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Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 2/194 EXP: 212821 Next: 16358 Since: 05-02-07 From: Shelton, WA Last post: 2472 days Last view: 2314 days |
This is a little off-topic, but can you (Mattrizzle) remake Hebereke.NSF (track 1) in SMW for me? That will be used in my SMW hack that
features Hebereke/Ufouria characters. Unless you say it is Impossible, Get the NSF: http://zophar.net/nsf/hebereke.zip/ You should need NSF2MIDI or something to make it easy for you and then convert MIDI to XM with MID2XM: http://www.zophar.net/utilities/download/nsf2mid-0.131-eng-icemod.rar http://www.un4seen.com/mid2xm.html With Modplug Tracker you can have a EASY look at the notes that the music (*.XM File) contains: http://modplug.com/ The music is kinda catchy, I am so new to music hacking and I could not do it yet. Good luck! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 164/4196 EXP: 21531292 Next: 305309 Since: 02-19-07 From: Ithaca, NY, US Last post: 470 days Last view: 83 days |
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Keitaro |
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Mole Level: 42 Posts: 278/351 EXP: 520899 Next: 463 Since: 02-19-07 From: Massachusetts Last post: 5964 days Last view: 5401 days |
Posted by Mattrizzle87That's pretty cool, I really like YC's music ;x but um. KSS most definitely DOES use N-SPC...I made a KSS patch too a long time ago (I swear, the only reason why I know all this stuff) for practice purposes, but it was defunct due to the fact that none of the sound effects really worked that great after xD Earthbound I believe uses it as well. |
HyperHacker |
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... Level: 73 Posts: 669/1220 EXP: 3366526 Next: 119342 Since: 03-25-07 From: no Last post: 6090 days Last view: 6074 days |
I'm guessing Super Mario RPG doesn't? Because its music rocks. |
Keitaro |
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Mole Level: 42 Posts: 280/351 EXP: 520899 Next: 463 Since: 02-19-07 From: Massachusetts Last post: 5964 days Last view: 5401 days |
Any game by Square is going to use their own, obscure, retarded engine ;x |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 170/4196 EXP: 21531292 Next: 305309 Since: 02-19-07 From: Ithaca, NY, US Last post: 470 days Last view: 83 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 39/202 EXP: 226320 Next: 2859 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2380 days |
Posted by KeitaroWow... You're right! I don't know how I missed this before. It could be because the engine starts with 20 CD FF instead of 20 CD CF. But how are the parts and loops handled? That's what confuses me... I'm not willing to do heavy conversions from different engines right now, but that doesn't mean someone else can't make one. It's not like this is the patch to end all music patches. A SMRPG music patch for SMW would rock. ____________________ |
roxahris |
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Level: 52 Posts: 128/568 EXP: 1072347 Next: 11493 Since: 02-19-07 From: Here? Last post: 3922 days Last view: 3885 days |
Posted by KeitaroPosted by Mattrizzle87That's pretty cool, I really like YC's music ;x but um. KSS most definitely DOES use N-SPC...I made a KSS patch too a long time ago (I swear, the only reason why I know all this stuff) for practice purposes, but it was defunct due to the fact that none of the sound effects really worked that great after xD Earthbound I believe uses it as well. EarthBound has a music editor so... if EB does use N-SPC, then maybe the editor can be adapted to work for other games... maybe. The only thing is, it edits the data straight, but it does come with a guide. Some awesome songs have been made with it already. Also, a SMRPG music pack would be pwnsome. Absolute win. ____________________ Love your lawn. |
HyperHacker |
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... Level: 73 Posts: 685/1220 EXP: 3366526 Next: 119342 Since: 03-25-07 From: no Last post: 6090 days Last view: 6074 days |
Yeah, I wonder how much SMRPG's interacts with the CPU? If most of the work is done on the SPC700 then you could potentially just copy the entire program and modify SMW's sound code to interface with it. You'd get SMRPG's sound effects that way too.
You know, I seem to recall hearing that F-Zero uses N-SPC. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 50/1381 EXP: 4045704 Next: 145425 Since: 04-20-07 From: Canada Last post: 4446 days Last view: 3718 days |
if the gba games didn't have their own format we could have real voice sound effects too ah well.... But the SMRPG Idea is pretty good. ____________________ |
HyperHacker |
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... Level: 73 Posts: 688/1220 EXP: 3366526 Next: 119342 Since: 03-25-07 From: no Last post: 6090 days Last view: 6074 days |
GBA is completely different, more powerful hardware. The only similarities between GBA and SNES are that GBA's graphic system has many of the same features, and that both use cartridges and have RAM and a CPU. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 40/202 EXP: 226320 Next: 2859 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2380 days |
Posted by Hamtaro126I guess I haven't made it known yet, so here it is: Please, please don't request that I add to your hack music from games that don't use the N-SPC engine! This goes for everyone, no exceptions. I am sorry for any inconveniences this may have caused. ____________________ |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 52/1381 EXP: 4045704 Next: 145425 Since: 04-20-07 From: Canada Last post: 4446 days Last view: 3718 days |
the someone will have to look at EVERY SNES GAME EVER and figure out which use the Same SPC Engine as SMW and when I say every I mean EVERY!>. If I was good enough at hacking I would.... But I am not ____________________ |
Keitaro |
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Mole Level: 42 Posts: 284/351 EXP: 520899 Next: 463 Since: 02-19-07 From: Massachusetts Last post: 5964 days Last view: 5401 days |
.....every SNES game uses the SPC, its the sound processor for the SNES >____>
(and yeah I'm aware of Wario Woods. But for the purposes of making a point...yeah) |
HyperHacker |
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... Level: 73 Posts: 698/1220 EXP: 3366526 Next: 119342 Since: 03-25-07 From: no Last post: 6090 days Last view: 6074 days |
He said "same SPC engine as SMW" though, so I imagine he meant a list of games that use N-SPC. (Even though, IIRC, SMW uses a slight variation and the hacks modify it to be compatible?)
It might be possible for a program to look for specific byte strings, such as parts of the SPC700 program or routines that talk to/load it, to determine if a game uses N-SPC. However, depending on the strings, you may get a lot of false positives (if too short/common) or negatives (if e.g. some games do it slightly differently or compress the data). |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 41/202 EXP: 226320 Next: 2859 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2380 days |
Posted by HyperHacker The hacks actually insert the SMAS N-SPC engine and change the pointers that I posted earlier to point to it. Extensive ASM tweaks weren't required. Other types of SPC engines may require more modification to the SMW ROM in order to work properly. Tyty probably meant to say SMAS instead of SMW, as that engine is the N-SPC. Games that use the N-SPC engine are generally Nintendo's first-party titles, so I wouldn't say we'd have to look at every game. BTW, I update this post whenever I add a new track to the music patch. As you can see, I've inserted most of the music for the level bank, and I still have two empty slots to spare. What should I add there? ____________________ |
Keitaro |
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Mole Level: 42 Posts: 287/351 EXP: 520899 Next: 463 Since: 02-19-07 From: Massachusetts Last post: 5964 days Last view: 5401 days |
I swear, he edited that HH its not what it said before ; |
icegoom |
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Cheep-cheep Level: 33 Posts: 88/195 EXP: 215607 Next: 13572 Since: 02-25-07 From: United States Last post: 6046 days Last view: 6047 days |
Posted by Mattrizzle87 Ah, I hadn't noticed you'd updated this. I can't wait to hear what you've done with the underwater and cave music. For the two unused slots, you have the space to stick full songs in those slots? Hmm... what else might be useful? Maybe another castle/fortress tune of some kind. (I assume that SMB2's "interior" music would normally be used, but some variety wouldn't be a bad thing) Maybe some kind of echoey "mysterious" music, which could be used in an enchanted forest, high in the sky, or in some abandoned environment. Maybe some kind of "danger" militaristic track which could be used in airships or lava areas. Or maybe something kind of off-beat and "wacky" as an alternate tune for bonus areas. I can make individual track suggestions if any of these ideas are appealing... |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 42/202 EXP: 226320 Next: 2859 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2380 days |
Keitaro |
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Mole Level: 42 Posts: 289/351 EXP: 520899 Next: 463 Since: 02-19-07 From: Massachusetts Last post: 5964 days Last view: 5401 days |
Why not try a few new samples here and there? There's PLENTY of room for it in SPC memory, granted the physical rom location of the SPC sample pointers and intrument data currently prevents the addition of new ones due to other data seeming to come immediately afterwards (STILL can't for the life of me figure out how to repoint this Dx) |
Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
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