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Main - SMW Hacking - SMB2 Music Patch! New thread | New reply

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Mattrizzle
Posted on 07-06-07 12:54 AM Link | Quote | ID: 52607


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Posted by Bio
All this just gave me an idea, aren't most music stored in the SPC-700's RAM during aren't used during level(only the current level music, the star music, the POW music and the SFX can be used). If we make it so, insted of transfering the whole bank, it transfer the one it alway use and then the current music at a specific area of RAM, we could get much bigger music and have them placed anywhere in the ROM.
What you just described sounds exactly like how Super Mario Kart, Yoshi's Island, etc. handle the music. If you want to get some custom code running as you described, you might want to check out those games (I have very little knowledge of 65816 assembly, but I can tell they do this by looking at the SPC RAM).

But the list of music that would have to be loaded on a per-level basis is:
Current level music
Death
Game Over
Boss Defeated
Level Cleared
Starman
POW
Secret Exit


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Mattrizzle
Posted on 07-08-07 04:30 AM (rev. 2 of 07-16-07 01:35 PM) Link | Quote | ID: 53142


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I've added all of the sound effects I'm going to add, but it seems I've hit yet another snag...

SMW Castle= 0x75F bytes
SMW2 Castle= 0x5BA bytes
SMK Koopa Beach= 0x5E0 bytes
SMK Rainbow Road= 0x783 bytes
Size of blank space 1 (2627-2A47) in N-SPC RAM= 0x421 bytes
Size of blank space 2 (BC8C-BFBF) in N-SPC RAM= 0x334 bytes

Unless the last tune is a shorter one than those listed above, or I chop up and scatter the pieces of a song, I won't be able to add anything in slot 0x18.

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lwares
Posted on 07-09-07 07:55 PM (rev. 2 of 07-09-07 07:56 PM) Link | Quote | ID: 53469


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Sorry to hear about the current status of the music patch.

I hope that there will be someway that you can sort it out.

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L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Mattrizzle
Posted on 07-18-07 08:47 PM Link | Quote | ID: 55997


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I've now sorted it out, which means the level music bank is finished!

Music track 18 is Pipe Island from Yoshi's Safari.

I should note that the music programmers for Yoshi's Safari and Yoshi's Cookie wasted a lot of space, as they didn't use the call loop command at all! By adding this command throughout the track, I've reduced its size from 70B bytes to a mere 3F6 bytes.

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Mythbusterbro
Posted on 07-18-07 09:05 PM Link | Quote | ID: 56006


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Posted by Mattrizzle87
I've now sorted it out, which means the level music bank is finished!

Music track 18 is Pipe Island from Yoshi's Safari.

I should note that the music programmers for Yoshi's Safari and Yoshi's Cookie wasted a lot of space, as they didn't use the call loop command at all! By adding this command throughout the track, I've reduced its size from 70B bytes to a mere 3F6 bytes.

So your about to finish a new version of the patch?
When will the new one come out?

lwares
Posted on 07-18-07 11:22 PM Link | Quote | ID: 56049


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All in good time, just be patient!

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L.Wares

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Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Jenie
Posted on 07-19-07 04:19 PM Link | Quote | ID: 56239


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Well, this is at least some good news.
I can not wait, im sure it will be wonderfdully done.

Mattrizzle
Posted on 07-24-07 05:45 PM Link | Quote | ID: 57455


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I just wanted to tell you that I will no longer make a new post each time I have a new preview SPC to show you. Instead, I will edit the track list to include a link to the preview of a new track.

However, expect me to make a new post when I release the patch (which shouldn't be too far into the future), or to answer any questions.

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lwares
Posted on 07-24-07 11:14 PM Link | Quote | ID: 57503


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or click the link in my signature (which links directly to the track listing)

It's good to be seeing more songs added to the track list for this.

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L.Wares

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addmusic - S.N.N.
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lwares
Posted on 08-08-07 08:34 PM Link | Quote | ID: 61089


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What is the current status of the music patch Mattrizzle?

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L.Wares

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addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Mattrizzle
Posted on 08-08-07 08:52 PM Link | Quote | ID: 61099


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The arrangement of the SPC data in the Kirby's Dream Course was wasteful, and I got tired of trying to reduce the size of the track, so I decided to go with the Course Select tune from Stunt Race FX. I have the tune sounding fairly decent, but then I realized that SMAS has no cymbal instrument. Instead of looking through the SPC dump of Stunt Race FX for the sample, my short attention span caused me to start experimenting with custom sprites. Yeah, that pretty much sums it up.

Honestly, I want to just stop adding more map music in and move on to the ending bank.

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lwares
Posted on 08-08-07 10:12 PM (rev. 2 of 08-08-07 11:50 PM) Link | Quote | ID: 61144


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I hate to divert this thread into another custom sprites thread by chance could you reveal to us what custom sprites you are working on at the moment.

Then after that we can get back on topic, OK?

Edit: I stand corrected, Sorry Pac.

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L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Pac
Posted on 08-08-07 11:20 PM Link | Quote | ID: 61195


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Posted by lwares
I hate to divert this thread into another custom sprites thread by chance could you reveal to us what custom sprites you are working on at the moment.

Then after that we can get back on topic, OK?
DURRRRR

Mattrizzle
Posted on 08-15-07 07:46 AM Link | Quote | ID: 62563


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I just wanted to tell you that this is extremely close to being released. If you haven't checked the track listings for a while, now would be the time to do so. They've been updated with many new tracks.

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lwares
Posted on 08-15-07 02:08 PM Link | Quote | ID: 62606


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That is good to hear Mattrizzle!
BTW, I love the track you have chosen for the enemy credits which includes a nice mix between SMW and SMB. 2 Endings.

Looking forward to the release.

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L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Mattrizzle
Posted on 08-15-07 05:35 PM Link | Quote | ID: 62630


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Released at last!

Links:
SMW Central
my FTP, hosted by Pac

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Remnic The Hedgehog
Posted on 08-15-07 06:16 PM (rev. 2 of 08-15-07 06:16 PM) Link | Quote | ID: 62642


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Weird. After patching the SMB2 to the rom and if I open the rom in LM, I get bad checksum. But it can still be opened.

It's still very nice music.

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icegoom
Posted on 08-16-07 04:51 AM Link | Quote | ID: 62824


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Ooh, it's finally done? I'm playing through this, and this is really great work. What I said originally still applies: This patch is miles above the SMB3 music patch because such care has been taken to ensure that the music's in the proper place. Not many people would take the care to make sure that there's appropriate music for each stage of the Bowser battle and ending. (There are a few silent stretches, but they're not glaringly bad or anything)

I'd already heard all the new overworld tunes, but hearing them on the appropriate maps brought me delight. The new level themes fit very nicely, too. Ghost Valley sounds great, and although I had reservations about the atheletic theme when you first announced it, it works really well in-game.

I haven't edited this in Lunar Magic and tried out some of the other songs yet, but there should be plenty of variety for building a game now.

I think maybe an even bigger draw than the music here is all the new sound effects. I can't wait to try them out with the appropriate custom sprites. I'm going to have to start my hack over with a clean ROM at some point, and I'm thinking I'm going to use this patch if for no reason other than to take advantage of the sound effects.

The Kins
Posted on 08-16-07 10:22 AM Link | Quote | ID: 62873


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This is fucking awesome. I'm almost tempted to do a hack, except I'm far enough behind in my classwork already

Hamtaro126
Posted on 08-24-07 07:55 PM (rev. 3 of 08-24-07 08:03 PM) Link | Quote | ID: 63609


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Posted by iamstillhiro1112
Yeah, if you do have interest in adding Original SMB sound effects in Super Mario All stars I could use them in my upcoming hack.




I'm changing the graphics to more closely match the NES graphics, while still trying to update them a bit to make them look 16-bit. The foreground graphics are nearly completed. Just a few sprites left, then I need to work on the backgrounds.


I have a few .WAV files that I can use, So I can use SNESSOR to make a NES-style patch!

EDIT: Oops! I looked near the 1st post and I thought it was here, Sorry.

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