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Main - SMW Hacking - New Custom Sprites | New thread | New reply |
Mythbusterbro |
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Goomba Level: 14 Posts: 14/30 EXP: 12891 Next: 180 Since: 06-13-07 Last post: 5925 days Last view: 5925 days |
Posted by ghettoyouth Great job on this sprite, it is great! |
Erika |
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Paratroopa Level: 29 Posts: 113/150 EXP: 145470 Next: 2415 Since: 02-19-07 From: Shibuya Last post: 5920 days Last view: 5531 days |
It's Buckethead!! Oh my god <3 |
mikeyk |
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Paragoomba Level: 22 Posts: 54/74 EXP: 49954 Next: 8396 Since: 06-11-07 Last post: 6041 days Last view: 4117 days |
Mushroom Blocks - Edit: Link removed, now in Sprite Tool v1.35 I've decided it's finally time to release these. There's a readme that explains what you need to do to get the block and sprite working together. I've also included a sample ips for those that want to quickly see how they work. Something I forgot to mention in the readme. There are two versions of the sprite. mushroom_block shouldn't be able to be destroyed at all. mushroom_block_2 is more like the other sprites in SMW in that it falls offscreen after colliding with other sprites. |
ghettoyouth |
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Red Goomba Level: 15 Posts: 8/35 EXP: 16174 Next: 210 Since: 08-06-07 From: germany Last post: 5912 days Last view: 5903 days |
awesome! nice work! |
Mythbusterbro |
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Goomba Level: 14 Posts: 23/30 EXP: 12891 Next: 180 Since: 06-13-07 Last post: 5925 days Last view: 5925 days |
Posted by mikeyk This is Great, I really needed it too! |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 8/1292 EXP: 3631937 Next: 21607 Since: 07-23-07 From: Michicola Last post: 4836 days Last view: 4798 days |
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Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 263/675 EXP: 1378339 Next: 19837 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5167 days Last view: 5175 days |
Posted by mikeyk This is so cool! Way to go, mikeyk. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 9/1292 EXP: 3631937 Next: 21607 Since: 07-23-07 From: Michicola Last post: 4836 days Last view: 4798 days |
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mikeyk |
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Paragoomba Level: 22 Posts: 55/74 EXP: 49954 Next: 8396 Since: 06-11-07 Last post: 6041 days Last view: 4117 days |
Sprite Tool v1.35
For most people this release is pretty minor: * I've included all the sprites I've released since the last version. * Giant and Classic Koopas can now give Yoshi abilities when in his mouth. Set the first extra bit to enable this behavior. The major changes are related to the internals -- giving more flexibility to people coding their own sprites. The 2 most significant bits of "Extra Property Byte 2" are now used to control how custom Sprites are handled when the status isn't 1 or 8: * If neither bit is set, MAIN is called after the default handling of statuses 3,9,A,B. This is pretty much how Sprite Tool works now, except I added status 3 (smushed) to the list. This was designed so sprites can use the default handling routines, but use different graphics in the end. * If bit 6 (0x40) is set, MAIN is called after the default handling of all statuses. * If bit 7 (0x80) is set, the default handling is not used at all. MAIN is responsible for handling all statuses. |
ghettoyouth |
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Red Goomba Level: 15 Posts: 9/35 EXP: 16174 Next: 210 Since: 08-06-07 From: germany Last post: 5912 days Last view: 5903 days |
nice additions, mikeyk
I've fixed the SMB2 POW, it turns all sprites on screen into coins now, except for yoshi (and maybe some others). Also it will disappear if you try to carry it through a pipe. Sorry, I haven't found a better way :3 download I've also updated the Bucket Head. download |
lwares |
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Koopa Level: 25 Posts: 83/103 EXP: 82015 Next: 7605 Since: 06-13-07 From: Colchester, UK Last post: 5907 days Last view: 5252 days |
I have just notice something mikeyk, poochy ExGFX in the tilemap folder.
Does this mean you are currently working on him at the moment or is the ExGFX just there to tease us. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
mikeyk |
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Paragoomba Level: 22 Posts: 56/74 EXP: 49954 Next: 8396 Since: 06-11-07 Last post: 6041 days Last view: 4117 days |
ghetto: I finally had a chance to try out your sprites -- awesome job. Perhaps I'll track down the level changing routine and allow custom sprites to be carried between levels. Right now it's not possible, The problem is similar to the silver P switch turning blue in the same situation.
lwares: Poochy was something that I was working on but abandoned. The graphics aren't there to tease you, I just forgot to delete them when making the release. |
lwares |
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Koopa Level: 25 Posts: 84/103 EXP: 82015 Next: 7605 Since: 06-13-07 From: Colchester, UK Last post: 5907 days Last view: 5252 days |
Thanks for letting me know mikeyk.
Just to let you know I have a several mixed requests that I have posted in the ASM/Sprite/etc thread (which you can check out if you wish): My Sprite requests My ASM Sound code requests/questions My Block requests Edit: Also, Sprite Tool v1.35 and the Mushroom Blocks (which comes included with sprite tool) have been uploaded to SMW Central as well as this, the readme for the mushroom blocks has been edited to include the extra bit not mentioned already about the blocks. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 10/1292 EXP: 3631937 Next: 21607 Since: 07-23-07 From: Michicola Last post: 4836 days Last view: 4798 days |
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Reini |
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Koopa Level: 25 Posts: 35/104 EXP: 83381 Next: 6239 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Let"s see, superb mushroom block. Puzzles can me made, using it.
Now I'm minor editing the Giant Ice Koopa's GFX. Hopefully, it will be submitted today. EDIT:Ahhh! My koopa is now broken!!Cancelled creation! EDIT 2:Hei mikeyk, you improved giant koopas don't work in game. Only the shell shows. |
mikeyk |
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Paragoomba Level: 22 Posts: 57/74 EXP: 49954 Next: 8396 Since: 06-11-07 Last post: 6041 days Last view: 4117 days |
Showing off what I worked on today.
It's still got some work to do, but it's working pretty well right now. If someone with some artistic skill wants to contribute a better default tilemap, that would be awesome. boingboingsplat: thanks for pointing out the error with the mushroom block. i'll try to look into that soon. reini: i just retested the giant koopas. they work fine for me. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 13/1292 EXP: 3631937 Next: 21607 Since: 07-23-07 From: Michicola Last post: 4836 days Last view: 4798 days |
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mimic |
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Micro-Goomba Level: 12 Posts: 17/19 EXP: 6477 Next: 1444 Since: 07-21-07 Last post: 6049 days Last view: 5806 days |
I took a whack at drawing some bub gfx and let's see if this looks better, and also I hope the sub also works in no water levels as well because they look more like a U.F.O. than a sub, well here you go.clicky |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 152/202 EXP: 226228 Next: 2951 Since: 04-21-07 From: United States Last post: 2414 days Last view: 2375 days |
How's this? It took me about 40 minutes to draw.
And here's the tilemap... Also, I forgot to add that it uses a (slightly) custom palette, as the lightest shade of orange doesn't exist in the normal gray palette. ____________________ |
roxahris |
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Level: 52 Posts: 250/568 EXP: 1071917 Next: 11923 Since: 02-19-07 From: Here? Last post: 3917 days Last view: 3880 days |
Posted by mikeyk Holy... ____________________ Love your lawn. |
Main - SMW Hacking - New Custom Sprites | New thread | New reply |
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