Points of Required Attention™
Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,314,275
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 03-28-24 09:38 PM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - SMB2 Music Patch! New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Ice Man
Posted on 06-15-07 06:54 PM Link | Quote | ID: 45901


Cheep-cheep
Level: 33

Posts: 56/197
EXP: 218528
Next: 10651

Since: 02-20-07
From: Germany

Last post: 2354 days
Last view: 904 days
You should definetely use these then:

  • yibow <- In kafuka folder (bowser battle)

  • bsp <- In kafuka folder (star music)

  • sml2-04 <- In sml2 folder (good for an OW music)

  • SDTWS <- In smrpg-smas folder (nice ending music)



  • Mattrizzle
    Posted on 06-15-07 07:29 PM Link | Quote | ID: 45914


    Red Cheep-cheep
    Level: 33

    Posts: 98/202
    EXP: 225818
    Next: 3361

    Since: 04-21-07
    From: United States

    Last post: 2392 days
    Last view: 2352 days
    Posted by Pac
    Apart from that, there aren't many of his SPCs that I think would suit SMW, but I'd at least recommend:

    • SMK: Mario Circuit
    • SMK: Rainbow Road
    • Goldeneye: Facility


    I should note that the SMK SPCs that Bouche made are unfinished as well; he just directly ported them, resulting in screwed-up instruments. That is why "test" is in all of the filenames. However, I've already made decent-sounding ports of Rainbow Road and Battle Mode(which could both still use some tweaking).

    And... Goldeneye 007 music in SMW? *rofl*

    @ Ice Man: The only one I'd be able to add in is the SML2 map music(I most likely will add it, as I want a wide array of options for map music). The YI Bowser Battle and Star tunes are classified as level music, which I only have one remaining spot for(I want to use either a beach, castle, or sky tune), and the SMRPG ending music is unfinished.

    ____________________

    KawaiiImoto-e
    Posted on 06-15-07 11:14 PM Link | Quote | ID: 45948


    Shyguy
    Level: 24

    Posts: 35/98
    EXP: 76672
    Next: 1453

    Since: 02-20-07
    From: RĂ¼ti ZH

    Last post: 5147 days
    Last view: 1987 days

    ____
    Posted by Mattrizzle87
    Posted by Pac
    Apart from that, there aren't many of his SPCs that I think would suit SMW, but I'd at least recommend:

    • SMK: Mario Circuit
    • SMK: Rainbow Road
    • Goldeneye: Facility


    I should note that the SMK SPCs that Bouche made are unfinished as well; he just directly ported them, resulting in screwed-up instruments. That is why "test" is in all of the filenames. However, I've already made decent-sounding ports of Rainbow Road and Battle Mode(which could both still use some tweaking).

    And... Goldeneye 007 music in SMW? *rofl*

    @ Ice Man: The only one I'd be able to add in is the SML2 map music(I most likely will add it, as I want a wide array of options for map music). The YI Bowser Battle and Star tunes are classified as level music, which I only have one remaining spot for(I want to use either a beach, castle, or sky tune), and the SMRPG ending music is unfinished.


    Facility as a castle tune, now I have to start SMW in a castle and let Bouches SPC play....

    ____________________

    Comedy in the Wrong Hands
    A Dangerous Weapon



    lwares
    Posted on 06-17-07 03:36 PM (rev. 2 of 06-17-07 03:37 PM) Link | Quote | ID: 46281


    Koopa
    Level: 25

    Posts: 6/103
    EXP: 81865
    Next: 7755

    Since: 06-13-07
    From: Colchester, UK

    Last post: 5884 days
    Last view: 5229 days
    **OFF-TOPIC?**

    Mattrizzle87, would it be possible for you to create a tutorial on how to insert music into Super Mario World.

    Seeming it will be a very long wait until Solar Soundtrack comes out.

    **Those who agree that this should be done post your comments**

    Many thanks...

    ____________________
    L.Wares

    Need any information or help hacking SMW? ask these people via PM:
    Music & SFX - mattrizzle & blackhole89
    addmusic - S.N.N.
    Custom sprites/sprite tool - mikeyk

    Kawa
    Posted on 06-17-07 03:45 PM Link | Quote | ID: 46283


    CHIKKN NI A BAAZZKIT!!!
    80's Cheerilee is best pony
    Level: 138

    Posts: 325/5344
    EXP: 30874481
    Next: 788500

    Since: 02-20-07
    From: The Netherlands

    Last post: 4469 days
    Last view: 2605 days
    Posted by lwares
    Mattrizzle87, would it be possible for you to create a tutorial on how to insert music into Super Mario World. Those who agree that this should be done post your comments
    Aye!

    ____________________
    Wife make lunch - Shampoo
    Opera - give it a spin
    Spare some of your free time?
    <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
    Kawa rocks — byuu

    Remnic The Hedgehog
    Posted on 06-17-07 04:36 PM Link | Quote | ID: 46292


    Chasupa
    Level: 56

    Posts: 30/675
    EXP: 1375825
    Next: 22351

    Since: 05-23-07
    From: Kickapoo, Missouri

    Last post: 5145 days
    Last view: 5153 days

    Posted by lwares


    Mattrizzle87, would it be possible for you to create a tutorial on how to insert music into Super Mario World.

    Seeming it will be a very long wait until Solar Soundtrack comes out..


    Ding.

    ____________________


    Mattrizzle
    Posted on 06-17-07 07:56 PM (rev. 2 of 06-17-07 07:58 PM) Link | Quote | ID: 46321


    Red Cheep-cheep
    Level: 33

    Posts: 100/202
    EXP: 225818
    Next: 3361

    Since: 04-21-07
    From: United States

    Last post: 2392 days
    Last view: 2352 days
    O.K., with these posts(and a few other requests on SMW Central), I will try my hardest to create a tutorial. I'm thinking that the best way to go about this is by walking you through porting an example SPC.

    (100 posts!)

    ____________________

    lwares
    Posted on 06-18-07 12:11 AM Link | Quote | ID: 46382


    Koopa
    Level: 25

    Posts: 7/103
    EXP: 81865
    Next: 7755

    Since: 06-13-07
    From: Colchester, UK

    Last post: 5884 days
    Last view: 5229 days
    That sounds good I (as well as others) look forward to seeing it.

    ____________________
    L.Wares

    Need any information or help hacking SMW? ask these people via PM:
    Music & SFX - mattrizzle & blackhole89
    addmusic - S.N.N.
    Custom sprites/sprite tool - mikeyk

    Someguy
    Posted on 06-18-07 10:14 AM Link | Quote | ID: 46523


    Red Paragoomba
    Level: 19

    Posts: 35/53
    EXP: 30491
    Next: 5286

    Since: 02-22-07

    Last post: 6043 days
    Last view: 4615 days
    I thought that porting SPCs to Demo World 3 formated SMW was hard, or at least involved lots of pointer changing and finding in the original game, rather then just slapping some SPC from a compatable game into it and changing a hex value...

    Reini
    Posted on 06-18-07 03:21 PM Link | Quote | ID: 46542


    Koopa
    Level: 25

    Posts: 5/104
    EXP: 83229
    Next: 6391

    Since: 05-19-07

    Last post: 5225 days
    Last view: 5210 days
    Well,different music in hacks is awesome!Anyway,how do you patch a SPC file in a ROM?

    Mattrizzle
    Posted on 06-18-07 09:57 PM (rev. 4 of 06-20-07 09:04 PM) Link | Quote | ID: 46653


    Red Cheep-cheep
    Level: 33

    Posts: 102/202
    EXP: 225818
    Next: 3361

    Since: 04-21-07
    From: United States

    Last post: 2392 days
    Last view: 2352 days
    Posted by Someguy
    I thought that porting SPCs to Demo World 3 formated SMW was hard, or at least involved lots of pointer changing and finding in the original game, rather then just slapping some SPC from a compatable game into it and changing a hex value...
    You're right, it is hard. You do have to find the music in the original game(or at least in an SPC file), as well as changing the many pointers and instruments within a track. Even in games that use the same format, stuff is going to be arranged differently. There is no real clean-cut way to port a tune from another game. Thus I regret saying that last reply.

    Porting an entire music bank from SMAS is easier than porting an individual song, as you don't have to deal with changing any pointers or instruments. Of course, this way you'd end up only with music from SMB, SMB2, or SMB3. I'll explain this now.


    TUTORIAL: Porting music banks from Super Mario All-Stars to DW3

    What you'll need:
    • Super Mario All-Stars (US) ROM

    • a hex editor

    • a Super Mario World ROM with Demo World 3 patched to it

    Here are the locations of the music banks in the SMAS ROM:
    3C200-3DEFD Super Mario Bros. 3 Map
    60200-63674 Super Mario Bros. 3 Level
    F8200-FB968 Super Mario Bros./SMB: The Lost Levels
    FC200-FEED5 Super Mario Bros. 2
    1D9FCF-1DA450 Super Mario All-Stars Title Screen/Game Select

    The locations of the music banks in SMW with the DW3/SMB3 music patch:
    310200 Map
    314200 Level
    31C200 Ending

    And the locations of the music banks in SMW with the SMB1+3 music patch:
    310200 Map
    31C200 Ending
    320200 Level

    All you must do is:
    1. Open both ROMs in a hex editor

    2. Go to the location of the desired music bank in SMAS, and copy it

    3. Go to the location of the music bank you want to replace in the DW3-patched SMW ROM, and paste it over the data there

    4. And if you pasted the SMAS Title/Game Select bank:
    5. Go to the end of what you just pasted, and overwrite the next four bytes with [00 00 00 05]


    Congratulations! You've just successfully ported a music bank.



    ____________________

    Pac
    Posted on 06-19-07 03:35 PM Link | Quote | ID: 46842


    Flurry
    Level: 37

    Posts: 121/262
    EXP: 335198
    Next: 3055

    Since: 02-19-07
    From: Japan

    Last post: 4446 days
    Last view: 2847 days
    You're gonna kick yourself, Mattrizzle, but you got the location of the level music bank wrong As you told me, it's at 320200. And there's another bank starting at 319200 which I think may be the ending bank. It could just be my hack though

    Anyway, I tried this out and it works perfectly

    Mattrizzle
    Posted on 06-19-07 04:00 PM Link | Quote | ID: 46850


    Red Cheep-cheep
    Level: 33

    Posts: 103/202
    EXP: 225818
    Next: 3361

    Since: 04-21-07
    From: United States

    Last post: 2392 days
    Last view: 2352 days
    Posted by Pac
    You're gonna kick yourself, Mattrizzle, but you got the location of the level music bank wrong As you told me, it's at 320200. And there's another bank starting at 319200 which I think may be the ending bank. It could just be my hack though

    Anyway, I tried this out and it works perfectly
    Yeah, I forgot to mention that the locations of the banks differ in the DW1+3 hack.

    ____________________

    lwares
    Posted on 06-19-07 06:28 PM (rev. 4 of 06-19-07 06:36 PM) Link | Quote | ID: 46891


    Koopa
    Level: 25

    Posts: 9/103
    EXP: 81865
    Next: 7755

    Since: 06-13-07
    From: Colchester, UK

    Last post: 5884 days
    Last view: 5229 days
    would it be possible to update the tutorial with that information as well as make the tutorial a bit clearer as there is no full information on what the music banks are in SMW (DW3 as well as DW1+3)

    Many thanks...

    Just to ask: How is the SMB. 2 music patch coming along?

    ____________________
    L.Wares

    Need any information or help hacking SMW? ask these people via PM:
    Music & SFX - mattrizzle & blackhole89
    addmusic - S.N.N.
    Custom sprites/sprite tool - mikeyk

    Mattrizzle
    Posted on 06-19-07 07:20 PM Link | Quote | ID: 46901


    Red Cheep-cheep
    Level: 33

    Posts: 105/202
    EXP: 225818
    Next: 3361

    Since: 04-21-07
    From: United States

    Last post: 2392 days
    Last view: 2352 days
    Posted by lwares
    would it be possible to update the tutorial with that information as well as make the tutorial a bit clearer as there is no full information on what the music banks are in SMW (DW3 as well as DW1+3)

    Many thanks...

    Just to ask: How is the SMB. 2 music patch coming along?
    No progress since creating the tutorial.

    ____________________

    Pac
    Posted on 06-20-07 12:32 AM Link | Quote | ID: 47011


    Flurry
    Level: 37

    Posts: 122/262
    EXP: 335198
    Next: 3055

    Since: 02-19-07
    From: Japan

    Last post: 4446 days
    Last view: 2847 days
    Mattrizzle: right, my mistake

    lwares: It's all there; just copy a chunk of code from SMAS, and paste it at the right place in your hack.

    tt87
    Posted on 06-20-07 05:01 AM Link | Quote | ID: 47128


    Leever
    Level: 33

    Posts: 110/194
    EXP: 213549
    Next: 15630

    Since: 02-21-07

    Last post: 5222 days
    Last view: 5020 days
    So everything NOT bolded on page 2 (your progress post) is in the hack?

    Where can i find teh updated patch? or is it even posted?

    Mattrizzle
    Posted on 06-20-07 06:57 AM Link | Quote | ID: 47149


    Red Cheep-cheep
    Level: 33

    Posts: 106/202
    EXP: 225818
    Next: 3361

    Since: 04-21-07
    From: United States

    Last post: 2392 days
    Last view: 2352 days
    Posted by trip dering
    So everything NOT bolded on page 2 (your progress post) is in the hack?

    Where can i find teh updated patch? or is it even posted?

    Yes, each tune that is currently in the patch is no longer in boldface. The updated patch hasn't been released yet, and it won't be until absolutely everything is in.

    ____________________

    lwares
    Posted on 06-20-07 02:58 PM (rev. 3 of 06-21-07 01:21 AM) Link | Quote | ID: 47198


    Koopa
    Level: 25

    Posts: 10/103
    EXP: 81865
    Next: 7755

    Since: 06-13-07
    From: Colchester, UK

    Last post: 5884 days
    Last view: 5229 days
    Posted by Pac
    lwares: It's all there; just copy a chunk of code from SMAS, and paste it at the right place in your hack.
    I need help with this as I keep mucking up my hack. (lucky I have a backup!)

    Any chance of one or several examples, please?

    I think a typical example is replacing the Hammer Bros theme from SMB. 3 with the Bonus theme from SMB. that way I would get a faint idea of how to do it.

    could I also have it detailed please?

    ____________________
    L.Wares

    Need any information or help hacking SMW? ask these people via PM:
    Music & SFX - mattrizzle & blackhole89
    addmusic - S.N.N.
    Custom sprites/sprite tool - mikeyk

    Pac
    Posted on 06-20-07 03:48 PM Link | Quote | ID: 47202


    Flurry
    Level: 37

    Posts: 124/262
    EXP: 335198
    Next: 3055

    Since: 02-19-07
    From: Japan

    Last post: 4446 days
    Last view: 2847 days
    Posted by lwares
    I think a typical example is replacing the Hammer Bros theme from SMB. 3 with the Bonus theme from SMB. that way I would get a faint idea of how to do it.
    Posted by Mattrizzle87
    Porting an entire music bank from SMAS is easier than porting an individual song, as you don't have to deal with changing any pointers or instruments. Of course, this way you'd end up only with music from SMB, SMB2, or SMB3. I'll explain this now.
    Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


    Main - SMW Hacking - SMB2 Music Patch! New thread | New reply

    Acmlmboard 2.1+4δ (2023-01-15)
    © 2005-2023 Acmlm, blackhole89, Xkeeper et al.

    Page rendered in 0.035 seconds. (341KB of memory used)
    MySQL - queries: 127, rows: 166/167, time: 0.023 seconds.