| |||
Views: 88,478,461 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-24-24 05:57 PM |
|
Guest: Register | Login |
0 users currently in SMW Hacking | 1 guest |
Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 131/202 EXP: 226306 Next: 2873 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2379 days |
Posted by BioWhat you just described sounds exactly like how Super Mario Kart, Yoshi's Island, etc. handle the music. If you want to get some custom code running as you described, you might want to check out those games (I have very little knowledge of 65816 assembly, but I can tell they do this by looking at the SPC RAM). But the list of music that would have to be loaded on a per-level basis is: Current level music Death Game Over Boss Defeated Level Cleared Starman POW Secret Exit ____________________ |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 132/202 EXP: 226306 Next: 2873 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2379 days |
I've added all of the sound effects I'm going to add, but it seems I've hit yet another snag...
SMW Castle= 0x75F bytes SMW2 Castle= 0x5BA bytes SMK Koopa Beach= 0x5E0 bytes SMK Rainbow Road= 0x783 bytes Size of blank space 1 (2627-2A47) in N-SPC RAM= 0x421 bytes Size of blank space 2 (BC8C-BFBF) in N-SPC RAM= 0x334 bytes Unless the last tune is a shorter one than those listed above, or I chop up and scatter the pieces of a song, I won't be able to add anything in slot 0x18. ____________________ |
lwares |
| ||
Koopa Level: 25 Posts: 35/103 EXP: 82043 Next: 7577 Since: 06-13-07 From: Colchester, UK Last post: 5911 days Last view: 5256 days |
Sorry to hear about the current status of the music patch.
I hope that there will be someway that you can sort it out. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 136/202 EXP: 226306 Next: 2873 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2379 days |
I've now sorted it out, which means the level music bank is finished!
Music track 18 is Pipe Island from Yoshi's Safari. I should note that the music programmers for Yoshi's Safari and Yoshi's Cookie wasted a lot of space, as they didn't use the call loop command at all! By adding this command throughout the track, I've reduced its size from 70B bytes to a mere 3F6 bytes. ____________________ |
Mythbusterbro |
| ||
Goomba Level: 14 Posts: 9/30 EXP: 12896 Next: 175 Since: 06-13-07 Last post: 5929 days Last view: 5929 days |
Posted by Mattrizzle87 So your about to finish a new version of the patch? When will the new one come out? |
lwares |
| ||
Koopa Level: 25 Posts: 40/103 EXP: 82043 Next: 7577 Since: 06-13-07 From: Colchester, UK Last post: 5911 days Last view: 5256 days |
All in good time, just be patient! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Jenie |
| ||
Goomba Level: 12 Posts: 12/20 EXP: 7029 Next: 892 Since: 05-27-07 Last post: 6082 days Last view: 6098 days |
Well, this is at least some good news.
I can not wait, im sure it will be wonderfdully done. |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 137/202 EXP: 226306 Next: 2873 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2379 days |
I just wanted to tell you that I will no longer make a new post each time I have a new preview SPC to show you. Instead, I will edit the track list to include a link to the preview of a new track.
However, expect me to make a new post when I release the patch (which shouldn't be too far into the future), or to answer any questions. ____________________ |
lwares |
| ||
Koopa Level: 25 Posts: 42/103 EXP: 82043 Next: 7577 Since: 06-13-07 From: Colchester, UK Last post: 5911 days Last view: 5256 days |
or click the link in my signature (which links directly to the track listing)
It's good to be seeing more songs added to the track list for this. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
| ||
Koopa Level: 25 Posts: 62/103 EXP: 82043 Next: 7577 Since: 06-13-07 From: Colchester, UK Last post: 5911 days Last view: 5256 days |
What is the current status of the music patch Mattrizzle? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 146/202 EXP: 226306 Next: 2873 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2379 days |
The arrangement of the SPC data in the Kirby's Dream Course was wasteful, and I got tired of trying to reduce the size of the track, so I decided to go with the Course Select tune from Stunt Race FX. I have the tune sounding fairly decent, but then I realized that SMAS has no cymbal instrument. Instead of looking through the SPC dump of Stunt Race FX for the sample, my short attention span caused me to start experimenting with custom sprites. Yeah, that pretty much sums it up.
Honestly, I want to just stop adding more map music in and move on to the ending bank. ____________________ |
lwares |
| ||
Koopa Level: 25 Posts: 63/103 EXP: 82043 Next: 7577 Since: 06-13-07 From: Colchester, UK Last post: 5911 days Last view: 5256 days |
I hate to divert this thread into another custom sprites thread by chance could you reveal to us what custom sprites you are working on at the moment.
Then after that we can get back on topic, OK? Edit: I stand corrected, Sorry Pac. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Pac |
| ||
Flurry Level: 37 Posts: 176/262 EXP: 335916 Next: 2337 Since: 02-19-07 From: Japan Last post: 4472 days Last view: 2874 days |
Posted by lwaresDURRRRR |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 148/202 EXP: 226306 Next: 2873 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2379 days |
lwares |
| ||
Koopa Level: 25 Posts: 76/103 EXP: 82043 Next: 7577 Since: 06-13-07 From: Colchester, UK Last post: 5911 days Last view: 5256 days |
That is good to hear Mattrizzle!
BTW, I love the track you have chosen for the enemy credits which includes a nice mix between SMW and SMB. 2 Endings. Looking forward to the release. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 149/202 EXP: 226306 Next: 2873 Since: 04-21-07 From: United States Last post: 2419 days Last view: 2379 days |
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 240/675 EXP: 1378818 Next: 19358 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5171 days Last view: 5179 days |
Weird. After patching the SMB2 to the rom and if I open the rom in LM, I get bad checksum. But it can still be opened. It's still very nice music. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
icegoom |
| ||
Cheep-cheep Level: 33 Posts: 183/195 EXP: 215594 Next: 13585 Since: 02-25-07 From: United States Last post: 6045 days Last view: 6046 days |
Ooh, it's finally done? I'm playing through this, and this is really great work. What I said originally still applies: This patch is miles above the SMB3 music patch because such care has been taken to ensure that the music's in the proper place. Not many people would take the care to make sure that there's appropriate music for each stage of the Bowser battle and ending. (There are a few silent stretches, but they're not glaringly bad or anything)
I'd already heard all the new overworld tunes, but hearing them on the appropriate maps brought me delight. The new level themes fit very nicely, too. Ghost Valley sounds great, and although I had reservations about the atheletic theme when you first announced it, it works really well in-game. I haven't edited this in Lunar Magic and tried out some of the other songs yet, but there should be plenty of variety for building a game now. I think maybe an even bigger draw than the music here is all the new sound effects. I can't wait to try them out with the appropriate custom sprites. I'm going to have to start my hack over with a clean ROM at some point, and I'm thinking I'm going to use this patch if for no reason other than to take advantage of the sound effects. |
The Kins |
| ||
Paratroopa Level: 28 Posts: 131/140 EXP: 131212 Next: 126 Since: 02-19-07 From: AUSSIELAND Last post: 5911 days Last view: 5911 days |
This is fucking awesome. I'm almost tempted to do a hack, except I'm far enough behind in my classwork already |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 27/194 EXP: 212808 Next: 16371 Since: 05-02-07 From: Shelton, WA Last post: 2471 days Last view: 2314 days |
Posted by iamstillhiro1112 I have a few .WAV files that I can use, So I can use SNESSOR to make a NES-style patch! EDIT: Oops! I looked near the 1st post and I thought it was here, Sorry. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 171/172, time: 0.126 seconds. |