttP rom, would you be able to hack it? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Rich |
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Snifit Level: 39 Posts: 145/296 EXP: 403233 Next: 1538 Since: 02-19-07 From: UK Last post: 6070 days Last view: 6069 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 72/202 EXP: 226220 Next: 2959 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2374 days |
Posted by Remnic The HedgehogYes, I could. As I have stated before, the formats are pretty much the same. ____________________ |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 85/1381 EXP: 4043918 Next: 147211 Since: 04-20-07 From: Canada Last post: 4440 days Last view: 3713 days |
it might be too long, but would Dr. Mario's fever theme be a good special world? It sounds upbeat enough for it. ____________________ |
Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
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